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My Name is Marc Andrew Newton. I have worked with Unknown Worlds Entertainment on Natural Selection 2 for over 3 years as a Level Developer and Internal Web Tools Author where my goal is to develope tools, systems & means of communications that collect, organise and deliver data in a manner that contributes to the reduction of time spent on administration in favour of automated systems for tedious time consuming tasks.

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Unknown Worlds

Unknown Worlds

8 members Developer & Publisher

Unknown Worlds is a self-funded, independent game company in San Francisco, CA. Our goal is simple: to unite the world through play.

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Twitter

Latest tweets from @sgtbarlow

WIN A PC!!!! And Steam Gift cards! #IntelRigChallenge Youtu.be via @YouTube

Aug 11 2016

#wirecard what a disaster. I don't think they have a dev environment like paypal, Amazon, google, Facebook. They skip around the subject...

Aug 3 2016

World Aligned Omni Projection + Distance Detail scale + Tessellation + GrassType Mask output & No splat mask. #UE4 T.co

Apr 9 2016

Creating snowy wind whisps using the leveling sculpt tool. #epicgames T.co

Apr 3 2016

Started hand painting large landscape world. Capsule next to a large tree gives a sense of scale. 8 Hours so far. T.co

Apr 2 2016

Light rays from cloud occluded sun. Trees now generated with scattered groups and age variation. T.co

Apr 1 2016

Slight bit of reverse face lighting now added so surfaces away from light source are partially lit. T.co

Mar 29 2016

Second pass on grass shader, Scene just needs a bit of fake bounce light to to lift the shadow contrast. T.co

Mar 29 2016

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