BallYstiX

It is the year 2100, and a dangerous criminal has infected with a virus the military computer systems around the world.
This virus was created to sabotage military systems and to start a nuclear warheads and ballistic missiles on the world's major cities, then humanity is in danger!

To resolve this crisis, it was created an anti-virus, Ballystix, which has the task of identifying and disabling infected groups of memory of various military systems.
The small anti-virus will be able to save the humanity?

BallYstiX

BallYstiX let's modeling new scenes!!

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BallYstiX

Hello everyone,
wa have completed also the step 3 of the road map, with all the campaigns defined and the working campaign manager.

First reveal trailer

Finally we have created he first reveal trailer, with all basic features:

Campaign manager

It's almost ready also che campaign manager, with all the Start/Unlock functions:

BallYstiX campaign manager

All Campaigns

Campaign 1: Legacy systems

The adventure of the small anti-virus begins from the simplest systems, Legacy systems, the easiest systems to be disabled because constructed in a simple manner.
Our hero will have to fight enemies (for now not very smart) and fixed obstacles (not lethal hardware), to turn off the old memory cells infected with the catastrophic virus.

Enemies are active processes of the virus, which will be destroyed by a powerful electric shock, the standard gun.

BallystiX - definitive visual style for Legacy Systems campaign!

BallystiX - definitive visual style for Legacy Systems campaign!

Campaign # 2: Modern systems

This is the second campaign of the game, set in modern computer systems.
Here the memory cells are more dangerous, some will move randomly, and obstacles will be of the pieces of electronic circuits that will move also their randomly, creating new difficulties.
The enemies will be more alert and intelligent, and they will be able to attract to them our hero through a special electric field.
New weapons will be available to shoot.

BallYstiX let's modeling the campaign number 2!!!!

BallYstiX let's modeling new scenes!!

Campaign # 3: advanced experimental systems!

This is the third campaign of the game, the most exciting, the most difficult, the most challenging.
The memory cells will move randomly, and some will be lethal!
Even circuits and obstacles will move, will be subject to physics and well they will be lethal!
Enemies will be very fast, smart, will have the ability to attract the prey and can even shoot!
Here, too, there will be new weapons available!

BallYstiX let's modeling new scenes!!

BallYstiX let's modeling new scenes!!

Campaign 'marathon': Unleashed systems!

This is the final game of the campaign, which will be unlocked once you've finished the main story.
This game mode has infinite levels, and will contain randomly all previous campaigns characteristics with maybe some surprises!
All this will be made to have an endless challenge and to achieve a legendary level of play, experiences and scores!

BallYstiX let's modeling new scenes!!

BallYstiX let's modeling new scenes!!

BallYstiX go!


BallystiX - definitive visual style for Legacy Systems campaign!

BallystiX - definitive visual style for Legacy Systems campaign!

News

Hello everyone, we have created a definitive visual style for the game and for the first campaign of the game!

BallYstiX - new game mechanics and improved UI

BallYstiX - new game mechanics and improved UI

News

Hello everyone, we have improved the basic game mechanics and the user interface. Now the 'core' gameplay is more complete and fun!

BallystiX - first visual improvements and assets

BallystiX - first visual improvements and assets

News

Hello everyone, we made the first improvements to the graphics of the game, with the first provisional assets, without sound.

BallystiX - basic prototype, full gameplay mechanics and road map!

BallystiX - basic prototype, full gameplay mechanics and road map!

News

Hello everyone, the basic game mechanics are complete, with the addition of bonuses to collect and with the balancing of the difficulties.

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BallYstiX (experimental prototype)
Platforms
Windows, XONE
Engine
Unity
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Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Apr 7 2017

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