Company Colossal is many things. It's epic! It's funny! It's a hybrid tower defense shoot'em'up! it's not finished. But when it is finished, oh my, I have such sights to show you. In preparation for imminent war against the Good siblings' militia, a small band of reckless heroes must escort colossal machines to orchestrate the ultimate retaliation. In doing so, they have a lot of fun, get into a lot of trouble, and save worlds. Currently at 30 levels varying between tower defense and shoot'em'up, there's even a couple of other genres in there, because... storyline! Formally known as Burden this game has had a complete rewrite of code, story, and art.

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Loopers

Feature

Hero Walk cycles of Company Colossal

I'm a fan of creating walk cycles for all characters in a game. Along with backstory, dialogue and other specs, their style of walk helps bring out their character.

In this article are animated Sketchfab models of the main hero characters.

Company Colossal Team Photo

Company Colossal Team Photo

Feature

A Sketchfab photo(model) of the Company Colossal team. Pre-Company Colossal.

Creating a Company Colossal Team Member

Creating a Company Colossal Team Member

Feature

When your game has a story to tell and the story relies on good characters to drive it. Some planning and backstory is near essential.

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Company Colossal
Platforms
Windows, Mac, Linux, XONE, PS4
Developer
PixelPickle Games
Engine
Unity
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Release date
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Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @pixelpickle

I have bruises under my thumbs from it. T.co

Jun 22 2017

RT @conormn: the stranger T.co

Jun 21 2017

Loovely! T.co

Jun 19 2017

Today is day 1 (take 25) of learning to code shaders. #IndieGameDev

Jun 19 2017

RT @edmundmcmillen: My next game, The End is Nigh , is now up for preorder now! Store.steampowered.com 20% off if you own any Isaac game!!

Jun 15 2017

Progress is progressing as progressively expected. #IndieDev

Jun 13 2017

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