In which a mural is worked on; a shader is extended to support that work; a depth-offsetting issue is addressed; a buffer-bug is fixed; a statue is made...
In which level-geometry sees touch-ups and fixes; a superfluous tomb-chamber is sealed off; a crown is worked on; logic for taking and replacing said...
In which a tomb gains a corpse; said corpse is given a crown; some level-logic is implemented for interactions connected to that crown; a new collectible...
In which level eight is worked on; a pebble-bed is textured; a "distance-splatting" shader is made; broken stones are added at cliff-side bases; cliff-faces...
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