About Star Made with
by schema on May 20th, 2012
Hello and welcome to StarMade,
Light
This module is for interior decoration of your ship or space station. It pretty much does, what its name promises. It provides light in dark areas. The engine uses an ambient occlusion technique to archive fast updates of block lighting.
Flare
The flare module also provides light, with the difference, that it also makes a nice flare to decorate the outer hull of your ship or station. I would not recommend to use it indoors since the flare is quite large, but hey, it's your decision.
Cockpits
Finally, there is a cockpit module in the game. You can now switch (using the arrow keys) between all cockpits in the ship, giving you the exact view of your ship, that you need. Cockpit switching has a smooth transition, so you it won't be confusing to where you switch next.
Other Noteworthy Fixes & Updates
I have completely rewritten the code for element grouping. There was a bottleneck which lead to big lags or even memory or stack shortage in some cases on really big ships with groups larger than 3000 elements. The updating of the grouping will now much more smoother, not slowing down the game by much. The bottleneck can't occur anymore, since the groups are now updating over time and not all in one update.
Things to Come
I will now fully focus on Space Stations as a goal for next week. Also check out Reddit.com . There will probably be a multiplayer play date for StarMade next weekend, where can meet nice people and play some multiplayer StarMade. Everyone is happily invited!
Thanks for playing StarMade,
- schema
(buried)
is there a way to download the custom build engine to make indie games off of it?
From the summary:
"The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is a generic category."
And CoD5 used CoD4 engine...
cod5 use heavily modified cod4 engine(low-mid lvl modification)
cod4 use heavily modified cod2 engine(high lvl modification)
cod2 use heavily modified id tech 3 engine wich is used by quake 3
if someone searched more then me,please correct me
Thumbs up xD
YOU'RE RIGHT!!! A TV FOR THIS GUY!!!
Fallout 3's engine is named Gamebryo, it's used in Fallout 3 and Oblivion, but it's also used by other companies, so it can't be called a "custom engine" at all
Yes, it does. A custom-made engine still, but it should have a name when it's used over multiple games I'm sure you'll agree.
if im not mistaken it does(both awsomest games ever XD)
and if u pay attention, they used the same voice actors in oblivion for fallout3 XD lol
And if you pay attention, they both have the same people who made them.