Last Regiment is an upcoming fantasy-themed strategy game with simultaneous turn-based multiplayer and single-player campaigns following the story of a Portellan named Olivia, set in a post-apocalyptic world with Dragoons, Artillery, Orcs, Pirates, Chainsaws, and more! Form regiments of heroes and units from various factions, lead them across hex-based maps, and fight your enemies for control over all the lands and structures.

Currently being developed by Boomzap Entertainment, Last Regiment takes the best parts of the studio's previous title, Legends of Callasia, makes a bunch of neat changes for a faster, deeper, and more strategic game, and allows player to design their own levels through its built-in map editor.

The game is still in its alpha stage, but Boomzap has opened its development progress to its community on Discord and Twitch, as well as through weekly blog updates.

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Four weeks until Last Regiment's closed beta aka Earlier Access! First, here's a rundown of what we've been up to recently.

Development Progress

While the purpose of the beta is to get more players to test the game so we can rebalance the game, it's work that we've already started doing.

We got a bunch of feedback from the first few rounds of new-unit testing and have been heavily making some major adjustments. We're adding some powers, moving some others around, and refactoring a BUNCH of the numbers. However, this includes a subjective decision on what we think a unit and its powers are worth.

Recent game changes also include some cool new stuff! We've added two new factions, Tinkersteel and Khazan. We're also discussing some of the faction names, such as changing the Woodspawn to Faeborn, and the Highborne into Elves, which are more direct to the point.

Concept art for Tinkersteel hero, Gearmage Shelbia

Aside from the new units, we're also improving the user interface. Last week we added the livestreamer section in the main menu, and we'll continue to look at more Twitch API integrations. The regiment builder is also now easier to select and sort.

Functional sorting system for Choose a Regiment screen

Changing Our Marketing Approach

One of the questions we received from Discord was: how are we going to market this game differently from Legends of Callasia? Again, we look at the reasons of why it failed, and determine where we got our money's worth from our past marketing efforts.

For Last Regiment, we'll be concentrate on improving our Steam page, including our trailer. Paid advertising is also an option for us, and the marketing blitz before launch is also important. But the most essential part is making changes in the game itself, making sure it is easy to understand and has features that can help improve our marketing.

Last Regiment Dev Blog #26 – Beta Schedule and Launch Plans

Last Regiment Dev Blog #26 – Beta Schedule and Launch Plans

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Announcing our launch schedule for Last Regiment including the estimated price point and which content will be available in each release.

Last Regiment Dev Blog #25 – Why are we promoting this game and not our other projects?

Last Regiment Dev Blog #25 – Why are we promoting this game and not our other projects?


It started with a question: how come you don't promote your other games and we only hear about Last Regiment? Here we explain the three ways of publishing...

Last Regiment Dev Blog #24 – It’s fun, but why is it not yet amazing?

Last Regiment Dev Blog #24 – It’s fun, but why is it not yet amazing?


Genre differences are important in entertainment. Whether you're making a book, a movie, or a video game, you have to think about your audience's expectations...

Last Regiment Dev Blog #23 – Everyone Has A Story

Last Regiment Dev Blog #23 – Everyone Has A Story


In Last Regiment, we are writing the story of our main character, Olivia. As we do this, we find ourselves asking a lot of questions including: who are...


The UI looks really good!

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Last Regiment
Windows, Mac, iOS, Android
Developer & Publisher
Boomzap Entertainment
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Latest tweets from @lastregiment

Next week we will do special streams daily: ONE WEEK OF TESTING! We're going through every unit, power, trait, and…

Apr 20 2018

Our beta schedule is up on the blog, including plans for launch such as pricepoint and content. As of now we have 1…

Apr 16 2018

We're back from our stream hiatus! Tune in for #betatesting details and see the tons of changes we've made over the…

Apr 11 2018

We've officially set a date for "Earlier Access"! Want to be a beta tester? More details will be shared this Thurs…

Apr 10 2018

Playtested some new maps! This one has a few issues, but was interesting - used the snow/ice tile set. Now we're wo…

Apr 5 2018

RT @boomzap: Happy Easter everyone! Hope you're all having a wonderful time. #LastRegiment

Apr 1 2018

RT @boomzap: Here's what happens when you work from home and need to test your game. Doggo plays @LastRegiment!

Mar 28 2018

No stream today but the team's getting competitive (complete with trashtalking!) in multiplayer while testing out t…

Mar 15 2018

We're adding in new systems for structures and implementing code, data, and UI changes.

Mar 13 2018

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