Step into the driving seat of a highly customisable and heavily armed flying taxi in the amoral cyberpunk future of 'Collateral'. You play as Zack Edgewater, an average hovercab driver caught between warring factions, bloodthirsty customers, and the corrupt corporations that control the city of New Bedlam. Explore visually loaded environments, undertake a variety of challenging missions, align with nefarious factions, and gain access to a multitude of weapons and upgrades. Every job brings you one step closer to escaping a depraved, maniacal metropolis in this fast paced and brutal ride you won't forget in a hurry
Dancing Dinosaur Games Licenses Unreal Engine 3 for ‘Collateral’
Open world, dystopian vehicular combat game now powered by Unreal
Melbourne, Australia (February 20, 2014) — Dancing Dinosaur Games announces an agreement to license Epic Games’ award-winning Unreal Engine 3 technology for the development of its new game “Collateral.”
“Collateral” is an open-world vehicular combat game set in a dark, dystopian future that puts players in the driver’s seat of a heavily armed and highly customizable flying taxi as they try to escape the dangerous city of New Bedlam.
“Unreal Engine 3 is awesome. We are stoked to be using it,” said Joshua Woods, managing director at Dancing Dinosaur Games, “We’ve had experience with other engines before, but to make a game like ‘Collateral’ we knew we needed an engine that could easily handle the scale of the environment and the level of detail that we want to produce. We think that Unreal is definitely the right choice.”
“It’s critical for ‘Collateral’ to have lots of vehicles and pedestrians filling the streets so you get the feeling of being in a living, breathing city,” said David Northfield, senior programmer at Dancing Dinosaur Games, “It’s great to be under the hood with the engine and using multi-threading so that we can ramp up the amount of AI we have running in the game.”
Heavily inspired by the 1990’s game “Quarantine” as well as the movies “Fifth Element” and “Blade Runner,” “Collateral” is currently in development for PC. An alpha version is available for purchase via the game’s website and Desura, and a full release is planned for later this year.
For more information on “Collateral” visit Dancingdinosaurgames.com
About Dancing Dinosaur Games
Dancing Dinosaur Games is a small independent game studio operating out of Melbourne, Australia. The company was founded in 2012 by several members who were studying together at the time. It has since expanded and now consists of 8 enthusiastic gamers with various complimentary skills. Dancing Dinosaur Games strives to make original, exciting, and humourous games that appeal to the team as both developers and gamers.
About Unreal Engine
Developed by Epic Games, the award-winning Unreal Engine is known for its cutting-edge graphics technology, world-class toolset and scalability across PC, console and mobile platforms. Unreal Engine 3 (UE3) is designed to accelerate developers’ productivity for creating high-quality games, applications, training simulations, visualizations, digital films and animated entertainment. Powering hundreds of games and integrated with two dozen leading middleware technologies, UE3 holds more than 20 technology awards, including eight Game Developer Front Line Awards and five Develop Industry Excellence Awards. The Unreal Engine also owns a seat in the Front Line Awards Hall of Fame. Unreal Engine 4 (UE4), winner of multiple Best of E3 2012 awards, offers unprecedented graphical capabilities and workflow improvements that provide unparalleled accessibility for developers building the next generation of games and applications. For more information, visit Unrealengine.com and follow @UnrealEngine.
Epic, Epic Games, Unreal, Unreal Engine, UE3 and UE4 are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners. All rights reserved.
Latest tweets from @dancindinogames
Hey everyone! I said that this week we were going to have a development related update, but I thought that... T.co
Jan 23 2015, 1:11am
Jan 22 2015, 12:52am
Hey everyone! We’re back again for another year. We hope you had a good holiday break and had plenty of quality... T.co
Jan 16 2015, 2:17am
Hey everyone! 2014 has come and gone and while we’ve had both highs and lows, overall it has been a good year... T.co
Dec 19 2014, 1:53am
Hey everyone! This week I’m here to feature another upcoming upgrade, the Tesla Engine. It’s a working title,... T.co
Dec 11 2014, 10:56pm
Hey everyone! When creating new ideas for boosters, Mark had a few concepts in mind and made some rough... T.co
Dec 5 2014, 2:02am
Hey everyone! So as you are all hopefully aware, this week we launched on Steam Early Access. It was an exciting... T.co
Nov 28 2014, 1:39am
Hey everyone! Collateral is now available on Steam Early Access. Woo! T.co
Nov 24 2014, 7:32pm
@Valancy We're sorry it has been taking us so long, but there will be an announcement through Kickstarter this week and we will be in touch.
Nov 22 2014, 7:09am
Hey everyone! It’s finally happening. Collateral will be available on Steam Early Access next Tuesday, the... T.co
Nov 20 2014, 11:16pm