Hey Everybody, today we thought we would share some of the design process behind our characters. Also, don't forget to like and share our Facebook profile and IndieDB page!
A lot of our designs start with simple silhouettes. In games, it is particularly important to have strong and instantly recognizable shapes. We started with a WW2 theme in mind with the idea of steampunk enhancements.
Concept Art and developing games is all about throwing out a variety of ideas and then making specific design choices.
Silhouettes offer a lot of information for a low time investment, so they are a great way to quickly get a variety of designs going.
We decided to develop some realistic WW2 soldiers first, because studying from life always inspires better designs.
Then adding in steampunk elements really brought a unique flavor to the character and finalized the design. A front and back view makes this piece ready for the 3D modelers to do their magic.
Thank you all for taking a look at our post, stay tuned, because this Saturday we are going to have a big reveal that will explain more about our game, No Man's Land.
Please like and share our page, we would really appreciate it!
Keep gaming and have a great rest of the week.