AMAC2 is a turn based wargame focusing on the air to air combat. The gameplay is based on a traditional hexagonal map (2D). The player will control a squadron of 1 to 20 planes. It's a tactical game in simultaneous turn ("We-Go"): each turn is divided into an order phase and an execution phase. During the order phase, the player will choose the maneuvers of his plane between 9 possible maneuvers without taking into accounts their variant. But also he will manage the armament, the radar system, the flares, the altitude, etc.
Games modes available include a set of missions. A campaign mode will be added on the future. Also a random generator mission and email multi player support (PBEM.)
I’m looking for a few testers to see the hardware compatibility and to test the interface. Note that in this test you only have access to the game’s interface and not the full game.
The goal of this test will be to see if the game works fine on different computers. I’m also interested to see the frame rate according to the computer’s power. Of course I’m interested by all comments and feedbacks about the interface, the scrolling, …
Not yet registered? This is the last call to join the team of brave testers! And win your alpha version invitation ! ;-) So if you are interested please send me an email (alex@amaris-games.com)
News and planning : Always no demo ready for now, despite what I have announced, a first demo to the end of 2014. I’ve fallen behind on my schedule...
The first pages of the quick start guide: the description of the Command Window.
How do I find out about updates to this game (AMAC)?
Here: Amaris-games.com
This looks so awesome!