Steel Cyclone Studios is currently working very hard on the Cyclone Game Engine. The Cyclone Game Engine is a 2D/3D game engine built upon the XNA Framework to help make it easier and save time creating and developing games. The studio is integrating MonoGame to help port its games to the iOS, Android, Mac OS X, Linux and Windows 8 Metro. The studio is developing its first game using this engine and it will be the studio's first attempt to create a first-person shooter. More updates will be coming soon, so stay tuned!!!
GRAPHICS & RENDERING SYSTEM
The XNA framework will handle most of the rendering work. Pixel and Vertex shaders will add to the realism of the world. Deferred rendering and motion-blur is still in the works.
AI (Artificial Intelligence) & GAME-PLAY
MonoGame has be integrated to support multiple platforms
MODELS & ANIMATION
Latest tweets from @cycloneofsteel
@KillerANTEmpire Thank you Killer Ant Empire! You too sound like a force to be reckoned with. I greatly appreciate your support.
15hours 35mins ago
May 16 2015, 7:56pm
I got to witness some awesome fireworks!! Enjoy the show!!!
May 15 2015, 8:49pm
Turn your demons into art, your shadows into friends, your fear into fuel, your failures into teachers, your weaknesses into to strength
May 3 2015, 6:54am
Apr 1 2015, 8:00pm
@sketchfabulous Thank you for informing me about SketchFab by the way! I greatly appreciate it :D
Apr 1 2015, 7:40pm
@sketchfabulous Neat! My video is not simply a 3d model. It's an advance in game real-time fur shader algorithm which took time to program
Apr 1 2015, 7:39pm