Castle Torgeath: Descent into Darkness is a unique blend of action, RPG, and survival in a 3D dungeon environment. Trapped in the dungeons of an ancient castle, you must scavenge for supplies, avoid traps, combat your foes, and confront the sinister threat that lurks within. As you try to find your way out of the dungeon, you will uncover the dark fate that befell its inhabitants.

Features:

  • An interesting mix of several genres that forms gameplay which rewards quick reactions, good stat management, and careful thinking.
  • A working RPG system that allows you to choose what your character specializes in and how you approach combat.
  • Survival aspects in the game that encourages you to scavenge for supplies in order to survive.
  • An in-depth story that explains the events that previously occurred in the castle.
  • Six dangerous bosses each in their own arenas.

Castle Torgeath was influenced by such games as King’s Field and Hexen and aims to maintain a silent and eerie ambiance. We’ve combined elements from past dungeon games along with a small brush of horror and our own design to bring you an intriguing dungeon adventure.

Check us out at: Dungeoneeringstudios.com

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Hello everyone!

For this update, we have added partial-controller support and many scenery improvements in all levels of the game. We have tested Xbox 360 controllers on Windows 7 and 8 as well as Xbox one controllers for Windows 10. In addition, new scenery items such as candles and loot were added in all levels. These additions provide an improved ambiance, especially in the later levels, and double as clues for the dungeon.

We wanted to add controller support to give off the old-style console dungeon crawler feel. With our current partial controller support you will be able to look around, use all the attacks, block, run, select objects, switch weapons, access various menus, sheath your weapon, and basically do anything you could do with the keyboard and mouse outside of the menus.

For the menus, you have complete control of the inventory, character sheet, clue menus, and NPC discussions by using the D-pad and “A” and “B” buttons to select and cancel respectively. You can also overwrite the auto save and load that auto save with the controller. Unfortunately, the options menu and the character customization menu at the beginning of the game won’t be accessible by the controller but still can be used by the mouse. Lastly you can change the look-around sensitivity for the controller by modifying the Mouse/Controller sensitivity setting in the options menu. Overall, using the controller should provide a fun and retro feel to the game if you want to use it.

We also added another layer of various art and effects throughout the game. The idea was to give the entire game a few more sprinkles on top. The main thing was more effects primarily in the form of various types of candles. However, these art additions are not just for game feel. The effects serve as clues on where to go and what you might encounter as you move further in the dungeon. The strategic placing of the effects combined with the art creates a whole new feel for certain sections of the game.

Lastly due to due to the many requests we have received, we wanted to let you know that we intend to work on the map as a primary feature for our next update. There will be a map for each level in addition to a few new unique surprises. We hope to have the new map feature out late February.

Here are the full details of the update:

  • Implemented partial controller support for Xbox 360 and Xbox One controllers
  • Updated the Help page with controller button info
  • Added scenery and effects in the Battlements
  • Added scenery and effects in the Library
  • Added scenery, loot, and effects in the Smithy
  • Added scenery, loot, and effects in the Royal Chamber
  • Added scenery and effects in the Mines
  • Added scenery and effects in the Alchemy Labs
  • Changed some enemy types in parts of the Library
  • Fixed various minor bugs

Sample of new scenery in level 2 (Library):

CT110 Insectoid

Sample of new scenery in level 4 (Royal Chambers):

CT110 RoyalArea

Sample of new scenery in Level 1 (The Battlements):

CT110 Stairs

Here is a video of our new art and help page:

Thanks for all the feedback and we hope you enjoy the update!

Dungeoneering Studios

Facebook: Facebook.com

Twitter: Twitter.com

Our Web Site: Dungeoneeringstudios.com

Steam page: Store.steampowered.com

Castle Torgeath 1.0.5 is now available

Castle Torgeath 1.0.5 is now available

News

We have made some minor scenery/balancing additions in level 1 (The Battlements) and fixed two issues. The first issue was a lighting error when brightness...

Castle Torgeath 1.0.4 is now available

Castle Torgeath 1.0.4 is now available

News 1 comment

We have made more scenery improvements and fixes based on your feedback. We improved voice overs for some characters in the game (e.g. friendly orcs...

Castle Torgeath Update 1.0.3 is Now Available

Castle Torgeath Update 1.0.3 is Now Available

News

We have made some additions and fixes based on your feedback. Hunger and torch are now reduced at a much slower rate. Completing the game in rogue mode...

Castle Torgeath Tutorials are now ready!

Castle Torgeath Tutorials are now ready!

News

We have completed all four of our tutorial videos on Castle Torgeath!

Comments
Corbul
Corbul

looks interesting, like a buffed up first level of Tes1

Reply Good karma Bad karma+1 vote
SMIFFGIG
SMIFFGIG

Very oldskool look and feel. :-)

Reply Good karma Bad karma+1 vote
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Castle Torgeath: Descent into Darkness
Platforms
Windows
Engine
Unity
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Style
Genre
Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
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Boxart
Twitter

Latest tweets from @castletorgeath

Added another new morph for Castle Torgeath! #indiegame #indiedevhour #gamedev #indiedev T.co

Feb 22 2017

RT @SplattrCatGames: The Wild Eight - Terrible Ideas - Part 10 Let's Play The Wild Eight Gameplay: Youtu.be via @YouTube

Feb 20 2017

Check out our new morph for the next update of Castle Torgeath! #indiegame #gaming #indiedev #gamedev #gamer T.co

Feb 20 2017

Just finished the maps for the update! Added normal view, wide view, and map disable. #indiegame #indiedev #gamedevT.co

Feb 19 2017

Adding shiny weapons to the game always feels great! #indiegame #indiedev #gamedev #game T.co

Feb 18 2017

Here is a preview of some of the art and lighting changes coming soon to Castle Torgeath! #indiegame #indiedevT.co

Feb 10 2017

Check out our new prototype minimap coming soon to Castle Torgeath! #indiedev #gamedev #indiegame #gaming T.co

Feb 5 2017

Castle Torgeath 1.1.0 with controller support and new art is now out! Store.steampowered.com #indiegame #indiedevT.co

Jan 28 2017

RT @JoeBarhoum: I descend into @CastleTorgeath with @Darthscifiguy - Thegww.com T.co

Jan 23 2017

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