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Tag "procgen"
Devlog: The Mystic Art of Procedural Generation

Devlog: The Mystic Art of Procedural Generation

News

Welcome to this week’s Orchid of Redemption devlog, if you haven’t already, be sure to check out our insight into difficulty tuning in The Road to...

Bunker Björn

Bunker Björn

Game

Take your trusty laser rifle and strap into the boots of Björn the Bunkercrawler. Shoot your way through hordes of rouge robots. See them fall like dominos...

Devlog 07 - Audio Manager and Settings UI

Devlog 07 - Audio Manager and Settings UI

News

This week I spend some time on creating a settings window and writing a audio manager for my game.

Devlog 06 - UI and Button Designs

Devlog 06 - UI and Button Designs

News

Hi, this week I've been working on some graphic design for buttons and windows. It was good to take a break from programming for a while and do something...

Devlog 05 - A Fresh Comeback

Devlog 05 - A Fresh Comeback

News

Hi! Past two weeks I've been struggling with lack of motivation to get back to the project, and finally got myself together to work a little on the game...

Devlog 04 - Tween Animations and Notification System

Devlog 04 - Tween Animations and Notification System

News

Hi everyone, this week I have been working on switching keyframe based UI animations to tween animations and making a simple UI notification system for...

 Devlog 03 - Player Map and Fog of War

Devlog 03 - Player Map and Fog of War

News

In the third devlog of Mauze Adventure, I am talking about the player map and the fog of war system made on top of it using unity shader graph.

Devlog 02 - Tools Programming, Editor Window for Maze Generation

Devlog 02 - Tools Programming, Editor Window for Maze Generation

News

In the second devlog of Mauze Adventure, I talked about tools programming in Unity3D, some of the mistakes I made and how I fixed it using editor windows...

 Devlog 01 - Back Story & Motivation

Devlog 01 - Back Story & Motivation

News

First devlog of the game Mauze Adventure, a Maze Crawler.

Mauze Adventure

Mauze Adventure

Game

Mauze Adventure is a puzzle crawler with a cute environment, where a treasure hunter mouse explores procedurally generated maps to find valuable items.

Generating Levels Without Pre-defined Rooms

Generating Levels Without Pre-defined Rooms

Tutorial

Terraforming Earth generates unique puzzles with an iterative, obstacle-based approach, without using pre-defined, handcrafted rooms. Let's take a peek...

Eman Quest

Eman Quest

Game

Experience a procedurally-generated mini-RPG with memory-based battle mechanics, in an epic quest to save Aisha's parents from an unknown evil! Our unique...

RJSK

RJSK

Game

Run, jump, shoot, and kill through a "dirty" pixelated sci-fi noir hell, brimming with traps, sadistic robots, bizarre characters, and merciless, old-school...

Terraforming Earth: Gameplay Video

Terraforming Earth: Gameplay Video

News

Check out 45 minutes of Terraforming Earth gameplay. I play through the first 14 missions, covering many elements of the gameplay.

Replication Extermination

Replication Extermination

Game

An open-world, procedurally generated stealth+action game with player progression and increasing difficulty! Use your guile and your handgun to end the...

Adding Breakable Walls to the game with Voronoi Generation

Adding Breakable Walls to the game with Voronoi Generation

News

Added secret passages to the game by creating breakable walls

FLEET: Solar Empire

FLEET: Solar Empire

Game

In the far future, humanity has been decimated and enslaved by a powerful alien empire. However, in a secret facility, biologically advanced human clones...

Hel

Hel

Game

Explore the shifting and spectral city of Helheim, in this procedurally generated Norse afterlife. Hel can be played as an atmospheric walking sim set...

Incident Dweezil

Incident Dweezil

Game

Years ago there was an... Incident... at the Gilbert Dweezil Mansion Estate. Yet nobody can ever prove just what happened, all the tales of what occurred...

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