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Tag "Characters"  (0 - 30 of 124)
Weekly Devlog 12: Lets talk Design!

Weekly Devlog 12: Lets talk Design!

News

It's design day! Let's talk puzzles, progression, level design and more!

June 2022 Progress + Tech demo rebuild Part 5 Live stream

June 2022 Progress + Tech demo rebuild Part 5 Live stream

News

Speeding up the live streams and new features added. Dynamic day/night cycle, multiplayer code updates

Weekly Devlog 9: Into the Lore

Weekly Devlog 9: Into the Lore

News

Diving into the tale of a man who gets invited to work on an odd mansion, where the events that take place, get weirder and weirder...

Let's talk Pandemic Train: Playable characters

Let's talk Pandemic Train: Playable characters

News

Ammo loot winner and concept art of our playable characters

New Year Update 2022

New Year Update 2022

News

Happy New Year! Just a short look at our Tripmas event, new media and major announcement - Steam Store page is live!

5 tips to help you kick more robot-butts in Rise of Humanity

5 tips to help you kick more robot-butts in Rise of Humanity

News

Ready to battle the hordes of deadly machines? Here's 5 useful tips on how you can slay all the different enemies in Rise of Humanity!

4 crafty card combos that will have your heroes work in a team

4 crafty card combos that will have your heroes work in a team

News

Here are some tips and tricks on how you can make your heroes work together and combine their cards to eliminate those deadly robots!

Character Profile

Character Profile

News

CHARACTER PROFILE UPDATE! Eventhough some characters look the same (the astral raid armor will be considered as their battle outfit), they'll be different...

Gamedec is now available worldwide!

Gamedec is now available worldwide!

News

Starting today, you have the incredible opportunity to see with your own eyes the project we've been working on for the last couple of years.

How to slay human-crushing robots, puppies & drones in our game

How to slay human-crushing robots, puppies & drones in our game

News

In Rise of Humanity, the world as we know it have ended when a powerful AI went rogue and took control over from humans. Once created to help mankind...

July 2021 Progress

July 2021 Progress

News

Functionality to invite up to a maximum of three friends to join in on the single player adventure has now been implemented using Steam.

How to kick more robot butts & make your heroes stronger

How to kick more robot butts & make your heroes stronger

News

Check our overview to learn more about the skill trees you can develop for your heroes in Rise of Humanity! Find out how you can improve their skills...

Toad On Fire

Toad On Fire

Game

Strapped with his propane-fueled weed burner, Smokey the toad finds himself caught in the middle of an amphibian race war and must face off against an...

3D Character Modeling Artist

3D Character Modeling Artist

Job

<p>Checkpoint Studios is looking for a character artist to take on the task of creating characters for our upcoming game. We are a recently founded group...

Alena's Tale Animations

Alena's Tale Animations

News

Today we will present to you all the animations we have been working on the past days. The animations are for Alena and Telarion.

Devlog #3 Bosses

Devlog #3 Bosses

News

Welcome to another devlog! Today we’re here to talk about a few of the bosses of Okinawa Rush. We’ve already covered the heroes so it’s only fair...

May 2021 Progress

May 2021 Progress

News

We've come half way through 2021; five months of active development and for once no signs of slowing down as 3d modelling has been ramping up the last...

Humanity In The Machine: Issue 1

Humanity In The Machine: Issue 1

Feature

Humans have a habit of anthropomorphising their world. I am no exception, having named many of my personal devices (my laptop is called “Capheus”...

Devlog #2 - Heroes

Devlog #2 - Heroes

News

Welcome to another devlog, this time about the heroes of Okinawa Rush. As you know, in Okinawa Rush you get to play as one of the 3 characters: Hiro...

3D Character Modeler and Animator

3D Character Modeler and Animator

Job

<p>Checkpoint Studios is looking for a Character Designer to take on the task of creating characters for our upcoming game. We are a recently founded...

Clan O'Conall and the Crown of the Stag

Clan O'Conall and the Crown of the Stag

Game

Master the powers of three Celtic Heroes in this hand-drawn action platformer! Solve challenging puzzles, slay unworldly demons, and cross beautiful landscapes...

Devlog #8 - The current version of the build

Devlog #8 - The current version of the build

News

The final delivery is done and this is the result. A lot of things have been improved and the game looks more consistent.

Devlog #7 - Dialogue System is now IN!

Devlog #7 - Dialogue System is now IN!

News

The dialogue system is now implemented and it is now possible to assemble the crowns as well as use them to destroy obstacles

Rise of Humanity comes with updated Story Mode!

Rise of Humanity comes with updated Story Mode!

News

Many years ago, machines turned against humans and the world as we know it stopped to exist. Find out what happened and learn more about our band of odd...

Devlog #6 - The Crown System

Devlog #6 - The Crown System

News

How does Rusalka obtain her powers? In this DevLog I'll be taking about the Crown System and how it works.

Devlog #5 - Kelp. Kelp everywhere

Devlog #5 - Kelp. Kelp everywhere

News

In this DevLog I'm going to show you the process I went through in search for the best solution to handling kelp in Rusalka.

Trooper Spotlight: Sarge

Trooper Spotlight: Sarge

Feature

Get to know the indomitable Sarge in all of his explosive glory!

Progress on Implementation

Progress on Implementation

News

This is just a quick showcase of some of the work which has been going on.

Devlog #4 - Introducing Terrain!

Devlog #4 - Introducing Terrain!

News

Things are starting to look good after the implementation of terrain in our blockout! We can finally see some interesting environment features.

Devlog #3 - The current state of the game and Blockout in Unity

Devlog #3 - The current state of the game and Blockout in Unity

News

In this Devlog let's talk about the state of the game. Blockout, Game mechanics and the environment.

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