Ars Tactica is all about gameplay. Be it gathering resources, fighting, building or polishing you team, every step is always yours to decide. Inspired by Modded MC, FF Tactics and ToS, we aim for a game where all aspects can be enjoyed either solo or with friends. A game mixing high level goals, extensive customization and thoughtful mechanics with a procedural world and sandbox elements to ensure an endless adventure. Help us bring life to this garage prototype with your support.

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It's been 9 months or so since development officially started and a lot happened so far.

Since we didn't get funded (our fault, campaign was badly executed) things have gone slow, but progress was made, let me show you.

10k lines of code

With more than 10000 lines of code, most of the game infrastructure has been laid as well as some of the basic systems like terrain rendering, battle turns and combat skills, both on the server and the client sides. A lot of the design and coding effort was set in making everything as extensible as possible since we aim for a heavily "moddable" game.

10k Lines of code

Terrain rendering

Graphics are by no means the main focus in Ars Tactica but since the concept phase, we wanted to smooth the overall visual experience. The rendering of the terrains is a key feature to accomplish that goal and lets face it, a lot more interesting than looking at lines of code and statistics...

Dynamic seamless texturing

Because the world doesn't know hard limits, we have made seamless texturing optionally available for any type of voxel (block).

Seamless texturing

Textures connect dynamically if the type of the voxel allows it (and the texture pack supports it) both vertically and horizontally. If you pay attention, buried resources can be located in a glance ;)
But of course, this doesn't make sense for every type of terrain, metal tiles or bricks don't usually mix with the dirt as softly and that is why a voxel is free to disable it.

Soft borders

As much as we love the simplicity and malleability of cubic voxels (just blocks), the hard borders can be harsh to the eyes. To help a little with that we have implemented a very subtle and soft border easing while keeping the cubic geometry.

Soft borders

Complex and dynamic shapes

Not everything in life is perfectly cubic and Ars Tactica is aware of that. Each voxel type can define its own shape and even more, do it dynamically while aware of its context.

tree

dynamic shapes

Closing in on a tree we can see how the log voxels are rounded, while the branches' shape changes to correctly connect to the main trunk.

Next...

We really wanted to show off some of the cool terrain rendering features but a lot more is yet to come. In the next months the focus will be on completing the turn and combat systems and bring you some videos or who knows, maybe even a little pre-alpha-broken demo :P

all

Stay tuned and join us on IndieDB and Facebook.

Ars Tactica - Upcoming Demo

Ars Tactica - Upcoming Demo

News 1 comment

Maze of Fire, the first playable concept demo for Ars Tactica is almost here!

Ars Tactica: IndieGoGo Campaign Launched

Ars Tactica: IndieGoGo Campaign Launched

News 4 comments

Ars Tactica is all about gameplay. Be it gathering resources, fighting, building or polishing you team, every step is always yours to decide. Inspired...

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Ars Tactica - Concept Demo

Ars Tactica - Concept Demo

Demo

This is a concept demo with 5-10 minutes of gameplay showing off some basic features of Ars Tactica, such as the character stats dynamics or the 2-level...

Comments
SniperCharlie
SniperCharlie

Looks awesome.Tracking:)

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TieSKey Creator
TieSKey

Glad u like it. Tell your friends about us ;)

Reply Good karma+1 vote
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Ars Tactica
Platforms
Windows, Mac, Linux
Developer
Frozen Sun
Engine
Unity
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Fantasy
Players
Single Player
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Latest tweets from @frozensunstudio

RT @culturageek: #ArsTactica : el videojuego de rol argentino inspirado en los clásicos - @FrozenSunStudio Culturageek.com.ar T.co

Oct 1 2016

RT @culturageek: #ArsTactica - el videojuego de rol argentino inspirado en los clásicos @FrozenSunStudioCulturageek.com.ar T.co

Oct 1 2016

RT @culturageek: #ArsTactica - el videojuego de rol argentino inspirado en los clásicos @FrozenSunStudio Culturageek.com.ar T.co

Oct 1 2016

RT @culturageek: #ArsTactica - el videojuego de rol argentino inspirado en los clásicos @FrozenSunStudio - Culturageek.com.ar T.co

Oct 1 2016

RT @culturageek: #ArsTactica - el videojuego de rol argentino inspirado en los clásicos @FrozenSunStudioCulturageek.com.ar T.co

Oct 1 2016

Ars Tactica - Concept Demo Indiedb.com via @indiedb

Oct 1 2016

Ars Tactica: el videojuego de rol argentino inspirado en los clásicos Culturageek.com.ar via @culturageek

Sep 26 2016

Ars Tactica concept demo, The Maze of Fire! Try it out next week for Linux, Mac or Windows. T.co

Sep 15 2016

Ars Tactica features an interactive terrain with intuitive mechanics. Check out more on Igg.me T.co

Sep 13 2016

Ars Tactica will have three base classes you will be able to specialize however you want! These are them (WIP) T.co

Sep 5 2016

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