It is the year 2100, and a dangerous criminal has infected with a virus the military computer systems around the world.
This virus was created to sabotage military systems and to start a nuclear warheads and ballistic missiles on the world's major cities, then humanity is in danger!

To resolve this crisis, it was created an anti-virus, Ballystix, which has the task of identifying and disabling infected groups of memory of various military systems.
The small anti-virus will be able to save the humanity?


BallYstiX let's modeling new scenes!!

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Hello everyone,
we have developed new features for Ballystix, with full gameplay mechanics.

We resumed the work on the game after months of stop.
We have added many fun features to gameplay, which now begins to have a stable set-up.

Video demo:

New features:

BallystiX enriched gameplay guide

- vigor balls system
- autonomy
- ammo

Our antivirus hero must now be alert to the values of autonomy and ammunition.
These values can be retrieved through the 'Vigor' balls!

The small antivirus can not move indefinitely, so it needs the 'magic balls of Vigor' to increase the fuel and the electric discharges it uses as weapons.

Vigor Balls have been created by governments around the world to allow our hero to fight this war.

- power

Ballystix's thrust force, power, can be increased by killing enemies.

Ballystix can now increase control and propulsion by fighting battles.
In this way the progression of the character is more complete.

In the future you can adjust also the acceleration speed.

- skill system
- new weapons

The antivirus now has 5 levels of progressive skill, which are unlocked based on the enemies killed.
The progression of skill gives more weapons and more health.

There are 5 available weapons for now, with gun multipliers.

- enemy points
- enemy health

Now the enemies give a random score, and they have their own health system.

- additional score

At the end of a mission is given an additional score based on the factors of difficulty, campaign and skill.

BallystiX enriched gameplay

- health system for Ballystix

Now Ballystix has its own health, which can be increased by taking the energy balls created when you turn on the cubes of memory!

BallystiX health system gameplay

BallystiX health system gameplay

BallystiX health system gameplay

BallystiX health system gameplay

BallystiX health system gameplay

BallystiX health system gameplay

Road Map to version 1.0

Step 1 (completed)

  • Basic game prototype
  • Base game mechanics
  • Game options and persistent data storage
  • Basic gui, without art

Step 2 (completed)

  • Visual style definition
  • Art directiom
  • Graphic assets
  • Characters definition and creation
  • Scenarios
  • Visual effects design

Step 3 (completed)

  • Full storytelling
  • Campaigns definition
  • Campaigns descriptions with story
  • Campaigns manager
  • Campaigns characters and assets definition

Step 4 (in progress)

  • Score management (currently in progress)
  • Character progression system, skills, power ups, weapons (currently in progress)
  • Highscores
  • Shared Rankings
  • Public leaderboards
  • Game achievements
  • Social sharing (maybe)
  • Definitive gui implementation

Step 5

  • Sound effects
  • Soundtracks
  • Controls improvements
  • Full controller support (also to reach the console version)
  • Various commercial improvements (on every aspect of game)

BallYstiX go!

BallYstiX - reveal trailer and new features!

BallYstiX - reveal trailer and new features!


Hello everyone, wa have completed also the step 3 of the road map, with all the campaigns defined and the working campaign manager.

BallystiX - definitive visual style for Legacy Systems campaign!

BallystiX - definitive visual style for Legacy Systems campaign!


Hello everyone, we have created a definitive visual style for the game and for the first campaign of the game!

BallYstiX - new game mechanics and improved UI

BallYstiX - new game mechanics and improved UI


Hello everyone, we have improved the basic game mechanics and the user interface. Now the 'core' gameplay is more complete and fun!

BallystiX - first visual improvements and assets

BallystiX - first visual improvements and assets


Hello everyone, we made the first improvements to the graphics of the game, with the first provisional assets, without sound.

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Latest tweets from @alternativedr1

Ballystix, let's develop the main menu! #gamedev #indiedev #indiegame #gaming #unity3d #pixelart

Jun 15 2017

BallystiX game: new features and gameplay! #gamedev #indiedev #indiegame #gaming #unity3d #pixelart

Jun 12 2017

Follow our main game! #gamedev #indiedev #indiegame #gaming #unity3d #pixelart

Apr 11 2017

Zipple World 3 will be Zipple World 1 'deluxe'. #gamedev #indiedev #indiegame #gaming #unity3d #pixelart

Apr 11 2017

..all the future updates will be for Zipple 3! #gamedev #indiedev #indiegame #gaming #unity3d #pixelart

Apr 10 2017

...procedural 'Grassland Village' for Zipple! #gamedev #indiedev #indiegame #gaming #unity3d #pixelart

Apr 7 2017

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