Linux build of version 5.1a. New GUI, new paw model, stand-in music, and other fixes/changes.
Play as a cooped-up cat where your paw is your only weapon and mischief-making is your only directive. Swat your paw and knock stuff onto the floor. Knock as much stuff on the floor before time runs out! This game was originally created for the 2013 7DFPS game jam and is currently in development.
If you're in Seattle for PAX Prime next week (August 29th to September 1st) or around for the Boston Festival of Indie Games in mid-September (September 13th), you should check out Catlateral Damage! I'll be in the MINIBOOTH section of the Indie MEGABOOTH at PAX Prime all four days and I'll have some swag! If you play the game, you can get a first-edition, limited quantity, PAX Prime exclusive button.
On the development side, I've been chugging away at getting the procedural level generation system in place. I've started doing a live development stream on Thursdays at 4PM Eastern Time on the Fire Hose Games Twitch channel. Then, on Fridays, I post a recap or in-depth article on the development blog. So, there are a bunch of ways to keep up with how development is progressing!
Thanks for the continued support, and I hope to meet you at PAX or BFIG!
Latest tweets from @catlateraldmg
Nov 25 2014, 2:06pm
@IAmBreadGame Hmm, cat bowls in a bread simulator? Maybe there should be bread in a cat simulator...
Nov 20 2014, 2:40pm
Nov 18 2014, 1:55pm
New early access versions are available on Steam & OUYA! Feedback & bug reports are greatly appreciated. :3 T.co
Nov 13 2014, 4:53pm
@GoombaFish Thanks for making a video about the game! :3
Nov 13 2014, 2:55pm
Nov 12 2014, 4:31pm
Nov 4 2014, 3:14pm
@novemberalice Oh no! Did you pledge at the Hipster Cat ($20) tier or higher?
Nov 2 2014, 9:50am
@tastytentacle Probably only for couple more months. I don't have an exact date yet, but it'll be when all the backer photos are in-game.
Oct 30 2014, 9:39am
@Kalabajooie Yes, you're free to record gameplay for YouTube! Please just mention that it's in development & things can/will change. Thanks!
Oct 30 2014, 9:31am