Hey Everyone,
It has been one year since we started developing No Man's Land.
The game has gone through many changes, ups, downs, and fine-tuning throughout the year.We originally started with a small team of artists that grew to extend into friends with talents in music, writing, editing, and programming.
Our original idea was to create something simple enough that we could finish and polish, but most importantly was fun! We really wanted to take our strengths as visual artists and create an interesting world with unique characters that fit into a Steampunk WW1 setting. I believe we have succeeded in bringing our vision to life through our art.
However, through development all of our programmers have found work at other studios shortly after they started work on our project. Needless to say, these have been roadblocks that have really pushed us back.
We are Indie. Our budget is non-existent. We work on games on our own time and with our own money. We do not take a paycheck for working on this game or any of our projects. Everything we have put into our business is out of pocket. We are passionate about art, games, and putting our skills to the test to make something people will enjoy and wouldn’t dream about doing anything else.
But, games are not just about art. They require massive technical work and skills, which we just don't have at the moment.
This means that we will unfortunately be putting No Man's Land on hold until we can either raise funds to hire a full time programmer, or find someone willing to join us pro-bono.
Until that day we will continue to develop small ideas on our own and see where they take us, as well as continuing to do freelance artwork for other people's amazing projects. We will always be passionate about games, but art is really where we thrive.
Thank you all for your continued support and interest in Black Howler Studios and No Man's Land. If you would like to hire us to create art for your project or think you would be a good fit to join our
team as a programmer we are always available at:
BlackHowlerStudios@Outlook.com
Best Regards,
In this update we reveal some gameplay for No Man's Land! As well as new art, a story teaser trailer, and dev notes!
In this update, we feature all the notes we got from showing our game at the Indie Prize showcase at casual Connect, as well as what we are working on!
3D model of a new tank, concept of the German unique infantry unit, new features implemented, and more!
In this update we show Concept Art for all of the unique units for Belgium, as well as a finished 3D model for the Riot Shield Grunt.
This track was created by Justin Jennings and Dustin Elrod for Black Howler Studios and the game No Man's Land.
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Can you NOT have everything resemble bugs and insects?
you don't like it then get lost
Only a couple of the concepts are insect inspired. Most units are based heavily on real life WW1 vehicles and soldiers.
Wait, why did you change the name?...
I really liked the name Iron Star, it really fits the steampunk style...
We mainly changed the name because we felt like it didn't really describe the game. We feel Iron Star was a bit too abstract, and that No Man's Land is a strong reference to an actual WW1 term and really describes what the battlefield of the game is.
We know changing the name isn't ideal, so we apologize if you liked the Iron Star name. But we feel like it will be a positive change in the long run.
We hope you understand!
i love it that you put belgium in the game :)
Thank you!
Yeah, we think Belgium deserves some more love then it usually gets in games.
Hey you guys have i missed anything any downloads yet just wondering because i have been kind of off the map lately so i dont know if you guys have released anything yet but again loving the game art work it looks absolutely gorgeous and quick suggestion/question adding a local multiplayer would be fun or adding a multiplayer period would be fun but keep up the work you guys everything looks great
Hey Silver8848,
We are still working on getting a public demo out. We are working on adding more units, defenses, and research options for everyone to play with.
And Multiplayer is one of our main focuses! We definitely want people to be able to play against their friends and others online.
Thank you for the update greatly appreciate it
No problem!