Linux build of version 5.1a. New GUI, new paw model, stand-in music, and other fixes/changes.
Play as a cooped-up cat where your paw is your only weapon and mischief-making is your only directive. Swat your paw and knock stuff onto the floor. Knock as much stuff on the floor before time runs out! This game was originally created for the 2013 7DFPS game jam and is currently in development.
If you're in Seattle for PAX Prime next week (August 29th to September 1st) or around for the Boston Festival of Indie Games in mid-September (September 13th), you should check out Catlateral Damage! I'll be in the MINIBOOTH section of the Indie MEGABOOTH at PAX Prime all four days and I'll have some swag! If you play the game, you can get a first-edition, limited quantity, PAX Prime exclusive button.
On the development side, I've been chugging away at getting the procedural level generation system in place. I've started doing a live development stream on Thursdays at 4PM Eastern Time on the Fire Hose Games Twitch channel. Then, on Fridays, I post a recap or in-depth article on the development blog. So, there are a bunch of ways to keep up with how development is progressing!
Thanks for the continued support, and I hope to meet you at PAX or BFIG!
Latest tweets from @catlateraldmg
Sep 12 2014, 11:46am
@IndieYourFace Great, sounds good! I'll be in touch once I have codes!
Sep 10 2014, 10:01am
@IndieYourFace No, not yet. Hoping to have a closed beta up in the next month or so, then full release after that!
Sep 10 2014, 9:46am
Sep 10 2014, 9:19am
Sep 9 2014, 4:02pm
Along with the new demo, there's also a new dev blog post explaining some changes with the game! T.co
Sep 5 2014, 5:05pm
Sep 5 2014, 4:35pm
PAX Prime is over! A new version of the demo will be online soon & Boston FIG is just over a week away. Thanks for everything, everyone!
Sep 4 2014, 12:21pm
@Playing4cheaps Thanks! :)
Sep 4 2014, 12:20pm