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Post news Report RSS Weekly update 3, Moss Shader & optimization

This week's update contains a hint of what is to come!

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Quick update: The team is currently at half strenght due to vacations, we are working on improving and adding new shaders, the level editor is being finished up, and we are pushing performance!

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All members of the team were on vacation last week, that is also why there was no weekly update. Some of us are still on vacation or have other business, because of this progress is slower than usual. We will soon be back at full strenght and ready to enter the asset production phase for this summer!

One of our graphic artists is working on some cool new shaders for our different enviroments, a showcase video for them is included in this article.

The level editor is being tested and improved to support a efficient level design workflow. One of the new features is a new placement option, smart snapping, this allows for rapidly creating rooms without having to worry about manual precision.

Finally we have been working on optimization and made considerable progress, on a laptop we tested on we managed to double the framerate as a result of fixing bottlenecks (whoop whoop!). Our major bottleneck turned out to be shadow calculations, we have severely reduced the resolution of our shadows with little to no noticeable visual difference.

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