About Project Zomboid with
by lemmy101 on May 22nd, 2013
It's been a tough couple of years for us, but we've finally made a huge step in getting back to where we want to be: Back auto-updating on Desura, like the good old times.
So what's new?
- Completely new sprite system
- Completely new lighting engine
- Completely new and huge map based loosely on the real world Muldraugh that streams transparently with no loading screens.
- Saving with separate world save support.
- Carpentry and construction
- Farming
- Lots of new items, weapons and crafting recipes
- Sandbox mode with customizable zombie lore
- Joypad support
- 2-4 player split-screen local multiplayer (with online in the works but still some way off)
... and much much more...
It's been a very busy day for the Zomboid team, getting the final kinks worked out, and we finally need to get some beauty sleep before our brains explode. So if you have any problems with the game, please visit our support forum for help getting going in the meantime:
Theindiestone.com
A few pointers of common things that people stumble with to help you on your way until our tutorial is reintroduced with these new features explained.
E is your 'context sensitive' button. Press it to open doors / windows, and HOLD it to climb through windows. Hammering it in panic will smash the window and make a hasty escape through it.
Crafting is now done by right clicking items in your inventory. In fact, if you're ever in doubt, right click something and the option you're looking for will hopefully be there.
Combat is rebalanced to be a lot more dangerous, to combat the mindless zombie horde killing prevalent in early builds, that go against the point of Zomboid. It's always better to run if you see a horde, but if you must go toe to toe, avoid weapons such as knives and other ineffective zombie killers. Hold the mouse button to charge an attack and WASD to strafe into position, letting go to swing. Hammering the button quickly will only serve as to tire out out and make ineffective panicked swings at the shambling zombie's heads. Slow and steady, and try to time your swings to connect at the maximum range of the weapon for most damage. Swinging at a downed zombie will deliver a much more powerful blow, so consider getting up close and pushing the zombie (very close attacks will push instead) onto the floor to deliver a killer ground blow.
Happy surviving. Love you all, and apologies for the crazy delay getting back up on our feet. We're back to stay!
if you can rate a place holder engine then i give my mail box a rating of 10! :D
How can a non-existent engine be released on September 1, 2007? Does that mean that if I wrote up my own engine for an XYZ game I must have released it by that date?
(buried)
They use a custom-built engine in http://www.minecraft.net/
down eternal got owned a while back...but yeah what is this
Read description... Sigh.
custom build means that the developer does not release the engine details or give it a name. For example: halo 3 it was only released on the xbox360 so their was no need to give it a name. If i am wrong someone please correct me.
Halo 3 was on the Halo Engine. It is an updated version of the one used in Halo 2, But it is still the Halo engine ;)
Yea I know, but alot of people don't get it!
you owned him!!! XD
(buried)
HAHA! NICE ONE DUDE!