Cathedral is an upcoming game by DecemberBorn which takes you back to the roots of NES gaming and the 8 bit era. Its main focus is on exploring an unknown world, trying to figure out where and who you are. Discover hidden areas, investigate towns and avoid both traps as well as the dangerous creatures that inhabit this strange world. The game features seven dungeons, each with their own unique aesthetics. Discover the secrets that each dungeon hold, and unlock its magic to grow stronger.

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Intro

Hello everyone,

We're back today to share with you what we've been working on for the last months, a lot has happened around our studios and we are very happy to conclude that development is going stronger than ever. Our world is growing at an incredible rate, and along with the new members in our team we will showcase some new areas here for the first time! We want to thank you for your on-going support and enthusiasm and are trying our best to stay in touch with you guys as much as we can. Enjoy!

New adventurers

First of all, we would like to introduce two new members to our team. The first one is Mattias Andersen, who has actually been with us for a little while longer. Mattias used to be a chef but has turned the tides and is now a programmer in Sweden - he has been helping us immensely by doing programming and level design. You can follow him on Twitter here, go make him famous.

The second is Justin Brown, our new pixel artist and animator. He is bringing our world to live and we have been very fortunate to work with him. You can check out some of his stuff on Twitter or here.

Charms and side-kick system

We've already revealed a sliver of Soul, our (sometimes) faithful companion who has some very interesting mechanics to him that create even more depth into the exploration factor of our game. In Cathedral, there will be collectible charms scattered throughout the world - these can be equipped upon your sidekick to unlock new movement and combat abilities. For instance, one charm will allow you to temporarily take control over the side-kick or grant you the ability to shoot magical arrows. We will be doing a new trailer on the mechanics in the near future, so we hope you look forward to seeing it in action!

Charm

CathedralSideKickConcept


Poison Pavilion

Poison Pavilion was one of the first areas we envisioned for the game - it was an experimental area that we tried creating backwards. We made the music first, sketched out some keywords and let our imagination loose. It has been on hold for a while since we worked hard on other areas, but are now proud to present some brand new screenshots of the poison and spike filled maze that is Poison Pavilion. On the rare occasion you might best it, you will find your way into one of our themed dungeons and fight the Necromancer. He might or might not have a top-hat too.

cathedral screenshot 2017 6 4 22


cathedral screenshot 2017 6 4 22 2

Bone Church

Work has also started on another one of our themed dungeons - Bone Church. The dungeon is as unsettling as the name sounds but with just the added quirkiness you might expect from Cathedral. We are proud to showcase a new screenshot of it, as well as showcase the new item (Bone Wand) without revealing what it will do!

Cathedral 1

Closing words

As you can see, a lot has happened to our game recently. We will be doing more streams on our Twitch channel from now on, and will be back to share a bunch of new music with you soon. Don't hesitate to let us know what you think about the areas and we are so, so excited to keep working on this game.

Until next time,

DBI

Decborn White


Steam Greenlight, new announcement trailer and screenshots!

Steam Greenlight, new announcement trailer and screenshots!

News 7 comments

We're finally back with a big Cathedral update! Yay!

Finally, some new gameplay!

Finally, some new gameplay!

News 13 comments

The town of Ivystone Ridge has gotten an overhaul, and we've started designing a lot of new areas in Shade Forest. Here's a glimpse at what we're up to.

Lots of new Cathedral updates!

Lots of new Cathedral updates!

News 4 comments

Once again we are writing a new post to bring the latest updates of Cathedral to you. We are thrilled to announce a lot of new, exciting things!

New gameplay footage with new character and music!

New gameplay footage with new character and music!

News 1 comment

It's time for another IndieDB post as we're back from Nordic Game Conference and have re-worked our Cathedral level once again to make it feel even more...

Comments
SS-Plinskin
SS-Plinskin

Guys, can you please add tunic to the sprite character?, like "templar" / crusader tunic. Example: Migladin.com

I want this game. I hope you can release this on Steam. Regards and keep it up guys!

Reply Good karma Bad karma+1 vote
Pygpen
Pygpen

I love the varied platforming elements so far, really looking forward to seeing some more!

Reply Good karma Bad karma+2 votes
Lavesson Creator
Lavesson

Thank you! We'll do our best to keep you posted :)

Reply Good karma+2 votes
SS-Plinskin
SS-Plinskin

Looks very good!. Please if it´s possible add more sprites of the character. Waiting for the release. Regards!

Reply Good karma Bad karma+1 vote
AronKramer Creator
AronKramer

Thank you for the nice words!

Reply Good karma+1 vote
INtense! Staff
INtense!

Enjoying the rise of 8bit games, keep it up!

Reply Good karma+5 votes
AronKramer Creator
AronKramer

Thank you kindly for the support! We're certainly enjoying it too ;)

Reply Good karma+3 votes
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Cathedral
Platforms
Windows, Mac, Linux
Developer & Publisher
Decemberborn
Engine
Custom
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Style
Genre
Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @cathedral8bit

RT @EricLavesson: @JustinGameDev helping us with pixels in @Cathedral8bit + other news in our latest IndieDB post:… T.co

Jun 23 2017

Indiedb.com head over to our @IndieDB page to check out a more in-depth look at our side-kick #gamedev #indiedev #indiegame

Jun 21 2017

So many things happening in Cathedral! Four new screenshots of some of the things we've been working on! #pixelartT.co

Jun 17 2017

We've been quiet, but we're still here, and hard at work. A few screenshots for #screenshotsaturday from our latest… T.co

Jun 10 2017

RT @EricLavesson: If you like the style of @Cathedral8bit and you're doing #pixelart and looking for some extra hours, PM me. #gamedev #indiedev

Mar 26 2017

RT @EricLavesson: @Cathedral8bit got greenlit today. I can now stop pushing F5 and instead relax with a beer. #gamedev #indiedev T.co

Mar 16 2017

We're greenlit! Cathedral is now officially coming to #steam - Thank you for all of your support! Steamcommunity.com #gamedev

Mar 16 2017

RT @ImEvenSteven: It's hard to get more old-school NES than @Cathedral8bit... good luck on #steam! :D #indiedev #gamedev #pixelartT.co

Mar 14 2017

RT @EricLavesson: Blam! Breakable blocks for @Cathedral8bit implemented. #indiedev #gaming #steamgreenlight T.co

Mar 12 2017

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