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Patch V0.1.4 introduces two brand new vehicles: the HMG APC and the Mortar APC. These vehicles are very loosely based on the BTR-70 and BTR-80 2S23.

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Patch V0.1.4 introduces two brand new vehicles: the HMG APC and the Mortar APC. These vehicles are very loosely based on the BTR-70 and BTR-80 2S23.

These vehicles are the most heavily armored enemy units we've added so far. While the HMG APC deals the same amount of damage as the Armored Car, the Mortar APC fires much more devastating 120mm shells across much longer distances. This makes the Mortar APC one of the deadliest units you'll be encountering.

APC

This patch also rebalances some of the Turrets and the Hesco Walls. GSGKingGamer reported each level could be beaten using only Howitzers. We've increased Howitzer minimum range from 60m to 80m to emphasize its role as a long range defensive structure, and made it a bit more expensive. This makes it more of a late game Turret than it was before, and (theoretically) unable to beat every level on its own.


We've also lowered health for the Smoothbore Cannon and Howitzer, which makes them less tanky. In return, we've made Hesco Walls less expensive and have given them more health. This means there's more incentive to use Hesco Walls to protect your Turrets.

FD Screenshot

Change List:

  • Increased the amount of waves for every level from 15 to 18, introducing the HMG APC and Mortar APC as new enemy units
  • Increased Howitzer price from 1.500.000,- to 1.700.000,-
  • Decreased Howitzer damage radius from 15m to 12m to bring it in line with the Missile Launcher
  • Increased Howitzer minimum range from 60m to 80m
  • Decreased Howitzer and Smoothbore Cannon health from 3500 to 3200
  • Decreased Smoothbore Cannon reload speed from 3.25s to 3.5s
  • Decreased Burst Cannon magazine capacity from 5 to 3
  • Increased Burst Cannon damage from 400 to 500
  • Decreased Hesco Wall price to 200.000,-
  • Increased Hesco Wall health from 1800 to 2500

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