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Collect power, mine minerals, and defend yourself!

Keep the power flowing as your miners try to keep up with the ever-increasing demand to defend yourself. Build the right towers for the job as you fend off the alien armada.

Asteroid Outpost is currently very playable, and I am working on making more maps and enemies with interesting features.

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A new alpha version of Asteroid Outpost has been released! Download the latest version from BitBucket. This requires Windows (XP, Vista, Win7, Win8), .Net 4.0, XNA 4.0, and a DX10-capable graphics card. Here is the changelog in (rougly) chronological order:

  • New entity: Missile Launcher
  • Floating mineral counts from miners
  • Solar stations display their power level
  • Replaced words with icons where I could
  • Progress bars in the selection information
  • Upgraded how performance is measured (use -p to enable the performance graph)
  • Using AngularJS to simplify data changes on the HUD
  • You can now go back to the main menu from inside the game (wow, right?)
  • You can win and lose scenarios now
  • Scenarios have missions, and if you complete them all, you win
  • Using a Fixed timestep. No more unbounded frame rates
  • Creating an in-game entity editor
  • Components are totally data-driven, loading straight from JSON
  • Fixed the flocking algorithm, it mostly works
  • Upgraded to Awesomium 1.7
  • A number of bug fixes along the way, including those from 6.0 to 6.1:
  • Fixed a bug that would cause the game to crash if you had a missile selected when it impacted its target
  • Fixed a visual glitch, causing range circles to not scale properly while constructing Laser Towers, Laser Miners, and Missile Towers
  • Added Music back in. Let the artists: Sufista and Bignic know what you think!

Please provide leave any feedback, good or bad.

Tooltips and JSON Entity Definitions

Tooltips and JSON Entity Definitions

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Tooltips have been on the brain, and I looked into implementing them, but realized I didn't have anywhere to store the required data. Perfect excuse to...

Screenshot Blog

Screenshot Blog

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I saw an other game developer with a screenshot blog, and I thought it was great idea! So I made one for Asteroid Outpost.

Basic Tutorial

Basic Tutorial

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I just finished up a basic tutorial for the game. The tutorial is on rails right now, so if you veer off-course, it's probably unforgiving. I'll need...

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Byte56
Byte56

Congrats! Shoot me an email if you want another play tester.

Reply Good karma Bad karma+2 votes
jcpmcdonald Creator
jcpmcdonald

Cool. Thanks man.

Reply Good karma+2 votes
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Asteroid Outpost
Platforms
Windows
Creator
jcpmcdonald
Engine
XNA
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Homepage
Jcpmcdonald.com
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Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @asteroidoutpost, @jcpmcdonald

Or just get completely sidetracked and make arrows point in the direction of travel. #gamedev #indiedev pew pew T.co

Apr 12 2016 by jcpmcdonald

Working on a way to queue future actions. Everything is based on Time Units (TUs). Shouldn't be hard, right? #gamedev #indiedev

Apr 12 2016 by jcpmcdonald

Bo yeah: Scanned nilnil Scanned 61 Shooting {X:6 Y:1} Scanned 52 Shooting {X:5 Y:2} Too bad there aren't any arrows #gamedev #indiedev

Mar 31 2016 by jcpmcdonald

Working on invisible coordinate system fun. weeee

Mar 31 2016 by jcpmcdonald

I have broken 100 followers. Thanks everyone!

Mar 22 2016 by jcpmcdonald

Beer + Orange Juice = Candy

Mar 22 2016 by jcpmcdonald

RT @OliveiraRod1: Work smart, hustle hard. #quoteoftheday #motivation #growthhacking #gamedev T.co

Mar 22 2016 by jcpmcdonald

Making the first map for Execute() a bit sexier. No more stone wall. #gamedev #indiedev T.co

Mar 21 2016 by jcpmcdonald

Toying with thicker power lines to indicate more power flow. This is near max. GIF: I.imgur.com #gamedev T.co

May 12 2014 by asteroidoutpost

Does @twitter allow 875 KB Gifs? Or, why do I get an internal server error when I try to include one?

May 8 2014 by asteroidoutpost

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Asteroid Outpost
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