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Barrage is a fast-paced, Multiplayer game, combining FPS and RTS elements. Imagine a mix of Tanks (that old 80s game) and Starcraft... in space! Your goal is to transform your homeworld into a bristling fortress of missile turrets, laser weapons and even bigger weapons of mass destruction. On top of that you need to keep track of your economy, colonize other planets and, of course, destroy your enemies!

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It's been a while since I wrote the last news and to be honest it was mostly down to the fact that we were busy with real-life commitments. Nonetheless, I'm happy to tell you that we did continue the development of Barrage roughly two months ago and achieved some cool progress.

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To give you a brief idea what we did the last few weeks and how's the current state of the game I just digged through all the Github commits to create some sort of changelog. Of course, I won't list all the tiny things that happened under the hood but here we go with the most interesting features.

  • Keplerian orbits - we finally implemented the keplerian orbits that allow us to have not only boring circular orbits but orbits that have an inclination or are extremely eccentric. This makes gameplay a lot more interesting.
  • Main Menu - as you maybe noticed in the media section we started with implementing a main menu.
  • Fractured planets - we started to implement a function so you're able to shoot off bits of a planet if you hit it.
  • Rigged turrets - the turret barrels are now facing towards the direction you're aiming at.
  • On-screen marker - added some helper markers that make it easier to spot missiles and planets.
  • New collision system - We had to introduce a complete new collision system because the old one was "slightly" bugged.
  • Team coloured buildings - Buildings have coloured elements that use your player-colour.
  • Tooltips - tooltips for all buttons similar to other RTS games.
  • Solar power - solar power plants produce a lot less energy if they're not facing the sun.
  • Building interaction - Ability to sell and upgrade buildings.

For the next time we'll mostly work on fixing some multiplayer-related issues, so we can finally start the very first alpha multiplayer testing sessions.

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