Broken Lines is a tactics game rich in story and atmosphere. A game about dying, reliving and overcoming your failures. Play the campaign with randomized missions and non-linear stories. Select and equip your squad, train them in unique combat skills and perks, plan your turn in pause mode and see it play out in real time. Use cover and flanking to overcome the opposition, rewind the level to achieve a better score and loot, manage resources and survive until the rescue-team can extract you.
• Squad based tactics-game with small scale skirmishes
• Unique and customizable soldiers (stats, traits, special abilities, morale etc.).
• Turn based planning with simultaneous execution
• Tactical depth - suppression, destructible cover, camouflage, stat checks etc.
• Level scores rewarding completion time, casualties, secondary objectives etc.
• Pay sanity and rewind/retry levels to get higher scores and better loot drops.
• Many special unlockable weapons and abilities (smoke, flashbangs, mines,
decoys, mortar strikes, spotter dogs, portable cover etc.)
• Multiplayer mode with short best-of-3 skirmishes for fast 1vs1 sessions
You are a newly appointed rookie lieutenant leading a disorderly squad, fighting for survival in Eastern Europe, during WW2.
During a rescue mission, everything turns sour and you are stuck behind enemy lines with a group of loyal but worthless rookies and hardened commandos with less regard for your leadership abilities. Suffering from shellshock the lieutenant struggles with leading his men while keeping his marbles. In his mind he experiences the combat scenarios again and again, allowing him to correct his mistakes, but also driving him further towards madness.
Will you force him to sacrifice his sanity to save his men or have him stay sane and watch them die?
Hello again! We're back with our first dev update, which focuses on some new abilities that we've added to the game, and how we've tweaked the colors of the action phase. We would love some feedback on both subjects, so if you have any thoughts by the end of this, please don't hesitate to tell us about them.
To begin with, we've added the much-needed ability to heal
We're making a point of there being a difference between the new soldiers, like the pictured recruit, and the more battle-hardened soldiers. The recruits are able to perform first aid, which is pictured by the icon with bandages.
There's still some tweaking to do, and you only have a limited amount of first aid per recruit, so while it makes it easier to have all your soldiers survive the level, you can't afford to be careless.
The second ability is Rally
Rally is an ability that can only be used by the battle-hardened soldiers. If a soldier is in a bad spot and is getting shot at, they become stressed. If they're too stressed, it will affect different stats and their overall performance, but with Rally, you can decrease the amount of stress.
The next part is the one we're really interested in hearing your opinion about. Since we first added the game and posted the first article, we've changed the colors in the action phase by toning them down, essentially making it a bit more mellow.
Here's the old look:
And here's the new:
The colors are now softer, but we still have to tweak the lighting and contrast a bit, but we already think that there's a big difference between the old and the new, so we're very interested in hearing what everyone else thinks about the change.
Thank you for reading the first dev update for Broken Lines!
A story driven and squad based tactics game, set in a WWII like setting, and evolved around overcoming failures. Plan, fail, retry.
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