Catlateral Damage is a first-person destructive cat simulator where you play as a cat on a rampage, knocking as much stuff onto the ground as possible.

Post news Report RSS Development Updates: December Edition

Development is moving along swimmingly! Procedural levels, leveling up with experience, random upgrades, and more! The game is also playable on Steam and OUYA in an early access state, with a full release scheduled for early next year.

Posted by on


Lots of stuff has been going on during the past few months. I haven't posted much news here because I've been keeping busy with development, getting the game up on Steam and OUYA, and doing other indie-related work. In this update I want to talk about some of the new stuff that's been added to the game since the last update (like this fancy new title screen!).


The build I showed off at PAX Prime & Boston FIG a few months ago was the last update to the free web demo of the game (you can still play it here) before focusing completely on the full version of the game. During that time I was finishing up the foundation for the procedural level generation system that will be building all houses and rooms from now on. (If you're interested in reading about how the game is generating levels, check out the design and implementation dev blog posts!) The system is now fully functional, though it needs some polishing up. Along with that system, I added procedural game objectives for each room, which is something that's actually in the web demo. On top of all that, there is experience/leveling up which awards you with randomized upgrades to help you make bigger and better messes. There's still a bit of work to be done but I feel like all these things will help keep the game interesting through multiple play sessions.


Moving forward, there are a few big goals: make you feel more cat-like when playing, add a bunch of content (levels, objects, upgrades, etc.), and just make the experience better overall. In the coming weeks I'm planning on polishing up the core gameplay mechanics first, then focusing on increasing the cat-ness level of the game, and adding more content as I go along.

I mentioned before that the game is up on Steam and OUYA. That doesn't mean the game is finished though! The game is currently in a closed "early access" state where Kickstarter backers can play the game, provide feedback, and report any bugs they may find. You can still get early access to the game by slacker backing the Hipster Cat or LOLCat tiers on the game's homepage. Once you back one of those tiers you'll get a Steam key (Windows, Mac, & Linux) and an OUYA voucher for the game. And if you have an OUYA, you can purchase just the game from the Alphas/Betas category on the Discover page (you won't get any of the additional goodies of a slacker backer though).


That's it for now. Don't forget to tune into my weekly development livestreams every Tuesday at 4PM Eastern Time to follow the game's progress. I also occasionally post on the dev blog, though I haven't been too good about that recently. And as always, thanks for liking, following, and playing the game!

-Chris

Follow the game here:

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Catlateral Damage
Platforms
Windows, Mac, Linux, VR, PS4
Creator
Chrixeleon
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
Purchase
News
Browse
News
New
Post news
Report
Report
Share
Related Games
Catlateral Damage
Catlateral Damage First Person Shooter
Related Engines
Unity
Unity Commercial