Castle Torgeath: Descent into Darkness is a unique blend of action, RPG, and survival in a 3D dungeon environment. Trapped in the dungeons of an ancient castle, you must scavenge for supplies, avoid traps, combat your foes, and confront the sinister threat that lurks within. As you try to find your way out of the dungeon, you will uncover the dark fate that befell its inhabitants.
Castle Torgeath was influenced by such games as King’s Field and Hexen and aims to maintain a silent and eerie ambiance. We’ve combined elements from past dungeon games along with a small brush of horror and our own design to bring you an intriguing dungeon adventure.
Check us out at: Dungeoneeringstudios.com
In this release we made several changes to the player and the enemies to improve combat and game feel. Based on your feedback, we slightly adjusted the player's melee weapons and enemies hit boxes to make the combat feel and look better. We also made adjustments to how the enemies move to make it smoother in normal, hard, and rogue modes. The player was also improved by adding motion to the arms while changing direction. Finally, we made several art improvements to enemy types such as spiders and skeletons as well as improve balancing by disabling the morphs in the first chamber in the first level.
The primary focus with this update was to enhance the player’s feel of the game. One of the biggest changes is that the sword’s hit box was reduced to prevent strange feeling hits that were just beyond the reach of the weapon. Another major addition is arm motion. The arms now react to your change in movement making them feel more realistic. Lastly, dropped keys can no longer uplift the player slightly.
The enemies received feel improvements too. The most important change was tuning up their turn rates. Their turns were originally not that smooth but after playing with several parameters they now are able to turn with ease creating a better experience. The death animations for the skeletons and spiders also got a touch up. They now play faster and reposition themselves better when dying making it look more realistic. Another major improvement is that the enemies’ time to react to hits has been adjusted to give you more of the feeling of hitting the center of the enemy rather than the sides. The final change is that the rats in the first chamber at start of the game now don’t morph so you will not encounter morphs too early in the game.
Here are the full details of the update:
New combat scene in The Mines:
)New scene from The Battlements:
New combat scene in The Library:
Key drop from a demon in The Alchemy Lab:
New combat scene with the Werewolf in The Battlements:
More Loot in the Alchemy Lab:
Here is a video of the new player fighting a skeleton:
Thanks for all the feedback and we hope you enjoy the update!
Our Web Site: Dungeoneeringstudios.com
Steam page: Store.steampowered.com
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