We're entering the final sprint of our project, and we can hardly believe this adventure is almost over. We've been hard at work on several fronts, from new UI to in-game animations and promo art, and, of course, many many spritesheets to cover all the game's artwork. We have many things in progress at the moment, and we can hardly wait to see it all come together and to finally share our vertical slice.
Speaking of our demo, our Beta Build is coming along nicely. This week we'll test it with our target audience and work on our gameplay trailer. Since we don't want to spoil the actual playing experience, we had decided not to share any more build-related content, but we couldn't resist giving you one last sneak peek of one of our puzzles:
As for in-game animations, here's one of the things we have in the oven right now:
Since this is one of the game's most important animations, as it features quite prominently in our puzzles, we dedicated more time to its production, sketching the flower blooming frame by frame, and now we're recreating all the sprites needed for the animation.
Last, but definitely not least, we are very happy to announce that we've been working with a very talented SFX designer and music composer, Davin Jones. Working with Davin has been an absolute pleasure. We think he may actually have psychic powers since he's so good at guessing what we want before we say it. We might be biased, but Loowa's soundtrack is amazing! Before you're mind blown with his outstanding work on our demo, check out his website and enjoy his skilled compositions.