• Register

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

Post article RSS Related Articles  (0 - 30 of 533)
Raft - Version 1.0: The Final Chapter

Raft - Version 1.0: The Final Chapter

Raft

It is finally here. It is our most ambitious update ever. It is our BIGGEST update ever.

Imperiums: Age of Alexander DLC is out!

Imperiums: Age of Alexander DLC is out!

Imperiums: Greek Wars

The long-awaited DLC Imperiums: Age of Alexander was finally released!

What's in The Kube? - Future Plans

What's in The Kube? - Future Plans

Imperiums: Greek Wars

Steer the development of Imperiums: Greek Wars and take part in polls about planned changes.

The Imperiums: Troy DLC is out and for FREE!

The Imperiums: Troy DLC is out and for FREE!

Imperiums: Greek Wars

Return to the walls of Troy with our new DLC Imperiums: Troy. The scene for the greatest of ancient battles is set, waiting for you to lead your men onto...

Imperiums: Greek Wars will launch on July 30!

Imperiums: Greek Wars will launch on July 30!

Imperiums: Greek Wars

Finally, the waiting is over! Imperiums: Greek Wars is ready to launch on July 30.

Imperiums: Greek Wars dev blog IV

Imperiums: Greek Wars dev blog IV

Imperiums: Greek Wars

In our next dev blog we reveal more details about wise men and how they can serve your political purposes; joint military campaigns and how to destroy...

Imperiums: Greek Wars dev blog III.

Imperiums: Greek Wars dev blog III.

Imperiums: Greek Wars

We continue our blog about the features and mechanics of Imperiums: Greek Wars, the historical 4X/grand strategy. Today, we talk about generals behind...

Imperiums: Greek Wars dev blog II.

Imperiums: Greek Wars dev blog II.

Imperiums: Greek Wars 2 comments

Let’s continue in our dev blog and talk a bit about city demands - because governing cities is a task for a real leader; slavery - because slaves in...

Scrap Mechanic - Survival

Scrap Mechanic - Survival

Scrap Mechanic

Scrap Mechanic - Survival has released out now on Steam!

Imperiums: Greek Wars dev blog I.

Imperiums: Greek Wars dev blog I.

Imperiums: Greek Wars

With the first beta testers already busy conquering ancient Greece and Anatole, let’s take a walk through the realm of Imperiums: Greek Wars in our...

Imperiums: Greek Wars is in beta

Imperiums: Greek Wars is in beta

Imperiums: Greek Wars 1 comment

Imperiums: Greek Wars, the new historical 4X grand strategy game is entering beta and welcomes players to participate. Imperiums: Greek Wars is a 4X grand...

Hyper Ultra Astronautics update adds two new game modes

Hyper Ultra Astronautics update adds two new game modes

Hyper Ultra Astronautics

This update fixes bugs and adds two new competitive game modes: scorematch and team scorematch.

KABOOM - how we make explosions in our games

KABOOM - how we make explosions in our games

Feature 1 comment

In this article, we show you how we approach the creation of explosions and other particle effects for our games.

Hyper Ultra Astronautics is finally ready

Hyper Ultra Astronautics is finally ready

Hyper Ultra Astronautics

After nearly four years in development, Hyper Ultra Astronautics is now officially ready. Downloads are immediately available for Windows and Linux PCs.

This Week In Indie Games: June 9 2019

This Week In Indie Games: June 9 2019

Feature 4 comments

The biggest indie gaming stories for the week of June 9 2019.

Kenshi Post-launch recap - Beyond v1.0

Kenshi Post-launch recap - Beyond v1.0

Kenshi 8 comments

Kenshi is finally out after 12 years of development, now it's time to catch up on everything...

Sengoku Japan 1560 scenario

Sengoku Japan 1560 scenario

Aggressors: Ancient Rome 4 comments

Right before Christmas, scenario creator with nickname Hiro published an ambitious scenario called "Sengoku Japan 1560". It has a big map with an impressive...

The Centurion scenario

The Centurion scenario

Aggressors: Ancient Rome

One of the scenarios which popped up in Aggressors: Ancient Rome Steam workshop not too long ago is called "Centurion". Its creator is a fan of an old-school...

The Gallic Wars scenario

The Gallic Wars scenario

Aggressors: Ancient Rome

Aggressors: Ancient Rome does not start and end with the Mediterranean scenario. Our players can create their own maps, factions, units, rules, or whole...

Release on 30th!

Release on 30th!

Aggressors: Ancient Rome

We finally finished our long-awaited 4X turn based strategy game!

Lockdown Protocol update 1.4.3

Lockdown Protocol update 1.4.3

Lockdown Protocol

After two and a half years since the last released version, a new maintenance update is here.

Introducing Hyper Ultra Astronautics

Introducing Hyper Ultra Astronautics

Hyper Ultra Astronautics

Fight for high-scores in solo or co-op survival matches or challenge your friends to a deathmatch. Outmaneuver your opponents, take cover behind asteroids...

Features of the game

Features of the game

Aggressors: Ancient Rome

An article about features and gameplay of an upcoming 4X turn based strategy Aggressors: Ancient Rome.

Thrive 0.3.4 and Launcher Released

Thrive 0.3.4 and Launcher Released

Thrive 1 comment

Good news: Thrive now has its own dedicated launcher. Even better news: there’s a whole new release available as a demonstration of its abilities. This...

Version v0.98 - graphics is done!

Version v0.98 - graphics is done!

Aggressors: Ancient Rome

After long and busy winter we finally managed to write an update about Aggressors’ latest developments. There is plenty of news - new features and updates...

Thrive v0.3.3 Released

Thrive v0.3.3 Released

Thrive 5 comments

Is it too late to say happy New Year? Probably, but we’ll do it anyway. Happy New Year, and as 2017 takes its first steps we’re happy to present another...

Eternal Glory – January Update

Eternal Glory – January Update

Eternal Glory

Recently, huge improvements have been made to the project. The animations have been refined and the emotes are now available. Also, a new type of AoE...

Expert mode: Shooter View

Expert mode: Shooter View

Kyball

A hidden Expert mode: “Shooter View”, has been introduced to Kyball. Check out the super-turbo video.

Windows 2000, GeForce4 officially supported!

Windows 2000, GeForce4 officially supported!

Kyball

Using OGRE and C++ has made Kyball compatible with computers as ancient as one running Windows 2000, GeForce 4 MX, 512MB RAM. Achievement or vanity?

New graphics effects & sale offer extended

New graphics effects & sale offer extended

Kyball

New graphics effects, shadows and filters. Sales offer extended. Vote for us on Steam Greenlight!