Bicobee
Updated 1 year ago
TBD
Single Player
Puzzle Compilation
From massive boredom emerged an idea - an idea turned into nausea.
The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.
About Questverse with 8 comments by Lunarts on May 16th, 2012
OBS: Technical issues have delayed this news wide publishing for around 8 days.
It is important to let a game developer be free to innovate and to pursue it's vision of their ideal game, but the game isn't just for the game developer, it is also for its users, and what they think is equally important, so basically the questions I have for you, which subscribed to this project(or who is interested but lurking in the shadows = ] ) are:
1 - What do you desire to see at this project? And what you don't want to?
2 - Anything you think could be different right now? General suggestions?
3 - Which operational system you use, what are your system specifications?
Allright, questions asked(the ones I can remember now at least = O ); previously I forgot to post some game arts made in the past for the game project(even the ugly ones) , a very basic(no textures or anything) video about a future sky city 'mayor room' and a better version of the 'Space map' scene music. Maybe one or more of these past arts can get your attention? Check the game images and video for images not shown below or for that space map improved music.
Now I want to share with you two articles made by Richard Glenn which made me quite happy at Indiegamemag.com and at Diygamer.com ; if you want to see other arts from me, beyond the game ones, you can check here Felipemoraes.deviantart.com . My game site isn't really properly started yet, but I already added a section to it dedicated to other games from fellow indie developers I have played at indieDB which you may also like(or not).
Then you may say, "Allright, what about a true update, with game content like new videos?' The current 2/3 of the game development progress is quite tricky and art heavy, just be a bit patient yes? Probably the next update may take half or a full month(or more?).
Sorry if I bored you with all that text, the last thing I want to say this time is simply 'thanks' to anyone following the project, actively or not; I really love you all(in a good manner), like you were 'part of the family'; I do hope we(you, me and the project) can keep growing together.
PS: Let me know if any of the links above are broken.
PS 2: These concept arts, video and music and what they depict are copyright of Lunarts( contact: felipemoraesbr@gmail.com), they cannot be used commercially; other uses may apply with the author permission.
From massive boredom emerged an idea - an idea turned into nausea.
Hey this is a little game project I recently started. I use the Blender Game Engine. And for scripting I use python. This is going to be a funny jump...
Utilizeing a set of projected platforms, the player must make their through the insane inner-workings of the Optitrix Inc. offices and labs. Along the...
hi, i am adam and come from slovakia:) sorry for my baaad english, but i still learning it. i working in blender game engine for 2 years. this is my last...
Free, donation-based oldskool sci-fi adventure game.
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This may sound stupid, I know, but do games require engines to work????
What do you mean? Game engines usually provide and handle features that you would have to make yourself. For example, the Blender Game Engine handles displaying objects, physics, and scene loading and unloading itself, so you don't have to worry about it.
Games don't require engines to work, though. You could make a game without a pre-made engine (just some frameworks for drawing things and taking input, for example).
So to answer your question, no, games don't require engines to work. However, most games are powered by game engines - you've seen the "Powered by Unreal" screen when you start up some games, right? The Unreal Engine is a game engine - it 'enables' the game. Also, engines don't have to be 3D - Game Maker and StencylWorks can also be considered game engines.
meh??? engines are not required to make games??? I've always thought engines are what games are made with... If there's no engine, how are the physics, lighting, etc. emulated?? I'm confused =S
What I meant was that you could make a game without a pre-made engine to handle the physics, lighting, drawing, input, and sound. Commercial engines are generally easier to use than writing a game 'from scratch'.
If you were to use a framework, like SDL or OpenGL and Bullet, then you wouldn't have to worry about low-level code (handling audio or manually dealing with 3D or physics). Frameworks don't usually have all of the features of a full game engine, but rather have only some of them, and usually require at least some coding to work with. There are also frameworks that, while requiring coding to work with, have many or even all of the features necessary to make games, like PyGame or FlashPunk, but aren't fully featured game engines like Unity or the BGE.
Engines (other than custom-written ones), on the other hand, are usually pre-made to run out of the box. Examples are UDK, Unity, RPG Maker, Game Maker, and the Blender Game Engine.
aaaahhhhh, I didn't know that when using the word 'engine' it refers to a pre-made kind of software, hmmm... interesting, you seem to know a lot! (and thanks btw)
I don't really know much of anything, honestly. I just meant pre-made engines; you could write your own game engine if you wanted.
And no problem.
heheh, I find all of this so cool but my computer right now is so crappy it lags when playing youtube vids so I may try out the BGE when I get my new computer maybe this summer ;P
Would be nice to have a BGE group @Desura , just like Unity / UDK / Cry DevGroups.
Agreed. That would be nice to have.
Yes, you certainly can. The only possible problem is that the BlenderPlayer (the executable) is GPL licensed, meaning that if you bind your game in with the player, then your game would also become GPL licensed. You can surpass this by simply keeping your game file external from the executable and loading it at runtime via a simple logic brick, or by using an encrypted alternative, like the BPPlayer.