Apocalyptic is a small top down survival game built in Scirra Construct set after a nuclear catastrophe, and most of the worlds population is wiped out. The player must build a shelter inside a building, and then collect resources to survive against zombie attacks and rival NPCs.
I've created an effect that suits well with being... well, drunk. Drinking too much of that exotic beverage will increase happiness and decrease your thirst (weeeeell... to a point... then it crashes) but too much and you'll end up like this and quite depressed.
While there isn't actually those items in-game yet, the gameplay effect seems to work.
More updates coming soon, as soon as I fix this damn AI problem...