Asteroid Outpost alpha 6.1, playable early version of the game. Requires Windows (XP, Vista, Win7, Win8), .Net 4.0, XNA 4.0, and a DX10 capable graphics...
Asteroid Outpost is a 2D tower strategy game. I call it a "Tower Strategy" game because unlike most tower defense games, you don't get resources from killing enemies. You have to mine all resources yourself, much like in a real-time strategy game. In this game, there is a balance between expanding to collect resources, and spending resources to defend those expansions. There are 2 resources in the game: Minerals and Power. You mine minerals from asteroids, and you collect power from a sun using solar panels. Everything in the game requires power, so you must keep your structures connected to a power source. Missions will vary, everything from collect some minerals, to stopping an enemy shipping lane.
A new alpha version of Asteroid Outpost has been released! Download the latest version from BitBucket. This requires Windows (XP, Vista, Win7, Win8), .Net 4.0, XNA 4.0, and a DX10-capable graphics card. Here is the changelog in (rougly) chronological order:
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Latest tweets from @asteroidoutpost
Working on a better advanced warning indicator, showing direction, and time to encounter. T.co
Jan 16 2014, 11:31pm
I have just started a devlog on TIGForums. Check it out: T.co
Jan 12 2014, 9:50pm
Here's what the new conversation dialogue looks like in a full screen shot: T.co
Jan 12 2014, 7:51pm
Experimenting with my first conversation dialogues. The portrait really adds some life, eh? T.co
Jan 12 2014, 6:47pm
And low-def for my twitter gallery T.co
Sep 21 2013, 3:42pm
Sep 21 2013, 3:39pm
Playing with how constructing/upgrading structures should look. How about a multiplicative green bar (left arm) T.co
Sep 20 2013, 10:46pm
And here's what it looks like when you're placing a structure: T.co
Sep 8 2013, 1:57pm
Setting up a fixed 3x3 grid for my context menu. Here's what it looks like: T.co
Sep 8 2013, 1:56pm