Playcrafting SFO Fall Expo
Dozens of people stopped by the Labyrinth table to learn about the game and give it a try. We were busy all night! In the photos below, Mike, one of our designers, is teaching new players how to play Labyrinth.
Development
During the past week our team has worked on many exciting items, below is a list of what they have done.
- The Engineering Team worked on check summing; resuming gameplay; raid reward UI hookup; Lobby Rewards. Lobby Room; Raid manager logic.
- The Design Team worked on Card balancing reviews; Card revising; Defense Tutorial.
- The Art Team worked on Mindless Golem; Summon Air; Mecha medium; Ghostly Gate; Moon concepts; Spider Queen; Skinning Stormcaller; Flayed Hunter concept; Moon concepts; Venom Fang Queen; Spirit Dissolve; Fire Dissolve.
- The Audio Team worked on Celestial summon and Faith FX; Summon Air; Oath of the Deathless.
waw nice illustrations