Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.
Testing external view, moving controls and adjusted landing gear suspension
Airplane sequel...
Was that a city in the background?
Fractalopolis :D
"OK-BLB to tower, may day, may day!"
"Tower to OK-BLB, what's happening?"
"The engine is losing power and control surfaces are hardly responding, I'm going to land at that road right next to a forest!"
"DON'T do that, OK-BLB, repeat, abort the landing maneuver!"
...
"OK-BLB, we have lost you on radar, respond!"
...
"OK-BLB, respond, repeat, OK-BLB, report your position!"
...
-= One day later =-
NEWS: One man died in an aircraft accident
OMG i would so love to see this + vertibird from fallout 3 :D
Indeed!
Why no sound?
I wish that someone makes "Battlefield 2"-like game with this engine. Imagine a battlefield spanning across 20 km or more... well that would be a true war simulation :)
You've obviously never played the Armed Assault games. Take a look, 20KM isn't that large in that. I believe the standard map is 50KM x 40KM or so. Usually when you play multiplayer missions (That last for hours) it only takes small portions of the map due to the sheer enourmity of it.
very nice