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Asteroid Outpost is a 2D tower strategy game. I call it a "Tower Strategy" game because unlike most tower defense games, you don't get resources from killing enemies. You have to mine all resources yourself, much like in a real-time strategy game. In this game, there is a balance between expanding to collect resources, and spending resources to defend those expansions. There are 2 resources in the game: Minerals and Power. You mine minerals from asteroids, and you collect power from a sun using solar panels. Everything in the game requires power, so you must keep your structures connected to a power source. Missions will vary, everything from collect some minerals, to stopping an enemy shipping lane.

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Blog RSS Feed Report abuse Latest News: Asteroid Outpost Alpha 6.1 Released!

0 comments by jcpmcdonald on Aug 3rd, 2013

A new alpha version of Asteroid Outpost has been released! Download the latest version from BitBucket. This requires Windows (XP, Vista, Win7, Win8), .Net 4.0XNA 4.0, and a DX10-capable graphics card. Here is the changelog in (rougly) chronological order:

  • New entity: Missile Launcher
  • Floating mineral counts from miners
  • Solar stations display their power level
  • Replaced words with icons where I could
  • Progress bars in the selection information
  • Upgraded how performance is measured (use -p to enable the performance graph)
  • Using AngularJS to simplify data changes on the HUD
  • You can now go back to the main menu from inside the game (wow, right?)
  • You can win and lose scenarios now
  • Scenarios have missions, and if you complete them all, you win
  • Using a Fixed timestep. No more unbounded frame rates
  • Creating an in-game entity editor
  • Components are totally data-driven, loading straight from JSON
  • Fixed the flocking algorithm, it mostly works
  • Upgraded to Awesomium 1.7
  • A number of bug fixes along the way, including those from 6.0 to 6.1:
  • Fixed a bug that would cause the game to crash if you had a missile selected when it impacted its target
  • Fixed a visual glitch, causing range circles to not scale properly while constructing Laser Towers, Laser Miners, and Missile Towers
  • Added Music back in. Let the artists: Sufista and Bignic know what you think!

Please provide leave any feedback, good or bad.

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Asteroid Outpost alpha6.1

Asteroid Outpost alpha6.1

Aug 3, 2013 Full Version 0 comments

Asteroid Outpost alpha 6.1, playable early version of the game. Requires Windows (XP, Vista, Win7, Win8), .Net 4.0, XNA 4.0, and a DX10 capable graphics...

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Byte56 Jun 4 2013, 1:50am says:

Congrats! Shoot me an email if you want another play tester.

+2 votes     reply to comment
jcpmcdonald Jun 4 2013, 5:43pm replied:

Cool. Thanks man.

+2 votes     reply to comment
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Asteroid Outpost
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Tower Defense
Single Player

Latest tweets from @asteroidoutpost

Working on a better advanced warning indicator, showing direction, and time to encounter. T.co

Jan 16 2014, 11:31pm

I have just started a devlog on TIGForums. Check it out: T.co

Jan 12 2014, 9:50pm

Here's what the new conversation dialogue looks like in a full screen shot: T.co

Jan 12 2014, 7:51pm

Experimenting with my first conversation dialogues. The portrait really adds some life, eh? T.co

Jan 12 2014, 6:47pm

And low-def for my twitter gallery T.co

Sep 21 2013, 3:42pm

Showing three levels of upgrades for the Solar Station in-game. #screenshotsaturday #gamedev T.co

Sep 21 2013, 3:39pm

Playing with how constructing/upgrading structures should look. How about a multiplicative green bar (left arm) T.co

Sep 20 2013, 10:46pm

RT @jcpmcdonald: New article on "Changing Hats" T.co

Sep 18 2013, 8:26pm

And here's what it looks like when you're placing a structure: T.co

Sep 8 2013, 1:57pm

Setting up a fixed 3x3 grid for my context menu. Here's what it looks like: T.co

Sep 8 2013, 1:56pm

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Asteroid Outpost
Asteroid Outpost
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