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Collect power, mine minerals, and defend yourself!

Keep the power flowing as your miners try to keep up with the ever-increasing demand to defend yourself. Build the right towers for the job as you fend off the alien armada.

Asteroid Outpost is currently very playable, and I am working on making more maps and enemies with interesting features.

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A new alpha version of Asteroid Outpost has been released! Download the latest version from BitBucket. This requires Windows (XP, Vista, Win7, Win8), .Net 4.0, XNA 4.0, and a DX10-capable graphics card. Here is the changelog in (rougly) chronological order:

  • New entity: Missile Launcher
  • Floating mineral counts from miners
  • Solar stations display their power level
  • Replaced words with icons where I could
  • Progress bars in the selection information
  • Upgraded how performance is measured (use -p to enable the performance graph)
  • Using AngularJS to simplify data changes on the HUD
  • You can now go back to the main menu from inside the game (wow, right?)
  • You can win and lose scenarios now
  • Scenarios have missions, and if you complete them all, you win
  • Using a Fixed timestep. No more unbounded frame rates
  • Creating an in-game entity editor
  • Components are totally data-driven, loading straight from JSON
  • Fixed the flocking algorithm, it mostly works
  • Upgraded to Awesomium 1.7
  • A number of bug fixes along the way, including those from 6.0 to 6.1:
  • Fixed a bug that would cause the game to crash if you had a missile selected when it impacted its target
  • Fixed a visual glitch, causing range circles to not scale properly while constructing Laser Towers, Laser Miners, and Missile Towers
  • Added Music back in. Let the artists: Sufista and Bignic know what you think!

Please provide leave any feedback, good or bad.

Tooltips and JSON Entity Definitions

Tooltips and JSON Entity Definitions

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Tooltips have been on the brain, and I looked into implementing them, but realized I didn't have anywhere to store the required data. Perfect excuse to...

Screenshot Blog

Screenshot Blog

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I saw an other game developer with a screenshot blog, and I thought it was great idea! So I made one for Asteroid Outpost.

Basic Tutorial

Basic Tutorial

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I just finished up a basic tutorial for the game. The tutorial is on rails right now, so if you veer off-course, it's probably unforgiving. I'll need...

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Congrats! Shoot me an email if you want another play tester.

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jcpmcdonald Creator

Cool. Thanks man.

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Asteroid Outpost
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Single Player

Latest tweets from @asteroidoutpost

May 12 2014

Toying with thicker power lines to indicate more power flow. This is near max. GIF: T.co #gamedev T.co

May 8 2014

Does @twitter allow 875 KB Gifs? Or, why do I get an internal server error when I try to include one?

May 8 2014

Been getting one of my AI ships to strafe & shoot. Makes for a pretty good GIF. #gamedev T.co

May 5 2014

RT @jcpmcdonald: I wrote a short article on my current Asteroid Outpost progress, and where it's heading: T.co #gamedev @…

May 4 2014

If your science station explodes, it does so miraculously. #gamedev T.co

May 3 2014

Playing with my bg and stumbled on a nice variant #ScreenshotSaturday #gamedev hidef: T.co T.co

May 3 2014

A quick YouTube demo of my new AI behaviour (strafe w/ missiles then lasers): T.co #gamedev

May 2 2014

Doing lots of refactoring while slightly improving things. Working toward a new style of AI movement: rockets & strafe then close & lasers

Apr 30 2014

Improved mining laser beam greatly. Also notice jitter in new power lines. #gamedev T.co

Apr 28 2014

Finally, *finally* worked on making my power lines pretty (in blue). They also move just a touch. #gamedev T.co

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Asteroid Outpost
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