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Gang Beasts

Welcome to Beef City, Population: 1,334,575


Gang Beasts is a Multiplayer Co-op Party Game influenced by classic mêlée fighting games, specifically Capcom's Final Fight series, Sega's Streets of Rage and Golden Axe games, Konami's Crime Fighters, and Technos Double Dragon and Renegade titles, the cartoon violence of Chuck Jones, John Kricfalusi, William Hanna and Joseph Barbera, and the stylised aesthetics and music of Walter Hill's The Warriors, and John Carpenter's Escape from New York.

Gang Beasts is a stupidly silly local multiplayer party game with doughy ragdoll physics and horrific environmental hazards. In the current pre-alpha players can grab, push, pull, punch, and throw their friends from wrestling rings, speeding trucks, and suspended platforms, and into mechanical grinders, additional levels will include fiery incinerators, chemical vats, and moving trains.

We currently plan to support Windows, OS X, Linux, and select Android Consoles (if hardware performance is sufficient). We will publish version for the Xbox One, PlayStation 4, and Wii U consoles if we can secure the necessary licences.

Big WheelWindow-cleaning GondolasIncinerator 01Unspecified Hazardous Industrial MachinerySubway width=Trucking

* referred to locally as Meatropolis

Image RSS Feed Latest Screens
Gang Beasts Customisation Pre-viz Trucking Subway
Blog RSS Feed Report abuse Latest News: Gang Beasts 0.0.3 Pre-alpha Build Information

66 comments by glumjamesbrown on Mar 19th, 2014

The Gang Beasts 0.0.3 pre-alpha build can now be downloaded from the links below.

Gang Beasts 0.0.3 pre-alpha Windows
Gang Beasts 0.0.3 (Windows)

Gang Beasts 0.0.3 pre-alpha Mac
Gang Beasts 0.0.3 (Mac)

Since we posted the last pre-alpha build on IndieDB approximately 10 days ago, we have been working on a number of fixes and optimisations for the game and prototyping the Beef City subway system (that we plan to make the hub from which each stage and mode of the game is accessed).

We have made a lot of the planned modifications but still have several weeks of work to go to complete the changes we set out for the pre-alpha stage of the games development.

The key modifications in the next build are:

  • a fix for the ‘Trucks' stage to making Trucks ramp up to speed more slowly (and less erratically)
  • a fix for the falling state (making it easier to gain momentum when swinging and making falling characters fall in less rigid postures)
  • improvements to the articulation of the characters hip joints (for more immediate lateral character movement)
  • improvements to the characters foot placement when walking / running
  • optimised character colliders (see the embedded video for a demonstration, the optimised character test is on the right side of the frame)
  • improvements to the character turning circle (for more immediate changes of direction)
  • miscellaneous additional toys in the ‘Sandbox' stage

The key additions in the next build are:

  • a subway platform with a moving escalator, an elevator, and moving subway trains (with automated doors)
  • a stamina system for limiting the force of successive punches after a specified number of punches have been thrown (to make protracted fights more balanced and strategic)
  • an improved throwing / pushing mechanic
  • a ducking move to allow players to duck under some punches and squat to start uppercut punches (and to let other players jump onto and from their backs to other gain access to higher platforms etc.).
  • limits to the grabbing duration (linked to the character stamina)
  • additional small objects to grab and throw

We can't set a specific date for when we plan to make the 0.0.3 build available as we have a very busy end to the Month moving into the first Boneloaf office and promoting Gang Beasts at the three day EGX Rezzed event). We plan to make the last changes to the 0.0.3 build in the week following the Rezzed event and expect to submit the build to IndieDB on or before the 5th April.

Trucking

The 0.0.3 build ends the public pre-alpha stage of the Gang Beasts development and should be the first build to have working versions of each of the key game mechanics (punching, grabbing, pushing, pulling, throwing, ducking, jumping, health, and stamina).When the Gang Beasts 0.0.3 pre-alpha build has been released we plan to take the next 6 - 8 weeks to make the 0.1.0 alpha build of the game, the alpha build will have Steam compatibility and a number of new game modes, stages, character body shapes and sizes, and miscellaneous props to play and fight with (and Linux support).

If the transition from the 0.0.3 pre-alpha to the 0.1.0 alpha has no significant issues we plan to release the 0.1.0 alpha through Steam Early Access at a discounted price for the first week to fund the development of the full Gang Beasts game.

Subway

Thank you to the IndieDB, Steam, Giant Bomb, Nerd3, YouTube, Friend Zone, ‘Rock, Paper, Shotgun', Reddit, Cinelinx, Facebook, Twitter and other communities for playing and promoting Gang Beasts and helping us to promote Gang Beasts and get it Greenlit, we have had over 200,000 visitors to the IndieDB page and close to 100,000 downloads of the PC and Mac builds.

We would like to give special thanks to Teesside Game Developers Network (@TeessideGDN), Milo Keeble (@Ragepyro), Bruce Slater (@RadForgeBruce), Olly Bennett (@OllyOllyBennett), Richard Tongeman (@Chard6), Giant Bomb (@giantbomb), Matthew Rorie (@frailgesture), Jemma Cropper (@LightningJem), NerdCubed (@OfficialNerdCub), DadCubed (@DadNerdCubed), Daley Johnson (@Daley_Snaily), Samuel Read (@samread5), HyperSloth Games (@HyperSlothGames), GoPlayThat (@GoPlayThat), Diana Entwistle (@dianaentwistle), Graham Smith (@gonnas), Ga-Ma-Yo (@Ga_Ma_Yo), Andrew Crawshaw (@andrewcrawshaw), Dozenbeer (@Dozenbeer), Concon Madman (@conconjawa), Turn Based Attack (@TurnBasedAttack), Deborah Bestwick( @djbteamsters), Jamie Sefton (@Seffers007), Andrew Bennison and Update (@UpdateShow), Alex Wallace (@Stomach_Bug), Joe Robins (@Joe_Robins), Aaron Baker (@tk_aza), Jeremy Ndure (@jeremyndure), Dead Pixel (@OhNoesDeadPixel), Robert Larder (@HearNoEvilAudio), Mike Holton (@OriginsOfMo), ladermom (@ladermom), Phillip Profitt (@PProfitt), MattBodega (@MattBodega), and Dad Brown (@snoggarogga).

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Gang Beasts 0.0.3 (Mac)

Gang Beasts 0.0.3 (Mac)

Apr 5, 2014 Demo 32 comments

Download link and Information on the Gang Beasts 0.0.3 Fixes and Modifications

Gang Beasts 0.0.3 (Windows)

Gang Beasts 0.0.3 (Windows)

Apr 5, 2014 Demo 111 comments

Download link and Information on the Gang Beasts 0.0.3 Fixes and Modifications

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.2 (Mac)

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.2 (Mac)

Mar 7, 2014 Demo 48 comments

Here is the third pre-alpha of Gang Beasts (0.0.2) it has numerous bug fixes and three new stages.

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.2 (Windows)

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.2 (Windows)

Mar 7, 2014 Demo 120 comments

Here is the third pre-alpha of Gang Beasts (0.0.2) it has numerous bug fixes and three new stages.

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.1 (Mac)

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.1 (Mac)

Feb 16, 2014 Demo 13 comments

The second Gang Beasts pre-alpha build (version 0.0.1) with keyboard and generic USB controller support (and some minor character improvements).

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.1 (Windows)

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.1 (Windows)

Feb 16, 2014 Demo 126 comments

The second Gang Beasts pre-alpha build (version 0.0.1) with keyboard and generic USB controller support (and some minor character improvements).

Post comment Comments  (0 - 10 of 1,074)
paperpenguin
paperpenguin 6hours 2mins ago says:

If you want to know the most news check out the game page on steam greenlight, that is where he reads comments and replies

+1 vote     reply to comment
gerardlorenzo
gerardlorenzo 6hours 54mins ago says:

no lo pongan de pago porfabor

+1 vote     reply to comment
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TammiLion
TammiLion 9hours 25mins ago says:

Haha, the character stress test looks like so much fun! You should make it a sandbox mode in which you can choose how many you want of every color. 10 red 30 yellow 1 blue :P I'll be tracking this ^^

+1 vote     reply to comment
glumjamesbrown
glumjamesbrown 3hours 50mins ago replied:

we plan to have a empty arena mode and options for selecting the number of enemies (or have them increase in number with each wave); the specific number of enemies you can face will depend on what we set as the minimum specification for the game.

+1 vote     reply to comment
INtense!
INtense! 10hours 41mins ago says:

Awesome game, favorite level was the truck one for sure. Took me quite a while to master the ability to pick someone up and throw them over a ledge!

+2 votes     reply to comment
beesley45
beesley45 11hours 7mins ago says:

Could we have information as to when the next update will be coming out? thankyou

+1 vote     reply to comment
glumjamesbrown
glumjamesbrown 3hours 52mins ago replied:

there is some information re: the 0.1.0 Alpha at the end of the "Gang Beasts 0.0.3 Pre-alpha Build Information" post (see Indiedb.com); we plan to release it on Steam Early Access in the next two months to fund the development of the rest of the game.

+1 vote     reply to comment
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Gang Beasts
Developer & Publisher
Boneloaf
Engine
Unity
Contact
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Official Page
Gangbeasts.com
Release Date
TBD
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Genre
Fighting
Theme
Fighter
Players
Single, Multiplayer & Co-Op
Project
Indie
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Twitter

Latest tweets from @boneloaf, @gangbeasts

@alexvscoding @GoPlayThat see you there, we're excited to see the latest version of Narcissus

21hours 0mins ago by boneloaf

@Muvono we will add a colour picker or a high number of colour presets to the character customisation when we are implementing the system

Apr 16 2014, 12:09pm by gangbeasts

@official_frogo the Unity version of PhysX 2.8.3

Apr 16 2014, 12:06pm by boneloaf

@official_frogo you can try lowering the graphics or the screen resolution

Apr 16 2014, 12:00pm by boneloaf

@official_frogo 0.0.3 is the latest version

Apr 16 2014, 11:58am by boneloaf

@official_frogo we don't have plans for Oculus Rift support for our games currently

Apr 16 2014, 11:56am by boneloaf

@official_frogo Grim Beasts (@grimbeasts) is the high-fantasy game we paused the developing to make Gang Beasts, see T.co

Apr 16 2014, 11:54am by boneloaf

@official_frogo we are showing the game, the current version 0.0.3 ( the version that was made available on @indieDB on April 5)

Apr 16 2014, 11:51am by boneloaf

@official_frogo we're preparing for an event called Insomnia (see T.co), we are showing the current version of Gang Beasts

Apr 16 2014, 11:30am by boneloaf

@official_frogo we are preparing for the @multiplay Insomnia 51 event, we added some example hats yesterday, see T.co

Apr 16 2014, 11:27am by boneloaf

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Gang Beasts
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