Finalizing the new morphology/sprite generation algorithm in Vilmonic. Had to disable colors so I could get a better understanding of the diversity of shapes #gamedev #procgen #pixelart
UPDATE: Procedural Generation of Sprites
Finalizing the new morphology/sprite generation algorithm in Vilmonic. Had to disable colors so I could get a better understanding of the diversity of shapes #gamedev #procgen #pixelart
Posted by crystalbrittle on