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Play as a cooped-up cat where your paw is your only weapon and mischief-making is your only directive. Swat your paw and knock stuff onto the floor. Knock as much stuff on the floor before time runs out! This game was originally created for the 2013 7DFPS game jam and is currently in development.

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Blog RSS Feed Report abuse Latest News: Development Updates: December Edition

0 comments by Chrixeleon on Dec 1st, 2014


Lots of stuff has been going on during the past few months. I haven't posted much news here because I've been keeping busy with development, getting the game up on Steam and OUYA, and doing other indie-related work. In this update I want to talk about some of the new stuff that's been added to the game since the last update (like this fancy new title screen!).


The build I showed off at PAX Prime & Boston FIG a few months ago was the last update to the free web demo of the game (you can still play it here) before focusing completely on the full version of the game. During that time I was finishing up the foundation for the procedural level generation system that will be building all houses and rooms from now on. (If you're interested in reading about how the game is generating levels, check out the design and implementation dev blog posts!) The system is now fully functional, though it needs some polishing up. Along with that system, I added procedural game objectives for each room, which is something that's actually in the web demo. On top of all that, there is experience/leveling up which awards you with randomized upgrades to help you make bigger and better messes. There's still a bit of work to be done but I feel like all these things will help keep the game interesting through multiple play sessions.


Moving forward, there are a few big goals: make you feel more cat-like when playing, add a bunch of content (levels, objects, upgrades, etc.), and just make the experience better overall. In the coming weeks I'm planning on polishing up the core gameplay mechanics first, then focusing on increasing the cat-ness level of the game, and adding more content as I go along.

I mentioned before that the game is up on Steam and OUYA. That doesn't mean the game is finished though! The game is currently in a closed "early access" state where Kickstarter backers can play the game, provide feedback, and report any bugs they may find. You can still get early access to the game by slacker backing the Hipster Cat or LOLCat tiers on the game's homepage. Once you back one of those tiers you'll get a Steam key (Windows, Mac, & Linux) and an OUYA voucher for the game. And if you have an OUYA, you can purchase just the game from the Alphas/Betas category on the Discover page (you won't get any of the additional goodies of a slacker backer though).


That's it for now. Don't forget to tune into my weekly development livestreams every Tuesday at 4PM Eastern Time to follow the game's progress. I also occasionally post on the dev blog, though I haven't been too good about that recently. And as always, thanks for liking, following, and playing the game!

-Chris

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Catlateral Damage v5.1a - Linux

Catlateral Damage v5.1a - Linux

Jun 12, 2014 Demo 7 comments

Linux build of version 5.1a. New GUI, new paw model, stand-in music, and other fixes/changes.

Catlateral Damage v5.1a - Mac

Catlateral Damage v5.1a - Mac

Jun 12, 2014 Demo 0 comments

Mac OS X build of version 5.1a. New GUI, new paw model, stand-in music, and other fixes/changes.

Catlateral Damage v5.1a - Windows

Catlateral Damage v5.1a - Windows

Jun 12, 2014 Demo 4 comments

Windows build of version 5.1a. New GUI, new paw model, stand-in music, and other fixes/changes.

[OLD] Catlateral Damage v5.0a - Linux

[OLD] Catlateral Damage v5.0a - Linux

Apr 16, 2014 Demo 2 comments

Linux build of version 5.0a. A new room, breakable objects, new menus and art, and lots of other changes.

[OLD] Catlateral Damage v5.0a - Mac

[OLD] Catlateral Damage v5.0a - Mac

Apr 16, 2014 Demo 1 comment

Mac OS X build of version 5.0a. A new room, breakable objects, new menus and art, and lots of other changes.

[OLD] Catlateral Damage v5.0a - Windows

[OLD] Catlateral Damage v5.0a - Windows

Apr 16, 2014 Demo 0 comments

Windows build of version 5.0a. A new room, breakable objects, new menus and art, and lots of other changes.

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Guest Jan 23 2015, 11:01pm says:

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rogerio49
rogerio49 Jan 18 2015, 7:12am says:

cat go !

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Chrixeleon Creator
Chrixeleon Aug 8 2014, 2:30pm replied:

I definitely see what you're saying. Making a fun, 2 minute demo into a full game that doesn't get boring is one of the main challenges I've faced early in development. I believe I've solved that with a design that includes procedural level generation and a solid metagame with collectibles, unlockables, and other gameplay modifiers. Feel free to check out this dev blog post that outlines the vision for the game moving forward: Catlateraldamage.tumblr.com

Long story short, levels will be procedurally generated and there will be a lot more gameplay content than there is in the current demo. It's not trying to ride the "funny simulator game" wave (it was actually made before Goat Simulator and the like), it'll be an actual game. :)

+1 vote   reply to comment
NoUserFound
NoUserFound Aug 7 2014, 12:15am replied:

I love this game, but yea, has that goat simulator, got boring after a few hours feel

+1 vote     reply to comment
Onyxxeria
Onyxxeria Jun 19 2014, 10:20pm says:

Played again for the rooom update. I like the idea of there being a secondary score system (the amount of objects that hit the ground). I'm also very sorry to hear about Nippy. I know how it feels. I lost my dog last month. Hope you feel better soon dude. :)

Gameplay here: Youtu.be

+2 votes     reply to comment
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Catlateral Damage
Platforms
Windows, Mac, Linux
Developed By
Chrixeleon
Engine
Unity
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Official Page
Catlateraldamage.com
Release Date
TBD
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Genre
First Person Shooter
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Comic
Players
Single Player
Project
Indie
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Are you excited for the mewseum bonus level? You can destroy a WHOLE T. REX! #screenshotsaturday T.co

22hours 46mins ago

RT @jhoffstein: @CatlateralDMG Pixel is an aggressive snuggler T.co

Jan 28 2015, 7:21pm

RT @veubeke: Took a while to find him but it was worth it. #CatlateralDamage T.co

Jan 28 2015, 4:56pm

RT @coreyhaines: @CatlateralDMG New cat, Pistachio, next to oil painting of our departed and missed cat, Zak (who is in the game) T.

Jan 28 2015, 4:56pm

RT @cmplummer: @CatlateralDMG Here's my Russian Blue, Boris. T.co

Jan 28 2015, 4:55pm

RT @MikeMcPhil: @CatlateralDMG Meet Poncho. He's my dumpster kitty (It's where I found him). He loves animated gifs on forums. T.co

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RT @drwnzm: @CatlateralDMG My sister's cats are very snuggly with each other. T.co

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RT @pawkirk: @CatlateralDMG Sleeps so much she hugs the pillow. #CatPicWednesday T.co

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RT @eyebrightone: . @CatlateralDMG @EmpJNorton not quite matching pair Murmel (fat tortie) & slinkier Minke! T.co

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Jan 28 2015, 1:23pm

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Catlateral Damage
Catlateral Damage
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