Company Colossal is many things. It's epic! It's funny! It's a hybrid tower defense shoot'em'up! it's not finished. But when it is finished, oh my, I have such sights to show you. In preparation for imminent war against the Good siblings' militia, a small band of reckless heroes must escort colossal machines to orchestrate the ultimate retaliation. In doing so, they have a lot of fun, get into a lot of trouble, and save worlds. Currently at 30 levels varying between tower defense and shoot'em'up, there's even a couple of other genres in there, because... storyline! Formally known as Burden this game has had a complete rewrite of code, story, and art.

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This is a cut of some gameplay, for a dev demo I finally submitted. I've awarded myself a little break.

Shows a little in-game cinematics, and game-play of first two levels.

Loopers

Loopers

Feature

Animated walk cycles of the heroes of Company Colossal. Bringing the character out of characters.

Company Colossal Team Photo

Company Colossal Team Photo

Feature

A Sketchfab photo(model) of the Company Colossal team. Pre-Company Colossal.

Creating a Company Colossal Team Member

Creating a Company Colossal Team Member

Feature

When your game has a story to tell and the story relies on good characters to drive it. Some planning and backstory is near essential.

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Company Colossal
Platforms
Windows, Mac, Linux, XONE, PS4
Developer
PixelPickle Games
Engine
Unity
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Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @pixelpickle

RT @fifsilva: My free game "A Bright Light in the Middle of the Ocean" is out now > Fi.itch.io T.co

14hours ago

Mystery Tower in Company Colossal nicknamed, 'Chopsticks'. #screenshotsaturday #indiegame #indiedev T.co

Sep 22 2017

there we geh! Ionside.itch.io

Sep 22 2017

My first published game is around 7 years old now, I think I need to make it free. Just need to host it. #IndieGame Gamersgate.com

Sep 22 2017

What should a hiring dev Not do, when working with voice talent? T.co

Sep 19 2017

Whoooo's going to #GCAP Melbourne in October? We could meet up! #IGDA #gamedev

Sep 19 2017

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