Download link and Information on the Gang Beasts 0.0.3 Fixes and Modifications
Gang Beasts is a Multiplayer Co-op Party Game influenced by classic mêlée fighting games, specifically Capcom's Final Fight series, Sega's Streets of Rage and Golden Axe games, Konami's Crime Fighters, and Technos Double Dragon and Renegade titles, the cartoon violence of Chuck Jones, John Kricfalusi, William Hanna and Joseph Barbera, and the stylised aesthetics and music of Walter Hill's The Warriors, and John Carpenter's Escape from New York.
Gang Beasts is a stupidly silly local multiplayer party game with doughy ragdoll physics and horrific environmental hazards. In the current pre-alpha players can grab, push, pull, punch, and throw their friends from wrestling rings, speeding trucks, and suspended platforms, and into mechanical grinders, additional levels will include fiery incinerators, chemical vats, and moving trains.
We currently plan to support Windows, OS X, Linux, and select Android Consoles (if hardware performance is sufficient). We will publish version for the Xbox One, PlayStation 4, and Wii U consoles if we can secure the necessary licences.
* referred to locally as Meatropolis
The Gang Beasts 0.0.3 pre-alpha build can now be downloaded from the links below.
Since we posted the last pre-alpha build on IndieDB approximately 10 days ago, we have been working on a number of fixes and optimisations for the game and prototyping the Beef City subway system (that we plan to make the hub from which each stage and mode of the game is accessed).
We have made a lot of the planned modifications but still have several weeks of work to go to complete the changes we set out for the pre-alpha stage of the games development.
The key modifications in the next build are:
The key additions in the next build are:
We can't set a specific date for when we plan to make the 0.0.3 build available as we have a very busy end to the Month moving into the first Boneloaf office and promoting Gang Beasts at the three day EGX Rezzed event). We plan to make the last changes to the 0.0.3 build in the week following the Rezzed event and expect to submit the build to IndieDB on or before the 5th April.
The 0.0.3 build ends the public pre-alpha stage of the Gang Beasts development and should be the first build to have working versions of each of the key game mechanics (punching, grabbing, pushing, pulling, throwing, ducking, jumping, health, and stamina).When the Gang Beasts 0.0.3 pre-alpha build has been released we plan to take the next 6 - 8 weeks to make the 0.1.0 alpha build of the game, the alpha build will have Steam compatibility and a number of new game modes, stages, character body shapes and sizes, and miscellaneous props to play and fight with (and Linux support).
If the transition from the 0.0.3 pre-alpha to the 0.1.0 alpha has no significant issues we plan to release the 0.1.0 alpha through Steam Early Access at a discounted price for the first week to fund the development of the full Gang Beasts game.
Thank you to the IndieDB, Steam, Giant Bomb, Nerd3, YouTube, Friend Zone, ‘Rock, Paper, Shotgun', Reddit, Cinelinx, Facebook, Twitter and other communities for playing and promoting Gang Beasts and helping us to promote Gang Beasts and get it Greenlit, we have had over 200,000 visitors to the IndieDB page and close to 100,000 downloads of the PC and Mac builds.
We would like to give special thanks to Teesside Game Developers Network (@TeessideGDN), Milo Keeble (@Ragepyro), Bruce Slater (@RadForgeBruce), Olly Bennett (@OllyOllyBennett), Richard Tongeman (@Chard6), Giant Bomb (@giantbomb), Matthew Rorie (@frailgesture), Jemma Cropper (@LightningJem), NerdCubed (@OfficialNerdCub), DadCubed (@DadNerdCubed), Daley Johnson (@Daley_Snaily), Samuel Read (@samread5), HyperSloth Games (@HyperSlothGames), GoPlayThat (@GoPlayThat), Diana Entwistle (@dianaentwistle), Graham Smith (@gonnas), Ga-Ma-Yo (@Ga_Ma_Yo), Andrew Crawshaw (@andrewcrawshaw), Dozenbeer (@Dozenbeer), Concon Madman (@conconjawa), Turn Based Attack (@TurnBasedAttack), Deborah Bestwick( @djbteamsters), Jamie Sefton (@Seffers007), Andrew Bennison and Update (@UpdateShow), Alex Wallace (@Stomach_Bug), Joe Robins (@Joe_Robins), Aaron Baker (@tk_aza), Jeremy Ndure (@jeremyndure), Dead Pixel (@OhNoesDeadPixel), Robert Larder (@HearNoEvilAudio), Mike Holton (@OriginsOfMo), ladermom (@ladermom), Phillip Profitt (@PProfitt), MattBodega (@MattBodega), and Dad Brown (@snoggarogga).
Apr 23 2014, 8:33pm by boneloaf
Apr 23 2014, 8:27pm by boneloaf
Apr 23 2014, 8:19pm by boneloaf
@proZSKgamers send us another email with more information re: what you are interested in doing (we are very busy but will try to reply soon)
Apr 23 2014, 8:07pm by boneloaf
@proZSKgamers it's a cute duck, we're open to working with YouTubers & others to make content for those interested in the games we're making
Apr 23 2014, 7:48pm by boneloaf
Apr 23 2014, 5:46pm by gangbeasts
Apr 23 2014, 5:45pm by boneloaf