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A Rogue-like-like First Person Shooter styled after the over-the-top 3d shooters from the mid-1990s.

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Report RSS Lethal Combat (view original)
Lethal Combat
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WeeGee9000
WeeGee9000 - - 1,638 comments

The projectiles look a bit too slow

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open_sketchbook Author
open_sketchbook - - 1,602 comments

We based the projectile speed off the Quake nailgun.

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WeeGee9000
WeeGee9000 - - 1,638 comments

The shotgun in Quake always hit the target instantly

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R3ven Creator
R3ven - - 2,022 comments

The Quake Shotgun and the Quake Nailgun are two different weapons.

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WeeGee9000
WeeGee9000 - - 1,638 comments

yes yes its still very wierd to have a shotgun with projectiles THAT slow

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open_sketchbook Author
open_sketchbook - - 1,602 comments

There will be hitscan ammunition for the shotguns as well as several classes of hitscan weapons. However, the majority of the weapons in Bloodcrusher II are projectile-based, following on the trend towards such weapons established in games like Weapon's Factory and Tribes towards the end of the "rapid pace air-control shooter" genre in the last 90s.

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WeeGee9000
WeeGee9000 - - 1,638 comments

ooh ok then :D

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Description

I'm starting to get pretty good at killing stuff. Features new blood effects (WIP) and lighting. Specular maps have been removed from surfaces for revision. The older floor tiles are an artifact of one of our level structure modification systems we're in the middle of implementing.