In the last update a lot of people really asked for a first person camera support in this game...sorry, even if it looks great in the video isn't going to happen. But, who knows...maybe in the future we can talk more about a new "skyrimesque" single player game.
Back to the real world, we work hard to restructure all the internal game database. The new database now handles with ease all the items, abilities, classes, actors, quests and everything story-related. That wasn't an easy change, but it will greatly help us to create all the game data in an easier way than before.
Another great feature is the use of proper "cooldowns" for combat abilities. In a previous post I was completely wrong about the use of the so-called "warmup time": it's still present for some kind of abilities (like a magic spell requiring 3 second to cast) but it's more fun and immediate to only have cooldown (and a stamina cost) for abilities.
The twist is that we choose to display the ability recharge progress in a combined way using the cooldown time and the required stamina needed to use that ability. This way you will always be able to see when an ability can or cannot be used.
Full changelog
- Desaturated image when in pause
- Cooldowns for combat abilities
- Ability information tooltip
- Sound fx when pausing/unpausing
- Sound fx when clicking on action bar
- Improved third person camera collisions with the world
- Combat error messages (ability is not ready yet, etc...)
- In-editor database for classes, actors, items, abilities, etc...
This is looking pretty damn good! Keep up the good work you two!