Blasted Road Terror is real-time tactical looter in post apocalyptic setting. Command mighty warcrawler and manage squadron of vehicles in order to get unseen riches of the world and reach immortal glory. You will collect mighty arctifacts during your journey, enlarge your vehicle squadron so you can always pick right one for the job, rebuild your home base, make new friends and discover terrible enemies.


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Frozen Tundra

News

Hello everyone! I know, this one took a while, but i belive wait was well worth it. This update brings last location of main storyline and tons of tweaks, improvements and additions. I ll try to stay as brief as possible as otherwise this article would be longer than all BRT news combined.

Frozen Tundra

Tundra, home of Purifiers faction and place where largest supplies of purified water can be found underneath frozen ground of these chilling plains. Purifiers are military like organized warband. Unlike bandits and their swarm of fast and cheap vehicles trying to stop you, or Riders with squads of cheap bikers, Purifiers drive vehicles which almost always have superior armor or fury shields and carry some very powerful weaponary like incinerator flamers or tesla canons.

While designing Purifiers i tried to make them somehow unique when oposed to other two factions and force players to choose different approach again, if he/she wants to face those effectively. High alpha damage weapons like scorpid launchers are ineffective couse of huge hp pool most of Purifers have, some of their drivers will even try to outsmart and outrange your interceptors. And in addition, Purifiers wont hestitate to use specialized vehicles with heavy frontal armor that need to be dealt with from sides or behind.

Other additions

I belive i fixed all reported bugs, if i forgot to fix anything, then i am sorry and will be fixed later if you ll remind me again. Decided to go with point list as nobody is interested in details and wall of text anyway, so here we go:

  • New mission mode - Rescue
  • Patrol mission - random events added
  • Added tire trails and improved vehicle bumping when off road
  • Base NPCs added:
    • Advisor - checks for typical mistakes and offers suggestions how to fix them
    • Scout - gives general tips and suggestions when asked
    • Sheriff - for now, he only comments on selected mission, telling player what to expect.
  • Inventory handling greatly improved(you can now use RMB for fast equip or unequip items)
  • New item effect added
  • Improved obstacle signs
  • Improved enemies off screen indicators
  • Improved mission debrief
  • Day effect added(will have further purpose in future)
  • Selling (shift+rmb) now works
  • Improved wasteland road
  • Added random material drops
  • Subtle "reactive" scanline filter added.

Major additions except the Purifiers and tundra is the new mission mode and patrol events. Rescue mission type is twist on escot mission as you have to split your group in the begining of the mission and slowly work your self towards reuniting with your main vehicle and succesfull end of the mission.

Patrol events are unexpected detours during patrols. "There is suspicious looking dust cloud to the west, how do we respond?" or "We received urgent message, calling for help, just a few miles east of us." are just a examples of additional choices you will have during patrols. Currently, there are just "suspicious dust clouds" whitch are always random type of enemy convoys for now, warlord intercepts, and help requests. However i have much bigger plans on expanding these, and im glad system handling these random events is in place.

Near future plans

We are getting closer to early access, but there is still a lot of work to be done. I wont bother you with technicals and details, but will give you general points of my focus for following month:

  • Intercept mission mode
  • Factions and faction rewards system
    • Nomads - trading caravan, support vehicle reward and distress call ability as major rewards
    • Ghoul hunters - specialized interceptor, new marauder and heavy flame weapon as major rewards
  • New vehicles + support vehicle class
  • Support "weapons"
  • Quests + storyline quests

As you can see i ll be quite bussy in following month and half till planned early access release as there is still a lot to be improved beside these main points. However, if i ll succeed, i ll finaly be able to bring you Blasted Road Terror experience which ll be very close to my original idea when i started work on this game.

Thanks for reading & with regards

Tryzna

Highland Riders arrived!

Highland Riders arrived!

News

Third update is finaly here, opening Highland location, new set of enemies and in addition it comes with package of other improvements.

Dust storm update aviable!

Dust storm update aviable!

News 2 comments

Blasted Road Terror finaly entered Alpha stage and "Dust Storm" update is aviable for everyone.

New vehicles, ghoul swarms & weather system

New vehicles, ghoul swarms & weather system

News

Brief talk about new features beign prepared for upcoming 0.21 release.

Playable ALPHA is finaly here!

Playable ALPHA is finaly here!

News 3 comments

First public release of Blasted Road Terror is finaly here. If you are hungry for postapo tactical RPG on wheels, then your wait is over. Click and become...

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Blasted Road Terror v.0.3 - Frozen Tundra

Blasted Road Terror v.0.3 - Frozen Tundra

Demo

This update brings in Tundra teritory, Purifiers enemy faction and tons of tweaks, improvements and fixes.

Blasted Road Terror v.0.24 - Highland Riders

Blasted Road Terror v.0.24 - Highland Riders

Demo

Highland location is finaly open for exploration! In addition tinkerer appeared in base and tons of improvements were implemented. Enjoy!

Blasted Road Terror v.0.22 - Dust Storm

Blasted Road Terror v.0.22 - Dust Storm

Demo

This update brings in new vehicles, new weapon, ghoul swarm event and bit of eye candy in form of weather system.

Blasted Road Terror v.0.2 - concept test

Blasted Road Terror v.0.2 - concept test

Demo

Blasted Road Terror open alpha concept test. For more info visit the game profile and read latest article. Thank you!

Comments  (0 - 10 of 33)
Guest
Guest

Keep it up devs! You are doing one of the best games i ever seen! It's just nice to look at the art style and you are offering us a depth experience in a very simple and enjoyable experience. Thank you !!!!!

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LurkersLair Creator
LurkersLair

Thanks man! Glad you enjoy the game allready. More features that adds additionals layers of depth are comming! Just a note, BRT is solo project;-)

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Guest
Guest

Is there any way to change controls in 0.22?

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LurkersLair Creator
LurkersLair

How would you want to change point and click?? Or are you suggesting main vehicle steering?(probably couse of azerty keyboards?) If you have any suggestion, let me know. And no, there is not.

Reply Good karma+1 vote
Guest
Guest

Thanks for the quick response, the main vehicle steering is no problem since a have a qwerty keyboard, i meant change the controls in general such as changing the buttons for selecting smaller vehicles to any other buttons or switching from point and click to keyborad only controls or even fully customizable controls , since my right mouse button does not work i have to let anything to luck while in a mission be cause i cant control any of the small vehicles to take out any enemy threats.

PD: sorry for my bad english.

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LurkersLair Creator
LurkersLair

No problem, well sorry about that, but rmb not working is serious problem, i ll include middle mouse button to function same as rmb in next release next weekend just for you untill you ll get new mouse, or i ll introduce customizable controls. Have a nice day!

Reply Good karma+1 vote
Guest
Guest

Thank you! And great success for you in the future!

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Zuurix
Zuurix

Played again, now that I know how to control vehicles, it's much more interesting.
I love that I can pick optional routes.

Dust storm flashing hurts eyes, tone it down a bit.

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LurkersLair Creator
LurkersLair

Thanks for additional feedback;-) Regarding dust storm - next version will have some improvements regarding weather effects so we ll see then.

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jastenbaste
jastenbaste

the warcrawler needs more customization like more turrets ala mad max. max *turrets* for the warcrawler is 3 (front machinegunner and 2 spear throwers but for some reason when you upgrade to rocket, it becomes 1 person only.Maybe add a rear gunner? also if possible to get more squaddies 4 to 6? well its already 4 but we *i* want more :D oh, can we get vehicles like what a hero uses? like the old van? and lastly i played 5 times today, it crashed 2 times....

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LurkersLair Creator
LurkersLair

Hi! Thanks for your time spent playing! First - your warcrawler suggestions - it was all there in early version and was abandoned for a reason. However dont worry, there ll be more main vehicles to choose from to suit your needs.
Six escort vehicles - no, it was in game as well, and felt horrible.
New vehicles - dont worry here, there ll be tons of new vehicles. Will try to add one or two with each update.

Crashes - thats great and reports like that are extremely important, however i cant do anything without crash message, please copy/paste in here next time you ll encounter crash, perhaps when testing next build?

Thanks for the effort!

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Blasted Road Terror
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Lurkers Lair
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Car Combat
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RT @CorgiCannon: #BlasterRoadTerror @LurkersLair - Manage a looter convoy in this real time #postapocalypse sim… T.co

Aug 21 2017

Small step for humanity, huge leap for Blasted Road Terror. Steam API finaly integrated!;-) #indiedev #indiegame T.co

Aug 8 2017

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Huge BRT update aviable, grab it @IndieDB ! LINK: Indiedb.com #indiedev #gamedev #indiegame T.co

Aug 7 2017

RT @SunnySyTam: While waiting for Danmaku Unlimited 3 mobile release I sorta made another game #indiegame #indiedev T.co

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