Deep in the heart of the Alaskan wilderness, Irving Dynamics has built the world’s largest Hadron Collider, which they hope to use to harness Dark Matter energy. But when the facility comes under a surprise and sudden attack, leaving the base crippled and many within it dead, the last hope for the future of human civilization is in the hands of Amber Kingsley, a disgraced former Army Special Forces officer.







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Dev Video Log by our Lead Animator Stacey

Now Weekly devs will be switching out and doing weekly Sunday updates to clue you guys in on our development process and the hurdles we overcome as a team.


The Music of Dark Storm


Someone and something we tend to neglect is just how important music is to any sort of medium. For our project we've been gifted with the talented Georg Mausolf to bring our world to life through his music. Heres a few drafts we're going to be circulating in our internal builds!

DARK STORM OST Intro To Center Area 01 PREW1 | DARK STORM OST Exploring Center Area 01 PREW1


Website:

We also have a new url and no longer will be using the old adarkstormiscoming.com (it's been retired). It has some new content on it about the VR Missions and Ascension and we'll be throwing up posters and other designs for people to buy soon that will help support our development.

Click Here to Visit the new Page
(http://www.darkstormuniverse.com/)


Discord and Dev Community Server (All are welcome!)

What we're trying to do by opening up a public discord for people that are interested in the game to talk to devs and follow news and to make a hub for our patreon to talk with us. If your supporter or pateron message a dev or post in the chat so we can verify it and give you the proper tag.

Team Discord ^ A Link to our Team Patreon! ^



VR Missions:

We weren't very thrilled on the reception of the VR and just generally the update schedule for it. We've been working internally to revamp the SP VR with better tutorials and to introduce a 3 tier mission system.

Below is an example of our Tier 3 mission opener where you would choose a weapon and start the time trial.

Joshua so elegantly suggested we make a better design so we went with this kinda approach. So we're making the world fade out in segments in the next version and getting that ready for playtesting to look for bugs.

Tier 1 Missions being entirely Sneaking or stealth, Tier 2 being Missions, think assassination or companion missions to escort hostages to a evac point and finally Tier 3 which are Time Trials where you try to maximize the amount of carnage you can dish out and are scored on how creative your kills are.

A few tier 2 examples from Joel where you'll have to search the environment and accomplish missions

So a lot of new content is headed to the VR
once it passes internal testing!



Animation as a Whole


We're also working on setting up a IK system in the engine to attach the left hand to the gun so it's less jarring and we're working to cleanup some systems related to that. We're not quite happy with the aim node resolves we're getting stock in the engine for the first person view.


Heres an example but you can still see slightly some jitter and movement with the handles translating between the aimnode poses. We have a basic IK in place but we're going to be tweaking and improving it to make it completely seamless. Its totally more noticeable in the 1P Aiming related stuff. But its getting better over time and trial and error.

Here i'll show some of your animations some of the best you guys have done so talk about a few your proud of to give me to show for the animators as a whole.


QA Testing for Dark Storm Ascension


We're huge fans of Half life so when we started the conversation on main menus we knew there was no way we weren't going to make fully dynamic ones that are from the levels and areas you'll play and explore. Heres our first pass of those goodies!

Keep in mind we're still using the VR layout for the top banner we haven't finalized the one for ascension yet.! Only the people that buy Ascension will get it. The VR build will receive a few dynamic ones themed to those missions once we allocate time to it.

We're currently testing the builds internally and revising as needed for gameplay bugs and other issues that might pop up performance wise. Finalizing UI's like the following and importing and configuring them into the UE4 Widget system.

In the next 2-3 months we hope to open up development so we can start doing closed beta testing. Remember Paterons get priority but we will have applications for anyone that is interested in lending their opinion in these stages of development.


Level Design

And last but not least we've been revising the last hour or so of the first chapter to accommodate more tactical choices of how to use the environment to their advantage.

We've taken to improving and expanding upon the previous Vech Bay and Entrance to it to allow for high level sniper gameplay between the Player and the Sniper class.

They will play games with the players and cloak perched on sniper vantage points to pin and kill the player as they travel through this section for their objectives. But we introduce multiple ways of outsmarting them via the player drone to using vents, alternative catwalks to scout and branching paths to give the player more choices on how they accomplish their goals and avoid them altogether if they think out their situations.

Recruitment:

Due to our game being a royalty contract. (You get paid after the game is released based on how much time and work you put in), we often have people drop out randomly at random intervals as life demands. For this reason we are almost always looking for new people to bolster our ranks and join the Fenrir Team.

If you are interested, please check our post here for more details.

Other Ways to Support our team

O and remember, buying the VR Missions helps keep our server infrastructure up helps us keep developing the game. It makes our lives as indie developers that much easier. If your not interested in the VR or already have it check out our Patreon by clicking the image below. Thanks for following us and we hope to have a solid release soon next year! Also we'll be looking for QA testers to test performance and gameplay! So watch Indiedb closely!


A Link to our Team Patreon! ^




Our Team's Intent for Ascension and the VR Missions

Our Team's Intent for Ascension and the VR Missions

News

In this comprehensive update we go over our schedule and our goals and plans for this year and next. From Ascension to the VR and our plans and goals...

Dev Update #12 Nearing the End

Dev Update #12 Nearing the End

News 1 comment

Finalizing the AI, Lighting, and Levels, with news of the upcoming VR missions.

Dev Update #11 Beginning the final stretch

Dev Update #11 Beginning the final stretch

News 2 comments

Finalizing the lighting and levels for Episode 1.

Dev Update #10 Finalizing Remaining Deadlines for Chapter 1 & VR

Dev Update #10 Finalizing Remaining Deadlines for Chapter 1 & VR

News 4 comments

We've been continuing to update the level and promo art testing different things and setting up the final deadlines for chapter 1 internally. VR work...

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Dark Storm: Shattered Dreams

Dark Storm: Shattered Dreams

Full Version

Lauren Kingsley is on her way to the Daedalus Space Station in order to begin work installing a new defense network that will link hundreds of satellites...

Dark Storm VR Missions Kickstarter Release

Dark Storm VR Missions Kickstarter Release

Full Version 7 comments

Dark Storm VR Missions Dark Storm: VR Missions, developed with UDK is a fully realized project that plays more like a single player game than a modest...

Draft Sketch of Amber for Developer Video Blog

Draft Sketch of Amber for Developer Video Blog

Wallpapers 1 comment

For the first time and on a now weekly basis we will be updating the Indie/Moddb site Friday with a new development video from a random division. But...

Dark Storm Wallpaper

Dark Storm Wallpaper

Wallpapers 2 comments

Dark Storm Wallpaper Amber Holding off Advancing Russian Specnaz

Comments  (0 - 10 of 267)
JillValentine69
JillValentine69

Whens the expected release date of this title? i love stealth titles like the ones you mentioned and are using SO MUCH inspiration from so i'm super keen!! Screw Ubisoft! bring on Dark storm!

Reply Good karma Bad karma+4 votes
Silmarill_SK
Silmarill_SK

(buried)

The game characters (and also the dev team!) lack ethnical diversity.

Reply Good karma Bad karma-7 votes
LordIheanacho
LordIheanacho

**** that ****. Their game, their rights, their power.

Deal with it.

Reply Good karma Bad karma+1 vote
Shia_Surprise
Shia_Surprise

Also their tasers look like corn grippers, not very diverse seeing as though i google three pictures of corn grippers and not one of them looks different then taser from update. very bad ethic. Also I feel she-hulk is a straight rip from marvel i dont appreciate plagiarism.

Reply Good karma Bad karma+2 votes
Shia_Surprise
Shia_Surprise

nvm i found one that doesnt look like taser, its corn grippers that look like corn kernal. Sorry my mistake. Evidence here, No bad ethic

Ae01.alicdn.com

Reply Good karma Bad karma+2 votes
duck354
duck354

downloading

Reply Good karma Bad karma+6 votes
CactusHead
CactusHead

Hey, looking awesome! I'm not sure if you would need it or if you're already 'hooked-up', but I would love to score some tracks/songs for you and your game! If you are interested, I can show you some samples of some of my work. You can email me at:
_____ _______ _____ _______ _____
cactusheadcontact[(at)gmail.com]. <-The at symbol didn't work xD
_____ _______ _____ _______ _____
Thanks, and good luck with your game! :)

Reply Good karma Bad karma+5 votes
nathanpinard
nathanpinard

We currently already have a composer and sound design at the moment. Thanks for your interest!

Reply Good karma Bad karma+5 votes
CactusHead
CactusHead

Okay, thanks for letting me know! :)

Reply Good karma Bad karma+5 votes
peekaboo0
peekaboo0

Two things that really annoy me- repetitive enemy responses ("must be my imagination!" or "she's here!") and Amber's animations. I hope her running/walking animation will be better, because for now it looks very basic.

Anyway, the game looks great and I can't wait for it!

Reply Good karma Bad karma+3 votes
Inuyashua Creator
Inuyashua

o you've been playing the VR build on steam? duely noted :D

Reply Good karma+3 votes
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Dark Storm Ascension
Platforms
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Developer
Fenrir Studios
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Latest tweets from @adarkstorm, @darkstorm

Dark Storm Ascension/VR Dev Update #7 Indiedb.com

Mar 8 2017 by adarkstorm

The Story So Far…. New Years Update! news - Dark Storm Ascension Indiedb.com via @indiedb

Jan 3 2017 by adarkstorm

RT @EA: @adarkstorm Hi, great that you're interested. We have a blogpost here Ea.com and will provide more info in the future.

Jun 27 2016 by adarkstorm

VR missions is up for the Summer Sale on steam! Grab your copy today for 4.99$ Continuous updates every other week!

Jun 23 2016 by adarkstorm

Hello everyone today 1pm PST. our weapons modeler Adrian is going to be streaming on twitch Twitch.tv T.co

Jun 19 2016 by adarkstorm

Dark Storm Ascension Novel on Amazon now, check it out! Tinyurl.com T.co

Jun 10 2016 by adarkstorm

Checkout it out our weapons modeler Adrian, he's currently working on the weapons attachments come say hi :D Twitch.tv

Jun 5 2016 by adarkstorm

The level dersign stream is over now, thank you to the people that hung out with us for the past few hours <3 T.co

May 24 2016 by adarkstorm

Late #leveldesign stream starting at 9:15pm pst Twitch.tv T.co

May 24 2016 by adarkstorm

NOTHING!!

Dec 12 2006 by darkstorm

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