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Gang Beasts

Gang Beasts is a silly local multiplayer party game with doughy ragdoll physics and horrific environmental hazards. In the current pre-alpha players can grab, push, pull, punch, and throw their friends from wrestling rings, speeding trucks, and suspended platforms.

Gang Beasts supports mouse, keyboard, and game controllers as inputs, to map the inputs press the 'Tab' key in game or click the large oscillating yellow text that reads "PRESS TAB TO REMAP CONTROLS" on the game menu.

Big WheelWindow-cleaning GondolasUnspecified Hazardous Industrial MachineryIncinerator 01Subway width=Trucking

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Kigurumi customistation tests Gang Beasts Customisation Pre-viz #2 Gang Beasts Customisation Pre-viz #1
Blog RSS Feed Report abuse Latest News: Gang Beasts 0.0.3 Pre-alpha Build Information

141 comments by glumjamesbrown on Mar 19th, 2014

The Gang Beasts 0.0.3 pre-alpha build can now be downloaded from the links below.

Gang Beasts 0.0.3 pre-alpha Windows
Gang Beasts 0.0.3 (Windows)

Gang Beasts 0.0.3 pre-alpha Mac
Gang Beasts 0.0.3 (Mac)

Since we posted the last pre-alpha build on IndieDB approximately 10 days ago, we have been working on a number of fixes and optimisations for the game and prototyping the Beef City subway system (that we plan to make the hub from which each stage and mode of the game is accessed).

We have made a lot of the planned modifications but still have several weeks of work to go to complete the changes we set out for the pre-alpha stage of the games development.

The key modifications in the next build are:

  • a fix for the ‘Trucks' stage to making Trucks ramp up to speed more slowly (and less erratically)
  • a fix for the falling state (making it easier to gain momentum when swinging and making falling characters fall in less rigid postures)
  • improvements to the articulation of the characters hip joints (for more immediate lateral character movement)
  • improvements to the characters foot placement when walking / running
  • optimised character colliders (see the embedded video for a demonstration, the optimised character test is on the right side of the frame)
  • improvements to the character turning circle (for more immediate changes of direction)
  • miscellaneous additional toys in the ‘Sandbox' stage

The key additions in the next build are:

  • a subway platform with a moving escalator, an elevator, and moving subway trains (with automated doors)
  • a stamina system for limiting the force of successive punches after a specified number of punches have been thrown (to make protracted fights more balanced and strategic)
  • an improved throwing / pushing mechanic
  • a ducking move to allow players to duck under some punches and squat to start uppercut punches (and to let other players jump onto and from their backs to other gain access to higher platforms etc.).
  • limits to the grabbing duration (linked to the character stamina)
  • additional small objects to grab and throw

We can't set a specific date for when we plan to make the 0.0.3 build available as we have a very busy end to the Month moving into the first Boneloaf office and promoting Gang Beasts at the three day EGX Rezzed event). We plan to make the last changes to the 0.0.3 build in the week following the Rezzed event and expect to submit the build to IndieDB on or before the 5th April.

Trucking

The 0.0.3 build ends the public pre-alpha stage of the Gang Beasts development and should be the first build to have working versions of each of the key game mechanics (punching, grabbing, pushing, pulling, throwing, ducking, jumping, health, and stamina).When the Gang Beasts 0.0.3 pre-alpha build has been released we plan to take the next 6 - 8 weeks to make the 0.1.0 alpha build of the game, the alpha build will have Steam compatibility and a number of new game modes, stages, character body shapes and sizes, and miscellaneous props to play and fight with (and Linux support).

If the transition from the 0.0.3 pre-alpha to the 0.1.0 alpha has no significant issues we plan to release the 0.1.0 alpha through Steam Early Access at a discounted price for the first week to fund the development of the full Gang Beasts game.

Subway

Thank you to the IndieDB, Steam, Giant Bomb, Nerd3, YouTube, Friend Zone, ‘Rock, Paper, Shotgun', Reddit, Cinelinx, Facebook, Twitter and other communities for playing and promoting Gang Beasts and helping us to promote Gang Beasts and get it Greenlit, we have had over 200,000 visitors to the IndieDB page and close to 100,000 downloads of the PC and Mac builds.

We would like to give special thanks to Teesside Game Developers Network (@TeessideGDN), Milo Keeble (@Ragepyro), Bruce Slater (@RadForgeBruce), Olly Bennett (@OllyOllyBennett), Richard Tongeman (@Chard6), Giant Bomb (@giantbomb), Matthew Rorie (@frailgesture), Jemma Cropper (@LightningJem), NerdCubed (@OfficialNerdCub), DadCubed (@DadNerdCubed), Daley Johnson (@Daley_Snaily), Samuel Read (@samread5), HyperSloth Games (@HyperSlothGames), GoPlayThat (@GoPlayThat), Diana Entwistle (@dianaentwistle), Graham Smith (@gonnas), Ga-Ma-Yo (@Ga_Ma_Yo), Andrew Crawshaw (@andrewcrawshaw), Dozenbeer (@Dozenbeer), Concon Madman (@conconjawa), Turn Based Attack (@TurnBasedAttack), Deborah Bestwick( @djbteamsters), Jamie Sefton (@Seffers007), Andrew Bennison and Update (@UpdateShow), Alex Wallace (@Stomach_Bug), Joe Robins (@Joe_Robins), Aaron Baker (@tk_aza), Jeremy Ndure (@jeremyndure), Dead Pixel (@OhNoesDeadPixel), Robert Larder (@HearNoEvilAudio), Mike Holton (@OriginsOfMo), ladermom (@ladermom), Phillip Profitt (@PProfitt), MattBodega (@MattBodega), and Dad Brown (@snoggarogga).

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Gang Beasts 0.0.3 (Mac)

Gang Beasts 0.0.3 (Mac)

Apr 5, 2014 Demo 272 comments

Download link and Information on the Gang Beasts 0.0.3 Fixes and Modifications

Gang Beasts 0.0.3 (Windows)

Gang Beasts 0.0.3 (Windows)

Apr 5, 2014 Demo 793 comments

Download link and Information on the Gang Beasts 0.0.3 Fixes and Modifications

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.2 (Mac)

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.2 (Mac)

Mar 7, 2014 Demo 65 comments

Here is the third pre-alpha of Gang Beasts (0.0.2) it has numerous bug fixes and three new stages.

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.2 (Windows)

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.2 (Windows)

Mar 7, 2014 Demo 141 comments

Here is the third pre-alpha of Gang Beasts (0.0.2) it has numerous bug fixes and three new stages.

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.1 (Mac)

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.1 (Mac)

Feb 16, 2014 Demo 17 comments

The second Gang Beasts pre-alpha build (version 0.0.1) with keyboard and generic USB controller support (and some minor character improvements).

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.1 (Windows)

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.1 (Windows)

Feb 16, 2014 Demo 141 comments

The second Gang Beasts pre-alpha build (version 0.0.1) with keyboard and generic USB controller support (and some minor character improvements).

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(gameMake);
(gameMake); 18hours 42mins ago says:

How complicated do your scripts usually get? Like do they look really condense and confusing or kinda easy looking but confusing looking to the average person?

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SuperBoaGaming
SuperBoaGaming Jul 22 2014, 2:48pm says:

ANIMAL COSTUMES JUST GOT U LIEK 6000000 MORE PEOPLE WANTING TO BUY IT!!!!!!

+1 vote     reply to comment
SuperBoaGaming
SuperBoaGaming Jul 22 2014, 2:46pm says:

Can you make it work for non dualshock ps3 controllers? and dual shock plz

+1 vote     reply to comment
FrancisXCV
FrancisXCV Jul 22 2014, 1:32pm says:

WE WANT A ONLINE MULTYPLAYER FOR THIS AMAZING GAME!!

+1 vote     reply to comment
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Guest Jul 22 2014, 6:37am says:

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glumjamesbrown
glumjamesbrown Jul 22 2014, 2:22pm replied:

I have written that we're working to finish the next build to submit it to Steam before the end of the month, but it isn't a definitive statement that the game will be released in July as there are numerous circumstances that could delay the release e.g. Steam rejecting the submission to Early Access (for not meeting a specific criteria) or a critical bug etc. We plan to review the progress of the next build at the end of this week and will then write a post with updated information to let people know what to expect re: the next build.

+2 votes     reply to comment
nunutrxh
nunutrxh Jul 22 2014, 10:48am replied:

dont worry, im sure they will finish the 0.1.0 soon and realese it on steam

+2 votes     reply to comment
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Gang Beasts
Developer & Publisher
Boneloaf
Engine
Unity
Contact
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Official Page
Gangbeasts.com
Release Date
TBD
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Style
Genre
Fighting
Theme
Fighter
Players
Single, Multiplayer & Co-Op
Project
Indie
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Boxshot
Twitter

Latest tweets from @boneloaf, @gangbeasts

@will_at_amiqus, we're working to get next build finished for the end of the month and will submit to Steam Early Access as soon as we can

Jul 22 2014, 11:11am by boneloaf

RT @TerraTechGame: Hurrah! We've broken £19k but we still need your help. Please share and RT and help us over the line! T.co

Jul 22 2014, 4:10am by boneloaf

@fatknack @gangbeasts, that is a guilty face, is RED celebrating because YELLOW, GREEN, and BLUE are missing?

Jul 21 2014, 3:27pm by boneloaf

@carlbergsdorf, \o/

Jul 21 2014, 7:20am by boneloaf

@aWildWaterMelon, we haven't set a date for the full game but are working to finish and submit the next build before the end of the month

Jul 18 2014, 7:09pm by boneloaf

@forcehabit @v21, Yes please! if BVGS doesn't clash with events we've previously committed to we'll come down to Bristol wearing party hats

Jul 18 2014, 7:24am by boneloaf

@juliangaona3 @brandonjohns96 @polaristweets, we plan to announce which platforms we can develop for as we secure the necessary licences

Jul 17 2014, 4:25pm by gangbeasts

@juliangaona3 @brandonjohns96 @polaristweets, we don't have Xbox 360 development kits but will make a test ports if we get access to them

Jul 17 2014, 4:20pm by gangbeasts

@forcehabit @v21, if you can give some notice of the date & time we could try to book travel & accommodation & come to Bristol for the event

Jul 17 2014, 4:13pm by boneloaf

@kirill200225, we haven't set a date but we are working to get the next build finished and submitted to Steam before the end of the month

Jul 17 2014, 1:39pm by gangbeasts

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Gang Beasts
Gang Beasts
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