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Company Colossal is many things. It's epic! It's funny! It's a hybrid tower defense shoot'em'up! it's not finished. But when it is finished, oh my, I have such sights to show you. In preparation for imminent war against the Good siblings' militia, a small band of reckless heroes must escort colossal machines to orchestrate the ultimate retaliation. In doing so, they have a lot of fun, get into a lot of trouble, and save worlds. Currently at 30 levels varying between tower defense and shoot'em'up, there's even a couple of other genres in there, because... storyline! Formally known as Burden this game has had a complete rewrite of code, story, and art.

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This is a cut of some gameplay, for a dev demo I finally submitted. I've awarded myself a little break.

Shows a little in-game cinematics, and game-play of first two levels.

Company Colossal - An introduction

Company Colossal - An introduction

Feature

The purpose of this post is to give a little extra insight into the world of Company Colossal and its inhabitants.

Loopers

Loopers

Feature

Animated walk cycles of the heroes of Company Colossal. Bringing the character out of characters.

Company Colossal Team Photo

Company Colossal Team Photo

Feature

A Sketchfab photo(model) of the Company Colossal team. Pre-Company Colossal.

Creating a Company Colossal Team Member

Creating a Company Colossal Team Member

Feature

When your game has a story to tell and the story relies on good characters to drive it. Some planning and backstory is near essential.

Comments
ionside Creator
ionside

Currently creating a new set of enemy units. I've been looking forward to working on this level. Going to be fun, and weird.

Reply Good karma+1 vote
ionside Creator
ionside

Sometimes, for some reason - bugs are kind of welcoming. Video.twimg.com

Reply Good karma+1 vote
ionside Creator
ionside

I'm really hoping to get a small alpha demo out very soon. Hoping to get feedback from it. Will likely consist of 3 levels of various play mechanics and their cut scenes.

Reply Good karma+1 vote
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Company Colossal
Platforms
Windows, Mac, Linux, XONE
Developer
PixelPickle Games
Engine
Unity
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Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @pixelpickle

RT @kenwongart: We're looking for programmers and technical artists to join our team! RTs appreciated! T.co

Sep 19 2018

OK so I'm having second thoughts about rewriting all this code I thought I should rewrite. #IndieDev #gamedevelopment

Sep 19 2018

RT @mode7games: wowww that's incredible - thanks @eurogamer Eurogamer.net

Sep 18 2018

RT @allymcleangames: Looking for a 2D illustrator ASAP for a bunch of vaguely Alice in Wonderlandy game assets kinda like this style! (B… T.co

Sep 17 2018

RT @WavingMonkyz: LAYERS in Unity: Youtube.com Layers are one of the basic core features of Unity. Nevertheless, I belie… T.co

Sep 17 2018

There's a handy little FREE course on @Udemy: Unity 3D - Create a Reusable UI System Udemy.com

Sep 17 2018

Unintentionally making Pinhead's grand-pappy. #CompanyColossal #gamedev T.co

Sep 15 2018

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