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Tag "characters"  (0 - 30 of 103)
Devlog #8 - The current version of the build

Devlog #8 - The current version of the build

News

The final delivery is done and this is the result. A lot of things have been improved and the game looks more consistent.

Devlog #7 - Dialogue System is now IN!

Devlog #7 - Dialogue System is now IN!

News

The dialogue system is now implemented and it is now possible to assemble the crowns as well as use them to destroy obstacles

Rise of Humanity comes with updated Story Mode!

Rise of Humanity comes with updated Story Mode!

News

Many years ago, machines turned against humans and the world as we know it stopped to exist. Find out what happened and learn more about our band of odd...

Devlog #6 - The Crown System

Devlog #6 - The Crown System

News

How does Rusalka obtain her powers? In this DevLog I'll be taking about the Crown System and how it works.

Devlog #5 - Kelp. Kelp everywhere

Devlog #5 - Kelp. Kelp everywhere

News

In this DevLog I'm going to show you the process I went through in search for the best solution to handling kelp in Rusalka.

Trooper Spotlight: Sarge

Trooper Spotlight: Sarge

Feature

Get to know the indomitable Sarge in all of his explosive glory!

Progress on Implementation

Progress on Implementation

News

This is just a quick showcase of some of the work which has been going on.

Devlog #4 - Introducing Terrain!

Devlog #4 - Introducing Terrain!

News

Things are starting to look good after the implementation of terrain in our blockout! We can finally see some interesting environment features.

Devlog #3 - The current state of the game and Blockout in Unity

Devlog #3 - The current state of the game and Blockout in Unity

News

In this Devlog let's talk about the state of the game. Blockout, Game mechanics and the environment.

Devlog #2 - Main Character: Rusalka

Devlog #2 - Main Character: Rusalka

News

It's time to talk about the protagonist's story and see some early concepts and studies.

Devlog #1 - What is Rusalka?

Devlog #1 - What is Rusalka?

News

This is the introduction article to the upcoming mermaid adventure video game "Rusalka". An underwater adventure where the player will take control of...

Devlog #1 - Introduction to the project

Devlog #1 - Introduction to the project

News

This is the introduction article to the upcoming mermaid adventure video game "Rusalka". An underwater adventure where the player will take control of...

(#17 Dev Diary) Life of the Unworthy

(#17 Dev Diary) Life of the Unworthy

News

Introducing two characters and stories of their lives. New level graphics with comparison to bonus comics.

Customization of characters & post Kickstarter plans

Customization of characters & post Kickstarter plans

News

A total of 478 backers pledged over $25k to support the development of Die by the Blade securing some exciting rewards along the way. The money raised...

Gameplay Layout in Harmonic Odyssey

Gameplay Layout in Harmonic Odyssey

News

So! You want to make an open-world top-down choose-your-own-adventure RPG and you don't know where to even start? You've come to the right article...

Meet the Cast

Meet the Cast

News

Introducing the main protagonists of WGR Demon Throne.

Booster Fizz

Booster Fizz

Game

Boost into the air and survive the bizarrest obstacles you will ever found!

Gamedec - Art Design: From a concept to a character

Gamedec - Art Design: From a concept to a character

News

Have you ever wondered what the character concept creation process looks like? We took our time and asked one of our artists to tell us more about the...

Die by the Blade Production vlog: Characters

Die by the Blade Production vlog: Characters

News

There is a story behind every character in Die by the Blade. They are not just puppets that you fight with and each has their own motivations and goals...

Nikorasu Reviews Harmonic Odyssey

Nikorasu Reviews Harmonic Odyssey

News

Nikorasu reviewed the Harmonic Odyssey Demo this week -- What did he have to say about it? Check out this video!

 [Beginner-Tutorial] Export Free Characters and Animations from Mixamo to Unity

[Beginner-Tutorial] Export Free Characters and Animations from Mixamo to Unity

Tutorial

Learn how to properly export characters and animations from Adobe's free Mixamo platform and import them to Unity 3D. You'll also learn some beginner-friendly...

New characters reveal!!

New characters reveal!!

News

Character reveal again! This time we meet unconventional soldiers, not a single knight or noble among them! They're quite eccentric, but interesting!

Character Animations

Character Animations

News

In this devlog we will showcase some of our animations and talk about some others planned for the future!

New promotional render and talking about the past

New promotional render and talking about the past

News

Since 25th of April was last week, we are going to talk a little bit about it and show you guys what inspired us to go through this project.

Meet four new characters in Esperia!

Meet four new characters in Esperia!

News

Meet four new playable characters in Esperia, our turn-based tactical RPG and visual novel! This time we have a heavy armored knight, two cavalry units...

Teodor 3D Model - Dev Log #3

Teodor 3D Model - Dev Log #3

News

What’s good fellow gamers, in this development log, you’ll take a look at how I made my main character’s model, from sculpting to the retopology...

Characters - Humans from Windale Town

Characters - Humans from Windale Town

News

This week we'll introduce our three human characters! They all live in the Windale Town. One of them is Mark, which is our first character, and the other...

Teodor Concept Art - Dev Log #2

Teodor Concept Art - Dev Log #2

News

Hello guys. In this development log, you’ll get to see some of my thought process behind the Teodor concepts, and how they have changed.

Environment introduction

Environment introduction

News

This is our First article! Team and Environment introduction!

An introduction to Re-Creation - Dev Log #1

An introduction to Re-Creation - Dev Log #1

News

Hello gamers. In this log, I will introduce the game I'm developing, called Re-Creation. As you'll see below, it already had history and I'll try to fill...

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