Castle Torgeath: Descent into Darkness is a unique blend of action, RPG, and survival in a 3D dungeon environment. Trapped in the dungeons of an ancient castle, you must scavenge for supplies, avoid traps, combat your foes, and confront the sinister threat that lurks within. As you try to find your way out of the dungeon, you will uncover the dark fate that befell its inhabitants.
Castle Torgeath was influenced by such games as King’s Field and Hexen and aims to maintain a silent and eerie ambiance. We’ve combined elements from past dungeon games along with a small brush of horror and our own design to bring you an intriguing dungeon adventure.
Check us out at: Dungeoneeringstudios.com
For this update, we have added partial-controller support and many scenery improvements in all levels of the game. We have tested Xbox 360 controllers on Windows 7 and 8 as well as Xbox one controllers for Windows 10. In addition, new scenery items such as candles and loot were added in all levels. These additions provide an improved ambiance, especially in the later levels, and double as clues for the dungeon.
We wanted to add controller support to give off the old-style console dungeon crawler feel. With our current partial controller support you will be able to look around, use all the attacks, block, run, select objects, switch weapons, access various menus, sheath your weapon, and basically do anything you could do with the keyboard and mouse outside of the menus.
For the menus, you have complete control of the inventory, character sheet, clue menus, and NPC discussions by using the D-pad and “A” and “B” buttons to select and cancel respectively. You can also overwrite the auto save and load that auto save with the controller. Unfortunately, the options menu and the character customization menu at the beginning of the game won’t be accessible by the controller but still can be used by the mouse. Lastly you can change the look-around sensitivity for the controller by modifying the Mouse/Controller sensitivity setting in the options menu. Overall, using the controller should provide a fun and retro feel to the game if you want to use it.
We also added another layer of various art and effects throughout the game. The idea was to give the entire game a few more sprinkles on top. The main thing was more effects primarily in the form of various types of candles. However, these art additions are not just for game feel. The effects serve as clues on where to go and what you might encounter as you move further in the dungeon. The strategic placing of the effects combined with the art creates a whole new feel for certain sections of the game.
Lastly due to due to the many requests we have received, we wanted to let you know that we intend to work on the map as a primary feature for our next update. There will be a map for each level in addition to a few new unique surprises. We hope to have the new map feature out late February.
Here are the full details of the update:
Sample of new scenery in level 2 (Library):
Sample of new scenery in level 4 (Royal Chambers):
Sample of new scenery in Level 1 (The Battlements):
Here is a video of our new art and help page:
Thanks for all the feedback and we hope you enjoy the update!
Our Web Site: Dungeoneeringstudios.com
Steam page: Store.steampowered.com
We have made some minor scenery/balancing additions in level 1 (The Battlements) and fixed two issues. The first issue was a lighting error when brightness...
We have made some additions and fixes based on your feedback. Hunger and torch are now reduced at a much slower rate. Completing the game in rogue mode...
We have completed all four of our tutorial videos on Castle Torgeath!
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