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The Hardware update is arriving today for Broke Protocol. This brings the game version up to 0.84 and provides a shield, new items, and stability fixes.

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ShieldShot

The Hardware update is arriving today for Broke Protocol. This brings the game version up to 0.84 and provides a few new items and stability fixes before the Free-to-Keep 100-hour Steam promotion starting August 15th.

ShieldShop

The main feature is the new riot shield added for defense against unpredictable criminals and gang members. You can find it for sale at the gun shop and on display at the pawn shop.

ShieldEquip

The new shield offers significant protection from front-side gunfire. Beware though, the operator is still vulnerable to melee and flank attacks. Also, this isn’t Seige and operators will have to put the shield down and equip another primary in order to return fire.

Explosives

Also, some new military gadgets have been added for testing purposes. These include landmines, satchel charges, and a detonator. Although players will likely use these gadgets to do more harm than good, they were added for testing new equipment for an upcoming gamemode that will be separate from the city RPG action. More news on this soon.

MilitarySafe

You may find the new hardware in the guarded safe in the military base. These are off-limits, even for licensed personnel, so take them at your own risk.

Detonate

New items are self-explanatory, they go boom. Mines have an arming time of 2-3 seconds and satchels must be set off with a detonator.

Tons of other fixes has made it into this release. So be sure to check it out and see you in-game!

Download Here

Linux Server and Tools

Hardware Update Shield Patch Notes

Added functional riot shield sold at gun shop
Added satchels, landmines, and detonators to military safe for testing
Update to Unity Engine 2018.2.3
Progress bars for processing, bombing, repairing, and lockpicking
Hits and splatters against own player shown correctly
Fixed debfib/damage/healing working on dead players
Thrown items cleared on disconnect to prevent exploits
Max active throwables per player set at 20 for stability
Fixed grenade thrown velocity
Added memory optimizations for handling packets
Reduced light flickering while moving
Fixed missing runway lighting
Separated murder message into own function (for modding)
Fixed some fence overlapping causing collisions
Fixed incorrect traffic lights
Fixed admin spawned cars instasploding
Fixed unoccupied vehicles with lights on
Improved ping checks to reduce disconnects under load
Better master connection handling and more accurate playercount reporting
Dictionary lookup optimizations
Removed extra taxi at airport

Aftermath

Regards
@NongBenz

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