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Prove that you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in skill-based tactical swordplay, in 2vs2 team duels, or participate in sandbox FFA game modes.

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Control Point and Attachments update Control Point and Attachments update Blade Symphony Official Release
Blog RSS Feed Report abuse Latest News: Team-based game mode, character attachments and FREE WEEKEND!

1 comment by urinal-cake on Oct 16th, 2014

Hey all, Blade Symphony’s got a huge update for you this weekend.
First up, we’ve created an entirely new game mode based on your feedback. The game’s not just about duels anymore, now you can participate in a team-based game mode called Control Points. Check out this update video below.

The new control point game mode ships with 3 new maps specifically made for the game mode. They are terrace, a map that plays with vertigo; sequence, where chokepoints become important; and docks, an open map with both indoors and outdoors combat.

Control Point and Attachments update

You also now have the ability to directly influence how game balance is structured.

We’ve created a game balance github so you can make pull requests for game balance. The community has stepped up and already there are numerous changes pulled in based on community suggestion. See the full game balance changelog resulting from community discussion.

Control Point and Attachments update

Each character in the game now have separate attachments that you can install. These cosmetic attachments are integrated with Steam Workshop so players can create their own skins, armor, and anything you can imagine.
To date, players have created 589 pieces of content, including swords, masks, maps, and graphics modifications.

This weekend we’re throwing a huge party by celebrating the launch of this patch with a free weekend from October 16th to the 19th. On top of that, we’re throwing in a 75% discount for purchasing the game on Steam.

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Jul 26, 2014 Multiplayer Map 0 comments

A small map made for my Blade Symphony server.

Post comment Comments  (0 - 10 of 625)
taintedpyro813 Oct 28 2014, 10:56am says:

really love this game keep up the great work!

+1 vote     reply to comment
TerryXY Oct 17 2014, 5:47am says:

Is it possible to mod for this game? And also use sourcemod? I would like to create some kind of MOBA gametype. Will it be possible to do this on your own?

+2 votes     reply to comment
Mkilbride Oct 21 2014, 3:38pm replied:

Sourcemod works, yes.

+1 vote     reply to comment
mrturret Oct 15 2014, 7:07pm says:

Will it have split screen, bots, and an arcade-mode type thing? If not, no buy from me.

+1 vote     reply to comment
Guest Oct 16 2014, 2:34pm replied:

This comment is currently awaiting admin approval, join now to view.

KindredPhantom Oct 16 2014, 2:35pm replied:

That is my reply. It does help if I actually log in to post..

+2 votes     reply to comment
ShellGoneHomE Jul 27 2014, 5:53am says:

Duuuuuuude Briiing BAck the freee !! version !! and try it to be full!! bcz its nice!!

-1 votes     reply to comment
TheUnbeholden Apr 19 2014, 1:54pm says:

Finally got this. Can't wait for final release.

+2 votes     reply to comment
J.S.B Apr 4 2014, 9:51am says:

very nice! amazing work.

+2 votes     reply to comment
mflux Creator
mflux Oct 14 2013, 9:44pm replied:

Unfortunately the guys over at Steam did not agree to the 75% and so we settled at 50%.

+4 votes   reply to comment
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Blade Symphony
Developer & Publisher
Puny Human
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Release Date
Released May 7, 2014
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84 votes submitted.

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Lowest Rated (2 agree) 1/10

pay2play mod? lol

Feb 12 2011, 9:11am by Krej


Latest tweets from @punyhumangames

@termi has finished Pure's new skin and mask, and it's in-game! #indiedev #gamedev #alldev T.co

2hours 5mins ago

RT @urinalcake: I don't envy other #gamedev entrepreneurs. There is so much for #startup #indedev to digest. Don't get disheartened, there'…

9hours 1min ago

RT @urinalcake: Stayed up late reading "Growing a Business" by Paul Hawken. It's easing my mind, and justifying smart decisions I thought o…

11hours 37mins ago

Vanguard's first alternate skin and (potato quality img) Pure's new head! T.co #indiedev #gamedev T.co

Nov 22 2014, 6:58pm

Some fantastic animations that Devin has done this week for our new character, Vanguard! #indiedev #gamedev T.co

Nov 22 2014, 6:00pm

Video: Judgement knows that girls love the coolest wall-sliding animation poses. #indiedev #gamedev T.co

Nov 21 2014, 8:08pm

Video: Vanguard’s new ability: Phase in and out of walls. #indiedev #gamedev T.co

Nov 20 2014, 8:03pm

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