Looks really good,
but please don't make your effects (e.g. muzzle flashes, bullet trails, sparks, etc.) too big and bright.
A lot of games do this in an effort to make sure you notice them
and it just ends up looking ridiculous.
If you're going for something realistic-looking, maybe keep it toned down.
Am tracking this game for a year or so now and find it awesome. But, what you say i fully agree with and have said the same thing some time ago. It is just a bit much all and makes that it is very hard to see what else is going on.
Other then that, as always, really awesome work!!!
Yeah definitely heard that lot from the last demo, we've significantly toned down the muzzle flashes, lens flares, sparks etc so they don't get in the way of visibility as much. May do another pass later on just to make sure visibility isn't a problem
I'd say go for total John Woo style gunporn shootouts a-la FEAR. "Realistic" market is over-saturated as is but aside from before mentioned FEAR there's literally zero "gun-ballet" games
Oh yeah, style over realism anyday. Of course there needs to be some balance between crazy VFX and obscuring the player's vision, so we're working on that :)
wow! looks like modern version of first f.e.a.r.
Looks really good,
but please don't make your effects (e.g. muzzle flashes, bullet trails, sparks, etc.) too big and bright.
A lot of games do this in an effort to make sure you notice them
and it just ends up looking ridiculous.
If you're going for something realistic-looking, maybe keep it toned down.
Am tracking this game for a year or so now and find it awesome. But, what you say i fully agree with and have said the same thing some time ago. It is just a bit much all and makes that it is very hard to see what else is going on.
Other then that, as always, really awesome work!!!
Leon
Yeah definitely heard that lot from the last demo, we've significantly toned down the muzzle flashes, lens flares, sparks etc so they don't get in the way of visibility as much. May do another pass later on just to make sure visibility isn't a problem
I'd say go for total John Woo style gunporn shootouts a-la FEAR. "Realistic" market is over-saturated as is but aside from before mentioned FEAR there's literally zero "gun-ballet" games
Oh yeah, style over realism anyday. Of course there needs to be some balance between crazy VFX and obscuring the player's vision, so we're working on that :)
God this looks so ****** rad , hope my PC can atleast run this at low , seeing gucci gore and gucci gunplay is rare.
You should work with the guys over urban terror hd !
Great work and good luck !
Edit: is this after the specialist and the double action boogaloo and did you work with them ?
Boss, you finally said the words!
Physical animations are astonishing.
I know you guys are pretty busy, but, if possible, can you please recommend some tutorials about how it can be done like in your game?
Lots of info on the UE4 docs: Docs.unrealengine.com
Docs.unrealengine.com
Also this game: Notrobertharper.net
This GDC talk was the main inspiration: Youtube.com
Much obliged, sir.
Looking good!!
When "F.E.A.R." meets "Soldier of Fortune". :)
It looks really good. Keep it up.