• Register

We trained a neural network to kill... As an agent of the bureau, contact and investigate paranormal entities. The game cycle includes clear and sequential stages of investigation and exorcism, the success of which depends on effective teamwork and... your survival. The use of modern AI technologies guarantees the surprise factor and nondescript behavior of ghosts, the non-standard nature of their reactions within a set of patterns allowed to them. Qualitatively developed intelligence of ghosts makes the gameplay unpredictable and dependent on the actions and even...words of players. And believe us, you will get an answer. Be careful - you are heard, your actions are evaluated and they decide your fate. Learn the characteristics of a variety of ghosts and other supernatural phenomena to effectively confront them. Rich arsenal of magic spells, exorcism rituals and various tools to study and combat the paranormal. Unique ghost behavior strategies and ghost stories will make each

Post news Report RSS Testing the neural network provocation reaction | Bureau of Contacts

Work continues on "Bureau of Contacts", the first game where a neural network is trained to kill. So how exactly does the neural network operate there?

Posted by on

Work continues on "Bureau of Contacts" horror, the first game where a neural network is trained to kill.

So how exactly does the neural network operate there?

It determines the behavior of evil in the game, which is represented by ghosts.

Given that they have different temperaments, they can react differently (but within the limits allowed by the developers) to the words and actions of the players, respectively, with words or actions.

So, we're setting up some behavioral parameters and testing others - here's a short video of how to test the reaction to a provocation:

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: