Company Colossal is many things. It's epic! It's funny! It's a hybrid tower defense shoot'em'up! it's not finished. But when it is finished, oh my, I have such sights to show you. In preparation for imminent war against the Good siblings' militia, a small band of reckless heroes must escort colossal machines to orchestrate the ultimate retaliation. In doing so, they have a lot of fun, get into a lot of trouble, and save worlds. Currently at 30 levels varying between tower defense and shoot'em'up, there's even a couple of other genres in there, because... storyline! Formally known as Burden this game has had a complete rewrite of code, story, and art.
This is a cut of some gameplay, for a dev demo I finally submitted. I've awarded myself a little break.
Shows a little in-game cinematics, and game-play of first two levels.
The purpose of this post is to give a little extra insight into the world of Company Colossal and its inhabitants.
Animated walk cycles of the heroes of Company Colossal. Bringing the character out of characters.
A Sketchfab photo(model) of the Company Colossal team. Pre-Company Colossal.
When your game has a story to tell and the story relies on good characters to drive it. Some planning and backstory is near essential.
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