The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

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KSI Simulator 2017? Yup... I got bored today and feelt like I wanted to make a quick game(Took me 1 hour honestly to make the whole "game"). BUT IT'S THE BEST GAMEEE!

So think of it, whenever you are bored you can just... Drive and do cool stuff with the car like a skateboard. And I think KSI deserve a Simulator Game on this website! :)

Follow my other game projects at:

www.rednap.net

www.youtube.com

Rednap.net Copyright 2014 - 2018 RedGames

DB Schenker Simulator 2017 Version 0.22 is finally out on IndieDB!

DB Schenker Simulator 2017 Version 0.22 is finally out on IndieDB!

DB Schenker Simulator

Have been keeping this game on my website for a while, feels good to release it here aswell. Hope you guys enjoy it! :D

World Of Dream Version 0.640 is here!

World Of Dream Version 0.640 is here!

World Of Dream

The Second released version is finally out on indieDB!

Somewhere on Zibylon - Out Now!

Somewhere on Zibylon - Out Now!

Somewhere on Zibylon

Somewhere on Zibylon has been released today on Steam!

Horror Mode

Horror Mode

Fly In The House

Horror mode is live now together with a set of improvements and bug fixes.

Add game Games
Untitled GPC Project (MotorGP)

Untitled GPC Project (MotorGP)

Racing

Retro style 3D arcade grandprix motorcycles racing game

DRONE

DRONE

Arcade

Space Shooter Arcade Game. 8 Worlds X 3 Levels. Total 24 Levels.

Fly In The House

Fly In The House

Arcade

Exploration and destruction game with parody story !

Somewhere on Zibylon

Somewhere on Zibylon

Puzzle

Sci fi puzzle game with stealth elements in the atmoshpere of cold space and zero gravity.

DESTRUCTION-F1

DESTRUCTION-F1

Racing

Formula-1 car racing games. Earn money the racing. Buy and sell items and car.

KSI Simulator 2017

KSI Simulator 2017

Racing

KSI approved that this is one of his favorite games to play other than FIFA or Driving and Crashing his own Lamborghini...

DB Schenker Simulator

DB Schenker Simulator

Realistic Sim

This is a Quality Experiance about how it feels to work on DB Schenker. Will you survive or take suicide after the first 60 seconds cause you are too...

World Of Dream

World Of Dream

Adventure

Open Adventure Game with Old School Graphics. Kill monsters, discover the world, upgrade your character and survive through your journey to find the "World...

THUNDERBOLT

THUNDERBOLT

Arcade

THUNDERBOLT This is Arcade Flight Combat. Upgrade your weapons and destroy the enemy. Earn point for buy new weapons.

ARARES

ARARES

Real Time Strategy

Arares a real-time strategy game. Technology to raise the meat, milk, eggs, fish, iron, leather and minerals such as wool gather from different sources...

Comments  (0 - 10 of 40)
VectorX
VectorX

Like this

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Guest
Guest

How do you download engines from this site?

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Wesleyca
Wesleyca

You can get it on steam or on Blender.org

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GreenForest
GreenForest

It can't be done from this site. All you got to do is Google engine nam, except "Costume Engine" can't be found.

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DonBre
DonBre

Tracking.

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on1ondevelopment
on1ondevelopment

Hey, I just updated Blender 2.69 to Blender 2.70 and noticed that the "Singletexture" shading setting found at the camera tab to the right is gone. Is that feature moved? I have a .blend file made in 2.69 which had "singletexture" enabled instead of "multitexture" but when I opened it after updating it was changed to "multitexture" and there was no "singletexture" button there anymore. I solved this temporarily by downgrading to 2.69 but I really want to use 2.70 without having to change so much stuff in my game project. I would really appreciate if anyone could help me with this, maybe it's just a bug but who knows?

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SolarLune
SolarLune

The Singletexture mode has been removed in favor of just Multitexture and GLSL, yes. If you want to keep up on development, the blenderartists forums are the best way to do so.

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on1ondevelopment
on1ondevelopment

Thanks!

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dfdt
dfdt

i have a question , i will build a game like cubemen but my biggest problem is , i will make only one unit walking to a point , right now ,
i can only make all units walk to a point but i will that only the selected unit walk to the point i clicked on with right mouse ,if anyone knows a script or something please send pm thx :)

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Tason
Tason

This may sound stupid, I know, but do games require engines to work????

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

SolarLune
SolarLune

What do you mean? Game engines usually provide and handle features that you would have to make yourself. For example, the Blender Game Engine handles displaying objects, physics, and scene loading and unloading itself, so you don't have to worry about it.

Games don't require engines to work, though. You could make a game without a pre-made engine (just some frameworks for drawing things and taking input, for example).

So to answer your question, no, games don't require engines to work. However, most games are powered by game engines - you've seen the "Powered by Unreal" screen when you start up some games, right? The Unreal Engine is a game engine - it 'enables' the game. Also, engines don't have to be 3D - Game Maker and StencylWorks can also be considered game engines.

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Danbalt
Danbalt

meh??? engines are not required to make games??? I've always thought engines are what games are made with... If there's no engine, how are the physics, lighting, etc. emulated?? I'm confused =S

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Guest
Guest

The game engine takes out a lot of the hefty lifting basically

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SolarLune
SolarLune

What I meant was that you could make a game without a pre-made engine to handle the physics, lighting, drawing, input, and sound. Commercial engines are generally easier to use than writing a game 'from scratch'.

If you were to use a framework, like SDL or OpenGL and Bullet, then you wouldn't have to worry about low-level code (handling audio or manually dealing with 3D or physics). Frameworks don't usually have all of the features of a full game engine, but rather have only some of them, and usually require at least some coding to work with. There are also frameworks that, while requiring coding to work with, have many or even all of the features necessary to make games, like PyGame or FlashPunk, but aren't fully featured game engines like Unity or the BGE.

Engines (other than custom-written ones), on the other hand, are usually pre-made to run out of the box. Examples are UDK, Unity, RPG Maker, Game Maker, and the Blender Game Engine.

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Devil_Diamond_Games
Devil_Diamond_Games

Yes you can make a game without a premade game engine, but having one would make the job easier, but if you don't you would have to write all code for the game yourself

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Danbalt
Danbalt

aaaahhhhh, I didn't know that when using the word 'engine' it refers to a pre-made kind of software, hmmm... interesting, you seem to know a lot! (and thanks btw)

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SolarLune
SolarLune

I don't really know much of anything, honestly. I just meant pre-made engines; you could write your own game engine if you wanted.

And no problem.

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Danbalt
Danbalt

heheh, I find all of this so cool but my computer right now is so crappy it lags when playing youtube vids so I may try out the BGE when I get my new computer maybe this summer ;P

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Highest Rated (4 agree) 10/10

I have used before many engines, such as Dark Basic, game maker, rpg maker, Blitz3D and Panda3D. The Blender game engine has an excellent workflow(inside the 3d program), has a easy, acceptable fast(not fast as C++ thought) and largely supported programming language(python); is free; packed with features; is still actively maintained(more by the community than blender.org devs thought); has many kind users and exports the game to Windows, Linux and Mac, and maybe in the future Android. I constantly…

Apr 23 2012 by Tsukiyoarts

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