In this Devlog for Caapora - Oath of the Forest, Afonso will give an in-depth analysis at one of our core gameplay mechanics, the Shapeshifting ability.
In this Devlog, Catarina explains how we created the visual concept for the machines and human objects in Caapora - Oath of the Forest. Take a look with...
Previously we talked about how we created the Core in Caapora, and how we defined our Game Pillars from it. In this Devlog for Caapora - Oath of the Forest...
When creating a video game, Game Design will arguably be one, if not the most, important components. In Caapora - Oath of the Forest, the gameplay has...
Take a look at our process to create the Artificial Intelligence in Caapora - Oath of the Forest! When you need a very reactionary AI, you know you are...
Take a look at our process to create the Artificial Intelligence in Caapora - Oath of the Forest! When you need a very reactionary AI, you know you are...
Koala Kompany presents "Caapora - Oath of the Forest", a student project that allows players to play as animals from the Amazon Rainforest and fight to...
Caapora - Oath of the Forest is a stealth-based third-person single player game, where the player embodies the animals of the Amazonian Rainforest and...
Koala Kompany presents "Caapora - Oath of the Forest", a student project that allows players to play as animals from the Amazon Rainforest and fight to...
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