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PipEngine is very (very, very, very...) simple and small 3d graphics engine. It is aiming to be uncomplicated but extensible and easy-to-use. Engine can be treated as base for more advanced project.

Features:

  • Fixed-Pipeline OpenGL renderer,
  • Custom renderable support,
  • PAMF (PipEngine ASCII Model Format) support and Blender 2.49 exporter,
  • Textures support with SOIL,
  • Pretty rought math libary - Vectors and Matrices, Euler camera,
  • Pitch, Yaw, Roll rotations...
  • ... even scaling!,
  • Blending,
  • Coming soon!
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About PipEngine with 0 comments by szx on Jan 2nd, 2012

Breaking news - PipEngine supports textures! Integration with SOIL (Simple OpenGL Image Library) wasn't so painful I throught before and as reward engine can load many of image formats. We should also mention about huge change in representation of object's rotation. Previously rotation informations were stored like arguments of glRotate - Angle and vector coordinates. Now PipEngine uses Euler Angles also known as Yaw, Pitch, Roll. Despite occurrency of gimbal lock, we think that it's next step to engine completeness. We implemented very simple but handy texture and mesh managers too. After some polishing of rought engine structure main developer will try release small techdemo.

Belive me, PipEngine is still alive.


Finally, one screenshot:

FPS camera and textured MP16.

Post comment Comments
axeves
axeves Jun 21 2011, 8:37am says:

Looking good :)

+2 votes     reply to comment
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Platform
Windows
Company
Pipe Software
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Licence
GPL
Release Date
TBD
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Last Update
1 year ago
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