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Broken Lines Logo 05 CU logo 1

A squad of soldiers crashlands in the middle of enemy territory. With no leaders alive and no available orders, the group must find a way to deal with their situation and internal conflicts, before a mysterious fog engulfs them and enemy forces hunt them down.

Broken Lines is a game about a group of men with different personalities, ideals, ethical standards and battle plans. Individuals with very different opinions about whether they should carry out their duty - or simply try and survive. You experience their journey from their different perspectives and decide what their goals should be, what they plan, how they carry it out, who will perish and who will survive.

Broken Lines is a simultaneous turn-based tactical game with a rogue-inspired structure. The core-gameplay consists of multiple choice story-events, resource management and missions with pause based planning and real-time execution.

1 Art Style

Game play features


• Squad based tactics-game with small scale skirmishes
• Unique and customizable soldiers (stats, traits, special abilities, morale etc.).
• Turn based planning with simultaneous execution
• Tactical depth - suppression, destructible cover, camouflage, stat checks etc.
• Level scores rewarding completion time, casualties, secondary objectives etc.
• Pay sanity and rewind/retry levels to get higher scores and better loot drops.
• Many special unlockable weapons and abilities (smoke, flashbangs, mines,
decoys, mortar strikes, spotter dogs, portable cover etc.)
• Multiplayer mode with short best-of-3 skirmishes for fast 1vs1 sessions

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Hello everybody - time for a long waited update.

Since completing the vertical slice, we have been working hard on improving the visual qualities of the game.

We are almost done with this process and are now proud to show of the new and updated visuals in levels:

2  level intros 2

2  Level intros 1

3  Moving around 1

6 0 Firefight   planning 1

6 1 Firefight   planning 2

6 2 Firefight   executing 2

6 3 Firefight   executing 6

Major update - Vertical slice is coming along nicely

Major update - Vertical slice is coming along nicely

News

The vertical slice is soon ready for closed testing - stay tuned.

Looking for Prototype Testers

Looking for Prototype Testers

News 8 comments

We are looking for participants for our closed prototype testing!

Dev blog #3 - New textures and models

Dev blog #3 - New textures and models

News 2 comments

New office, terrains, textures, and more! Read more about it here!

Dev Update #2 - Change in story and characters

Dev Update #2 - Change in story and characters

News

Hey guys! Since the last article, there have been a few changes in the story and characters. Read more about them here!

Comments
The_Preacher
The_Preacher

You sold me at :

- turn-based tactics
- non linear
- randomized

Plus , aside we are having a real drought in turn-based tactics games ( nothing like JA2 in miles anywhere ... ) , you took an unique concept for environment where the game will be set - WW1 . I think you probably had some inspiration in older TBT games like Silent Storm , at least a bit .

Definitely keep it more deep ( in long run ) and more non-linear ( like JA2 ) - there are some nice TBT games like Hard West , but they limited the decisions of player with bigger linearity .

Also , the whole GUI is beutiful , gritty and somewhat dark , yet at same time , also showing humane side subtly . I already see this is going to be a great game . Not many contenders , either - only End State is in making .

Reply Good karma Bad karma+2 votes
Armcoon
Armcoon

Looking cool, is a potential game. :)

Reply Good karma Bad karma+2 votes
KingKetsa
KingKetsa

Looks promising!

Reply Good karma Bad karma+2 votes
Portaplay Creator
Portaplay

Thank you very much!

Reply Good karma+1 vote
SniperCharlie
SniperCharlie

This is freaking amazing.Tracking!!!^^

Reply Good karma Bad karma+3 votes
Portaplay Creator
Portaplay

Thank you very much!

Reply Good karma+1 vote
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Broken Lines
Platforms
Windows, Mac, XONE, PS4
Developer
PortaPlay
Engine
Unity
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Style
Theme
War
Players
Single Player
Project
Indie
Twitter

Latest tweets from @brokenlinesgame

RT @woovitinfo: Control a squad of mismatched soldiers fighting for survival during WW2. @BrokenLinesgame from @PortaPlay fuses tur… T.co

Oct 9 2018

Implement inverse kinematics system - check. Test that the feet snap to the ground - check. Move on? #bug #gamedevT.co

Sep 12 2018

Another promising game, that are also embracing the ‘we-go’ turn mechanic T.co

Sep 2 2018

Working on weapon balancing - 200 different standoff situations at a time :) #gamedev #dkgame #indiegamesT.co

Aug 29 2018

We are at GamesCom! - so do drop by, if you would like to try the game. #Gamescom2018 #dkgame #portaplay T.co

Aug 21 2018

RT @IndieArenaBooth: BOOM! 💣 There it is - our lineup for #gamescom2018! Over 80 games by 77 companies from 28 nations! 🥳 #IAB2018T.co

Aug 8 2018

RT @BigBossBattleUK: "Trapped behind enemy lines, Broken Lines follows the relationships of a squad of eight soldiers as they attempt to… T.co

Jul 27 2018

Our game got infested by a surfing flat earther! No wonder the enemies are terrified! T.co

Jul 4 2018

Other devs are also starting to realize that there should be golf in every game: Forums.toucharcade.com #WhatTtheGolf #everygameisgolf

Jun 21 2018

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