It's design day! Let's talk puzzles, progression, level design and more!
Speeding up the live streams and new features added. Dynamic day/night cycle, multiplayer code updates
Diving into the tale of a man who gets invited to work on an odd mansion, where the events that take place, get weirder and weirder...
Ammo loot winner and concept art of our playable characters
Happy New Year! Just a short look at our Tripmas event, new media and major announcement - Steam Store page is live!
Ready to battle the hordes of deadly machines? Here's 5 useful tips on how you can slay all the different enemies in Rise of Humanity!
Here are some tips and tricks on how you can make your heroes work together and combine their cards to eliminate those deadly robots!
CHARACTER PROFILE UPDATE! Eventhough some characters look the same (the astral raid armor will be considered as their battle outfit), they'll be different...
Starting today, you have the incredible opportunity to see with your own eyes the project we've been working on for the last couple of years.
In Rise of Humanity, the world as we know it have ended when a powerful AI went rogue and took control over from humans. Once created to help mankind...
Functionality to invite up to a maximum of three friends to join in on the single player adventure has now been implemented using Steam.
Check our overview to learn more about the skill trees you can develop for your heroes in Rise of Humanity! Find out how you can improve their skills...
Strapped with his propane-fueled weed burner, Smokey the toad finds himself caught in the middle of an amphibian race war and must face off against an...
<p>Checkpoint Studios is looking for a character artist to take on the task of creating characters for our upcoming game. We are a recently founded group...
Today we will present to you all the animations we have been working on the past days. The animations are for Alena and Telarion.
Welcome to another devlog! Today we’re here to talk about a few of the bosses of Okinawa Rush. We’ve already covered the heroes so it’s only fair...
We've come half way through 2021; five months of active development and for once no signs of slowing down as 3d modelling has been ramping up the last...
Humans have a habit of anthropomorphising their world. I am no exception, having named many of my personal devices (my laptop is called “Capheus”...
Welcome to another devlog, this time about the heroes of Okinawa Rush. As you know, in Okinawa Rush you get to play as one of the 3 characters: Hiro...
<p>Checkpoint Studios is looking for a Character Designer to take on the task of creating characters for our upcoming game. We are a recently founded...
Master the powers of three Celtic Heroes in this hand-drawn action platformer! Solve challenging puzzles, slay unworldly demons, and cross beautiful landscapes...
The final delivery is done and this is the result. A lot of things have been improved and the game looks more consistent.
The dialogue system is now implemented and it is now possible to assemble the crowns as well as use them to destroy obstacles
Many years ago, machines turned against humans and the world as we know it stopped to exist. Find out what happened and learn more about our band of odd...
How does Rusalka obtain her powers? In this DevLog I'll be taking about the Crown System and how it works.
In this DevLog I'm going to show you the process I went through in search for the best solution to handling kelp in Rusalka.
This is just a quick showcase of some of the work which has been going on.
Things are starting to look good after the implementation of terrain in our blockout! We can finally see some interesting environment features.
In this Devlog let's talk about the state of the game. Blockout, Game mechanics and the environment.
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