Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.
A short visual test how shadows looks like on the new bumpy grass.
DX11 much??? Just kidding around lol. When can we expect to see actual grass blades sticking out of the world hmmm? ;P Great work! Lovin' it.
OpenGL. The best.
Very good work. :)
looks abit like water with a grass texture :D nice anyways
nice
is it just me or does it look like the shadow is being distorted like in a hot desert?
Those shadows really aren't blurrier farther away.