The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

Image RSS Feed Latest Screens
Tree And Sun Demonstration Soldier Of Screenshot
Blog RSS Feed Report abuse Latest News: Questverse feedback gathering, concept arts and stuff

About Questverse with 8 comments by Lunarts on May 16th, 2012

OBS: Technical issues have delayed this news wide publishing for around 8 days.

It is important to let a game developer be free to innovate and to pursue it's vision of their ideal game, but the game isn't just for the game developer, it is also for its users, and what they think is equally important, so basically the questions I have for you, which subscribed to this project(or who is interested but lurking in the shadows = ] ) are:

1 - What do you desire to see at this project? And what you don't want to?

2 - Anything you think could be different right now? General suggestions?

3 - Which operational system you use, what are your system specifications?

Allright, questions asked(the ones I can remember now at least = O ); previously I forgot to post some game arts made in the past for the game project(even the ugly ones) , a very basic(no textures or anything) video about a future sky city 'mayor room' and a better version of the 'Space map' scene music. Maybe one or more of these past arts can get your attention? Check the game images and video for images not shown below or for that space map improved music.

Now I want to share with you two articles made by Richard Glenn which made me quite happy at Indiegamemag.com and at Diygamer.com ; if you want to see other arts from me, beyond the game ones, you can check here Felipemoraes.deviantart.com . My game site isn't really properly started yet, but I already added a section to it dedicated to other games from fellow indie developers I have played at indieDB which you may also like(or not).

Then you may say, "Allright, what about a true update, with game content like new videos?' The current 2/3 of the game development progress is quite tricky and art heavy, just be a bit patient yes? Probably the next update may take half or a full month(or more?).

Sorry if I bored you with all that text, the last thing I want to say this time is simply 'thanks' to anyone following the project, actively or not; I really love you all(in a good manner), like you were 'part of the family'; I do hope we(you, me and the project) can keep growing together.

PS: Let me know if any of the links above are broken.

PS 2: These concept arts, video and music and what they depict are copyright of Lunarts( contact: felipemoraesbr@gmail.com), they cannot be used commercially; other uses may apply with the author permission.

Questverse WIP planet Sera 2 Questverse WIP interface Questverse WIP Elmore Batraquius
Questverse WIP character 2 concept Questverse WIP papaya gang member Questverse WIP planet Sera Questverse WIP Luna pixelart

Games
Bicobee

Bicobee Bicobee

Updated 1 year ago TBD Single Player Puzzle Compilation

From massive boredom emerged an idea - an idea turned into nausea.

Charlie's Big Adventure

Charlie's Big Adventure Charlie's Big Adventure

Updated 7 months ago TBD Single Player Platformer

Hey this is a little game project I recently started. I use the Blender Game Engine. And for scripting I use python. This is going to be a funny jump...

CONTRAST

CONTRAST CONTRAST

Updated 1 year ago TBD Single Player Platformer

Utilizeing a set of projected platforms, the player must make their through the insane inner-workings of the Optitrix Inc. offices and labs. Along the...

CUBE-X

CUBE-X CUBE-X

Updated 1 year ago Released Jan 16, 2011 Single Player First Person Shooter

hi, i am adam and come from slovakia:) sorry for my baaad english, but i still learning it. i working in blender game engine for 2 years. this is my last...

Dead Cyborg

Dead Cyborg Dead Cyborg

Updated 7 months ago Released Jul 12, 2011 Single Player Adventure

Free, donation-based oldskool sci-fi adventure game.

Comments  (0 - 10 of 28)
Amwat_Tason
Amwat_Tason Jan 3 2012, 1:44pm says:

This may sound stupid, I know, but do games require engines to work????

+2 votes     reply to comment
SolarLune
SolarLune Jan 7 2012, 1:03pm replied:

What do you mean? Game engines usually provide and handle features that you would have to make yourself. For example, the Blender Game Engine handles displaying objects, physics, and scene loading and unloading itself, so you don't have to worry about it.

Games don't require engines to work, though. You could make a game without a pre-made engine (just some frameworks for drawing things and taking input, for example).

So to answer your question, no, games don't require engines to work. However, most games are powered by game engines - you've seen the "Powered by Unreal" screen when you start up some games, right? The Unreal Engine is a game engine - it 'enables' the game. Also, engines don't have to be 3D - Game Maker and StencylWorks can also be considered game engines.

+3 votes     reply to comment
DJDnB
DJDnB May 1 2012, 12:07pm replied:

meh??? engines are not required to make games??? I've always thought engines are what games are made with... If there's no engine, how are the physics, lighting, etc. emulated?? I'm confused =S

+1 vote     reply to comment
SolarLune
SolarLune May 4 2012, 1:25am replied:

What I meant was that you could make a game without a pre-made engine to handle the physics, lighting, drawing, input, and sound. Commercial engines are generally easier to use than writing a game 'from scratch'.

If you were to use a framework, like SDL or OpenGL and Bullet, then you wouldn't have to worry about low-level code (handling audio or manually dealing with 3D or physics). Frameworks don't usually have all of the features of a full game engine, but rather have only some of them, and usually require at least some coding to work with. There are also frameworks that, while requiring coding to work with, have many or even all of the features necessary to make games, like PyGame or FlashPunk, but aren't fully featured game engines like Unity or the BGE.

Engines (other than custom-written ones), on the other hand, are usually pre-made to run out of the box. Examples are UDK, Unity, RPG Maker, Game Maker, and the Blender Game Engine.

+2 votes     reply to comment
DJDnB
DJDnB May 6 2012, 10:42am replied:

aaaahhhhh, I didn't know that when using the word 'engine' it refers to a pre-made kind of software, hmmm... interesting, you seem to know a lot! (and thanks btw)

+1 vote     reply to comment
SolarLune
SolarLune May 6 2012, 1:45pm replied:

I don't really know much of anything, honestly. I just meant pre-made engines; you could write your own game engine if you wanted.

And no problem.

+1 vote     reply to comment
DJDnB
DJDnB May 7 2012, 1:00pm replied:

heheh, I find all of this so cool but my computer right now is so crappy it lags when playing youtube vids so I may try out the BGE when I get my new computer maybe this summer ;P

+1 vote     reply to comment
Urfoex
Urfoex Nov 29 2011, 5:04pm says:

Would be nice to have a BGE group @Desura , just like Unity / UDK / Cry DevGroups.

+2 votes     reply to comment
SolarLune
SolarLune Jan 7 2012, 12:58pm replied:

Agreed. That would be nice to have.

+2 votes     reply to comment
SolarLune
SolarLune Mar 17 2011, 5:33pm replied:

Yes, you certainly can. The only possible problem is that the BlenderPlayer (the executable) is GPL licensed, meaning that if you bind your game in with the player, then your game would also become GPL licensed. You can surpass this by simply keeping your game file external from the executable and loading it at runtime via a simple logic brick, or by using an encrypted alternative, like the BPPlayer.

+4 votes     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Platforms
Windows, Mac, Linux
Contact
Send Message
Official Page
Blender.org
Licence
GPL
Release Date
Released Aug 31, 2009
Engine Watch
Track this engine
Share
Community Rating

Average

9.3

44 votes submitted.

You Say

-

Ratings closed.

Statistics
Rank
25 of 421
Last Update
3 weeks ago
Watchers
86 members
Games
29
Files
1
News
56
Tutorials
3
Reviews
12