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A world in which a violent game show has trivialized murder and mayhem.

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Blog RSS Feed Report abuse Latest News: January Update News

0 comments by rohancarty on Jan 11th, 2013

Hello all, we figure it's been a while since you've heard news about Collateral, so I'm about to fix that, we've been working very hard on getting our core experience as fleshed out as possible, "Build out, then up." is the idea here, with improvements to such systems as the in-game stores, navigation aids for the player and general tweaking to the A.I. and random missions, but be aware that all of the screenshots are of systems still being worked on, so it may be and probably already has been changed.

First up, player navigation aids; here we've added a few new things, one of the ones you'll notice straight away is the mini-map.



Here there's all kinds of information to help keep you aware of the world around you, including: weapon shop locations, teleporter locations and GPS information, guiding you to when you need to be.

Next up in obvious "Yeah, I get it." changes; we've got in-world GPS Routes and destination markers.


These changes are pretty obvious, so there's no need to go into detail here, but they're necessary so you can keep your eyes on the "road" as opposed to on a map.

The weapon shop has undergone a whole lot of polishing, with features such as customisable weapon groups having been implemented.



We've also added the display for which weapons you have selected.


So, now you guys are all caught up, be sure to keep checking in from time to time, as we'll be posting more news as it comes up

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Post comment Comments
AudioGhostX
AudioGhostX Jun 30 2012, 12:12am says:

Looks good, tracking.

+2 votes     reply to comment
Fib
Fib Mar 30 2012, 10:06am says:

Nice looking game world. It appears to have a lot of detail.

+2 votes     reply to comment
xalener
xalener Mar 23 2012, 8:22am says:

...

Tracking.

+2 votes     reply to comment
Rafhaelbass
Rafhaelbass Mar 23 2012, 7:14am says:

The car crash and/or break down when hit something?

+2 votes     reply to comment
rohancarty
rohancarty Mar 23 2012, 7:52pm replied:

Not in the current build, but the car will take damage when it hits a building or obstacle, as well as being hit with weapons, the build shown in the video is a little outdated, hopefully we will have some new footage in the coming weeks.

+2 votes     reply to comment
tankdestroyer234
tankdestroyer234 Mar 23 2012, 4:57am says:

nice concepts tracking

+2 votes     reply to comment
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Collateral
Platform
Windows
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Official Page
Collateralthegame.com
Release Date
TBD
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Genre
Car Combat
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @dancindinogames

Hey everyone! David here with some Collateral-centric news for this week. We've been promising vehicle upgrades... T.co

May 17 2013, 2:05am

Hey look, we got another mention T.co This... T.co

May 10 2013, 3:38am

Hey everyone. David here this week with a bit of a review of Collateral. We’ve been working on Collateral for a... T.co

May 3 2013, 3:23am

Be sure to come on down to the VCE Careers Expo if you want to get a hands on preview of COLLATERAL... or if your... T.co

May 2 2013, 10:02pm

I posted a new photo to Facebook T.co

Apr 30 2013, 11:29pm

Game dev hot tip: as it turns out having fewer polygons using complex shaders displayed on screen will increase... T.co

Apr 26 2013, 4:29am

Because people are awake at this ungodly hour, figure it's time to unify the file format for save games and Taxi... T.co

Apr 22 2013, 12:17pm

Hello again everyone! David here with this week’s update. Last weekend we were at Supanova here in Melbourne... T.co

Apr 19 2013, 12:01am

Greetings one and all for your post-Easter update on Collateral. As we pointed out everyone took a bit of a break... T.co

Apr 12 2013, 2:19am

Happy Holidays! T.co

Mar 27 2013, 8:13pm

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