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A world in which a violent game show has trivialized murder and mayhem.
0 comments by rohancarty on Jan 11th, 2013
Hello all, we figure it's been a while since you've heard news about Collateral, so I'm about to fix that, we've been working very hard on getting our core experience as fleshed out as possible, "Build out, then up." is the idea here, with improvements to such systems as the in-game stores, navigation aids for the player and general tweaking to the A.I. and random missions, but be aware that all of the screenshots are of systems still being worked on, so it may be and probably already has been changed.
First up, player navigation aids; here we've added a few new things, one of the ones you'll notice straight away is the mini-map.


Here there's all kinds of information to help keep you aware of the world around you, including: weapon shop locations, teleporter locations and GPS information, guiding you to when you need to be.
Next up in obvious "Yeah, I get it." changes; we've got in-world GPS Routes and destination markers.

These changes are pretty obvious, so there's no need to go into detail here, but they're necessary so you can keep your eyes on the "road" as opposed to on a map.
The weapon shop has undergone a whole lot of polishing, with features such as customisable weapon groups having been implemented.


We've also added the display for which weapons you have selected.

So, now you guys are all caught up, be sure to keep checking in from time to time, as we'll be posting more news as it comes up
Latest tweets from @dancindinogames
Hey everyone! David here with some Collateral-centric news for this week. We've been promising vehicle upgrades... T.co
May 17 2013, 2:05am
Hey everyone. David here this week with a bit of a review of Collateral. We’ve been working on Collateral for a... T.co
May 3 2013, 3:23am
Be sure to come on down to the VCE Careers Expo if you want to get a hands on preview of COLLATERAL... or if your... T.co
May 2 2013, 10:02pm
I posted a new photo to Facebook T.co
Apr 30 2013, 11:29pm
Game dev hot tip: as it turns out having fewer polygons using complex shaders displayed on screen will increase... T.co
Apr 26 2013, 4:29am
Because people are awake at this ungodly hour, figure it's time to unify the file format for save games and Taxi... T.co
Apr 22 2013, 12:17pm
Hello again everyone! David here with this week’s update. Last weekend we were at Supanova here in Melbourne... T.co
Apr 19 2013, 12:01am
Greetings one and all for your post-Easter update on Collateral. As we pointed out everyone took a bit of a break... T.co
Apr 12 2013, 2:19am
Happy Holidays! T.co
Mar 27 2013, 8:13pm
Looks good, tracking.
Nice looking game world. It appears to have a lot of detail.
...
Tracking.
The car crash and/or break down when hit something?
Not in the current build, but the car will take damage when it hits a building or obstacle, as well as being hit with weapons, the build shown in the video is a little outdated, hopefully we will have some new footage in the coming weeks.
nice concepts tracking