Company Colossal is many things. It's epic! It's funny! It's a hybrid tower defense shoot'em'up! it's not finished. But when it is finished, oh my, I have such sights to show you. In preparation for imminent war against the Good siblings' militia, a small band of reckless heroes must escort colossal machines to orchestrate the ultimate retaliation. In doing so, they have a lot of fun, get into a lot of trouble, and save worlds. Currently at 30 levels varying between tower defense and shoot'em'up, there's even a couple of other genres in there, because... storyline! Formally known as Burden this game has had a complete rewrite of code, story, and art.

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Loopers

Feature

Hero Walk cycles of Company Colossal

I'm a fan of creating walk cycles for all characters in a game. Along with backstory, dialogue and other specs, their style of walk helps bring out their character.

In this article are animated Sketchfab models of the main hero characters.

Company Colossal Team Photo

Company Colossal Team Photo

Feature

A Sketchfab photo(model) of the Company Colossal team. Pre-Company Colossal.

Creating a Company Colossal Team Member

Creating a Company Colossal Team Member

Feature

When your game has a story to tell and the story relies on good characters to drive it. Some planning and backstory is near essential.

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Company Colossal
Platforms
Windows, Mac, Linux, XONE, PS4
Developer
PixelPickle Games
Engine
Unity
Contact
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Release date
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Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @pixelpickle

RT @attn: .@Schwarzenegger has a blunt message for Nazis. T.co

Aug 18 2017

This weekend, I plan on re-creating the camera rig. Again. For the nteenth time. #IndieGameDev

Aug 18 2017

Got mat burns today. #IdfTraining

Aug 14 2017

The bruises on my knuckles are changing hue. #IdfTraining

Aug 8 2017

RT @lizzywanders: Hi! I'm lizzywanders, an illustrator and character designer. I've been working in games for 10+ years!… T.co

Aug 7 2017

RT @gorosart: Futurism - 30min daily #quillustration painted in #vr using #quill T.co

Aug 7 2017

RT @studioanisa: I'm a UI/UX designer for video games but in my free time I love to draw with my pens &copics! I'm still learning!… T.co

Aug 7 2017

Taken me about 2 months to make an intro cinematic that everyone's going to skip. #IndieGameDev T.co

Aug 6 2017

RT @craigums: Retweet if you know a young girl gamer out there that disagrees with this. T.co

Aug 4 2017

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