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Company Colossal is many things. It's epic! It's funny! It's a hybrid tower defense shoot'em'up! it's not finished. But when it is finished, oh my, I have such sights to show you. In preparation for imminent war against the Good siblings' militia, a small band of reckless heroes must escort colossal machines to orchestrate the ultimate retaliation. In doing so, they have a lot of fun, get into a lot of trouble, and save worlds. Currently at 30 levels varying between tower defense and shoot'em'up, there's even a couple of other genres in there, because... storyline! Formally known as Burden this game has had a complete rewrite of code, story, and art.

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This is a cut of some gameplay, for a dev demo I finally submitted. I've awarded myself a little break.

Shows a little in-game cinematics, and game-play of first two levels.

Company Colossal - An introduction

Company Colossal - An introduction

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The purpose of this post is to give a little extra insight into the world of Company Colossal and its inhabitants.

Loopers

Loopers

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Animated walk cycles of the heroes of Company Colossal. Bringing the character out of characters.

Company Colossal Team Photo

Company Colossal Team Photo

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A Sketchfab photo(model) of the Company Colossal team. Pre-Company Colossal.

Creating a Company Colossal Team Member

Creating a Company Colossal Team Member

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When your game has a story to tell and the story relies on good characters to drive it. Some planning and backstory is near essential.

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Company Colossal
Platforms
Windows, Mac, Linux, XONE
Developer
PixelPickle Games
Engine
Unity
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Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @pixelpickle

RT @voiceover_au: Looking for a chill way to spend Friday night? Come hang out with me at Twitch.tv while I play Fallout, and chat. 9-11PM AEST.

Jul 20 2018

RT @MooGamesStudios: We are testing our new animations for the environment and now we have crazy doors! 🐮 #gamedev #indiedev #indiegameT.co

Jul 20 2018

Beautiful. :) T.co

Jul 20 2018

RT @ausroachman: More Toony goodness with Panda #madewithunity #indiegames #indiedev T.co

Jul 20 2018

That's a terrific illustration. T.co

Jul 20 2018

Been about 4 years since I've done a #FF ! @EmmetOC_ @real7a @DoubleJumpComms @Poribo @composer_cavT.co

Jul 20 2018

RT @tanyaxshort: I got asked how I pick launch dates, so here's a quick overview thread of JUST TIMING factors to consider when tryi… T.co

Jul 20 2018

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