A squad of soldiers crashlands in the middle of enemy territory. With no leaders alive and no available orders, the group must find a way to deal with their situation and internal conflicts, before a mysterious fog engulfs them and enemy forces hunt them down.
Broken Lines is a game about a group of men with different personalities, ideals, ethical standards and battle plans. Individuals with very different opinions about whether they should carry out their duty - or simply try and survive. You experience their journey from their different perspectives and decide what their goals should be, what they plan, how they carry it out, who will perish and who will survive.
Broken Lines is a simultaneous turn-based tactical game with a rogue-inspired structure. The core-gameplay consists of multiple choice story-events, resource management and missions with pause based planning and real-time execution.
• Squad based tactics-game with small scale skirmishes
• Unique and customizable soldiers (stats, traits, special abilities, morale etc.).
• Turn based planning with simultaneous execution
• Tactical depth - suppression, destructible cover, camouflage, stat checks etc.
• Level scores rewarding completion time, casualties, secondary objectives etc.
• Pay sanity and rewind/retry levels to get higher scores and better loot drops.
• Many special unlockable weapons and abilities (smoke, flashbangs, mines,
decoys, mortar strikes, spotter dogs, portable cover etc.)
• Multiplayer mode with short best-of-3 skirmishes for fast 1vs1 sessions
Hello there everyone!
We're extremely happy to announce that our expansion 'The Dead and the Drunk' has launched! What's more, we have even more great news, this expansion is entirely FREE and will be delivered as an update to the main game.
The Dead and the Drunk
A bizarre new challenge awaits the surviving squad members. The mysterious fog released by the masked enemies is causing the dead to rise once again.
Faced with such a situation, the squad is now on the edge of a meltdown. Crash landing in an unknown country, facing off against an unknown enemy, breathing in a pestilential fog were all bad enough, but now they have to face hordes of reanimated corpses.
Luckily Izkor is on hand to help keep the squad together. How does he do that? With plenty of strong booze that will put hairs on your chest and then burn it off!
The masked enemies are giving no quarter and will continue to hunt you.
The zombies will attack the living, no matter who they are.
What are you left with? A three-way stand-off against an insane living foe and the mindless dead.
With the launch here, it's only logical for the playtest session to come to an end. We really enjoyed using Steam Playtest and want to thank everyone who took part as your help has been amazingly useful.
Thanks to you all, we were able to identify some major issues and fix them before the full launch, something that we're sure you will all appreciate.
What's more, the statistics from the playtest session beat all of our expectations.
What does this mean for you? Simple, the playtime of Broken Lines has now been significantly increased, and we hope that you will enjoy playing this new and bizarrely fun campaign!
And finally, here you can enjoy a few screenshots from the game!
Excellent news everyone! Broken Lines is a finalist in the Taipei Game Show 2021 Indie Game Award for Best Narration! This is turning out to be a great...
Broken Lines is back with an expansion that brings a new undead threat to the surviving squad members. What's more, until Sunday 13 December, we have...
We recently celebrated our two month anniversary since the launch of Broken Lines and we thought that it would be a great opportunity to look over what...
Releasing a game is just a milestone, not the end of the race - work always needs to be done to keep improving it, adding in new content, and making sure...
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It seems a concept different from other strategy games in turns, I have my attention put on this title, keep up the good work. Greetings.
You sold me at :
- turn-based tactics
- non linear
Plus , aside we are having a real drought in turn-based tactics games ( nothing like JA2 in miles anywhere ... ) , you took an unique concept for environment where the game will be set - WW1 . I think you probably had some inspiration in older TBT games like Silent Storm , at least a bit .
Definitely keep it more deep ( in long run ) and more non-linear ( like JA2 ) - there are some nice TBT games like Hard West , but they limited the decisions of player with bigger linearity .
Also , the whole GUI is beutiful , gritty and somewhat dark , yet at same time , also showing humane side subtly . I already see this is going to be a great game . Not many contenders , either - only End State is in making .
Looking cool, is a potential game. :)
Thank you very much!
This is freaking amazing.Tracking!!!^^
Thank you very much!