OpenSpace3D
L-GPLOpenSpace3D is a free software suite for the development of interactive real-time 3D projects. It allows you to create interactive 3D scenes without entering...
Frostbite 2 was one of the first engines released to support DirectX 11 technology debuting with DICE's blockbuster Battlefield 3.
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OpenSpace3D is a free software suite for the development of interactive real-time 3D projects. It allows you to create interactive 3D scenes without entering...
WOLF RPG Editor is a game construction tool that can create complex role playing games. It is often regarded as being aimed at advanced users, so keep...
New generation of the GameStudio game development suite. A8 brings enet for better network performance, Nvidia Physx for more stable physics and more...
Frostbite is a next-generation FPS engine built from the ground up to power Battlefield: Bad Company and other upcoming games from DICE across all high-end...
ezEngine is a free, open source game engine written in C++. Its philosophy is to be modular and flexible, such that it can be adapted to many different...
The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content...
001 Game Creator is a Graphically Assisted Scripting engine for beginners and advanced users alike. Developers can quickly prototype ideas, test complex...
Aztica 6DX is a COM-based 3D Engine for Windows using DirectX. It features outdoor / indoor rendering, collision detection, portal-based visibility system...
zGameEditor: The rapid development solution with a tiny footprint. Create games that have a small distribution size using procedural content. The game...
The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now...
OEngine is a multiplatform C++ engine with an WYSIWIG editor. It's made to be very flexible, and has been used in many internal prototypes, and is currently...
The engine is based on OpenGL. Version 1.5 is better to access some advanced features, but 1.1 should be supported as well. The renderer uses some common...