DWG here with another update on Sea of Memories.
We've started programming our game, and already have the more basic mechanics functional.
If you've been following our project for a while, you might remember that in SoM you will be able to control a human character and a fish character. Using the abilities of both characters and switching between them in the appropriate moment will be essential to beating the levels of the game.
We've prepared a little video to showcase you a bit of what we have
For now we can only show you some basic movement and our "switch" mechanic, but in no time we will have some more content to share with you guys. We're planning on having some fun with boxes, buttons, levers and doors in the future. Stay tuned for that.
Till next time!!