Hello everyone,
the basic game mechanics are complete, with the addition of bonuses to collect and with the balancing of the difficulties.
New features
Have been added four bonus types:
- Time bonus: increases the level time.
- Bomb bonus: destroys all current enemies.
- Percentage bonus: decreases the required covered percentage for the level.
- Area bonus: fill all cubes near the bonus position
Road Map to version 1.0
Step 1 (completed)
- Basic game prototype
- Base game mechanics
- Game options and persistent data storage
- Basic gui, without art
Step 2
- Visual style definition
- Art directiom
- Graphic assets
- Characters definition and creation
- Scenarios
- Visual effects design
Step 3
- Full storytelling
- Campaigns definition
- Campaigns descriptions with story
- Campaigns manager
- Campaigns characters and assets definition
Step 4
- Score management
- Highscores
- Shared Rankings
- Public leaderboards
- Game achievements
- Social sharing (maybe)
- Definitive gui implementation
Step 5
- Sound effects
- Soundtracks
- Controls improvements
- Full controller support (also to reach the console version)
- Various improvements