Steel Cyclone Studios is currently working very hard on the Cyclone Game Engine. The Cyclone Game Engine is a 2D/3D game engine built upon the XNA Framework to help make it easier and save time creating and developing games. The studio is integrating MonoGame to help port its games to the iOS, Android, Mac OS X, Linux and Windows 8 Metro. The studio is developing its first game using this engine and it will be the studio's first attempt to create a first-person shooter. More updates will be coming soon, so stay tuned!!!
GRAPHICS & RENDERING SYSTEM
The XNA framework will handle most of the rendering work. Pixel and Vertex shaders will add to the realism of the world. Deferred rendering and motion-blur is still in the works.
AI (Artificial Intelligence) & GAME-PLAY
MonoGame has be integrated to support multiple platforms
MODELS & ANIMATION
Latest tweets from @cycloneofsteel
Apr 1 2015, 8:00pm
@sketchfabulous Thank you for informing me about SketchFab by the way! I greatly appreciate it :D
Apr 1 2015, 7:40pm
@sketchfabulous Neat! My video is not simply a 3d model. It's an advance in game real-time fur shader algorithm which took time to program
Apr 1 2015, 7:39pm
Apr 1 2015, 7:31pm
I recently got my game engine capable of rendering real-time fur and applied to a 3D model. My next challenge is... T.co
Apr 1 2015, 10:26am
Real-time fur effect successfully working in XNA 4.0 & MonoGame! T.co
Apr 1 2015, 10:23am
I got real-time fur working in my game engine today! I will post screenshots soon :D
Mar 31 2015, 8:31pm
Anyone else excited about Half Life 3? We sure are!
Mar 30 2015, 9:50am