Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.
Here is a short video with the latest version of trees, let's say version 0.3. There is still a lot of work to make it ready for the demo. Some more detail information are on our forums.
On behalf of the internet, allow me to say HOLY SH*T!
I'd love to have a play on this engine. When will we get to have a go please?
Wow, that's a huge improvement over the previous trees. Good, no, great job!
My only point of confusion is, they look like seasonal trees while the furthest away LOD looks like pines and evergreens. O_o? Otherwise they look great!
You are right, it is still very WIP stuff, more information about latest version of tree renderer is here Outerra.com
Well forests can be mixed, it doesn't need to be evergreen 100% or seasonal 100%
OMGWTFBBQ, this is hylarious man!
Amazing engine. Really love what you're doing. Every update is fun to watch!
How many steps of transition are you planning?
It's a great update, I love to watch your innovations :) Keep 'em coming!