City of Steam is a browser-based, free-to play online RPG set in an industrial world poised to rediscover the mythic forces that shaped its history.The nations and people of the World Machine, pushing heroes and villains alike toward a dangerous secret that could change everything.
Latest updates for Myth Docks, machines that teleport players back to Nexus.
Posted by CoS_Ethan on Jun 26th, 2012
This is a repost from City of Steam Design Dev Journal
Today is more of a progress update or reiteration of a feature that has been in development for a long time. I’m talking about the myth docks, the teleporters of ancient origin that have been repurposed around Nexus to offer convenient and instant transport to some of the city’s hard to reach places.
First, I’ll give people a bit of history about these machines, and the designs that failed.
We started over… again. Damn we really do that a lot. Artists gonna kill me again… right after the coders do. And so we arrived at our current iteration, described below. I’m going to bullet point this to save you time.
Note About World Layout: This design also compliments the new world layout. Basically, there is a central scene, and fingers of dungeon/action-environments spreading out from that. However, no dungeon connects one suburb to another. Basically, the places a character can travel to unlock over time because the world is simply too huge and intimidating to a first-time player. Thus, the myth docks and myth hubs support the city layout by limiting options until you’re ready to explore further.
Here is the myth hub in Central. It’s kinda funny – you won’t even go to Central in the alpha but we do all our screenshots here to avoid spoilers. You can see that it has a pretty large area to walk over and is easily identifiable from other elements in the scene.
Here’s a myth dock in a sewer called The Bilge. Usually there are a lot of ratlings here, but not today. The myth dock has a much simpler GUI, essentially the same as a portal because it can only send to a single target myth hub.
It’s also a good opportunity to show you guys the improvements in progress for dungeons. Remember the old sewer levels that we used to have? The flowing terrain in these new levels, the reeds and grass swaying in the subterranean breeze and the lapping, transparent water effect will make these levels much more varied, interesting and replayable.
As always, be sure to post your thoughts on our forum and ask any relevant questions.