It is the year 2100, and a dangerous criminal has infected with a virus the military computer systems around the world.
This virus was created to sabotage military systems and to start a nuclear warheads and ballistic missiles on the world's major cities, then humanity is in danger!
To resolve this crisis, it was created an anti-virus, Ballystix, which has the task of identifying and disabling infected groups of memory of various military systems.
The small anti-virus will be able to save the humanity?
we have developed new features for Ballystix, with full gameplay mechanics.
We resumed the work on the game after months of stop.
We have added many fun features to gameplay, which now begins to have a stable set-up.
- vigor balls system
Our antivirus hero must now be alert to the values of autonomy and ammunition.
These values can be retrieved through the 'Vigor' balls!
The small antivirus can not move indefinitely, so it needs the 'magic balls of Vigor' to increase the fuel and the electric discharges it uses as weapons.
Vigor Balls have been created by governments around the world to allow our hero to fight this war.
VIGOR BALLS - OLD DEMOS:
Ballystix's thrust force, power, can be increased by killing enemies.
Ballystix can now increase control and propulsion by fighting battles.
In this way the progression of the character is more complete.
In the future you can adjust also the acceleration speed.
- skill system
- new weapons
The antivirus now has 5 levels of progressive skill, which are unlocked based on the enemies killed.
The progression of skill gives more weapons and more health.
There are 5 available weapons for now, with gun multipliers.
- enemy points
- enemy health
Now the enemies give a random score, and they have their own health system.
- additional score
At the end of a mission is given an additional score based on the factors of difficulty, campaign and skill.
- health system for Ballystix
Now Ballystix has its own health, which can be increased by taking the energy balls created when you turn on the cubes of memory!
Road Map to version 1.0
Step 1 (completed)
Step 2 (completed)
Step 3 (completed)
Step 4 (in progress)
Hello everyone, wa have completed also the step 3 of the road map, with all the campaigns defined and the working campaign manager.
Hello everyone, we have created a definitive visual style for the game and for the first campaign of the game!
Hello everyone, we have improved the basic game mechanics and the user interface. Now the 'core' gameplay is more complete and fun!
Hello everyone, we made the first improvements to the graphics of the game, with the first provisional assets, without sound.
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